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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Feb 2010
Location: Bottrop/Prussia
Posts: 12
Downloads: 1
Uploads: 0
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@audessy
ahh right so you aint got it solved yourself yet. i seem to have missed that you posted a change for AI accuracy. i was wondering how i was never hit when i went into gibralta or dover. changed it to your settings and i gotta say, its more fun when you limp home on fire and all batterd lol, i might have to tinker with the flooding thing too. sounds like a good addition. but a look into the files of the wsm 3 german ships 1 mod file could be worth an idea, since if i go the scharenhorst the tripple guns get on target after 2-3 rounds. but as i aint got the slightest of clues on how to mod or change any cfg or other files. Last edited by preussen; 02-12-10 at 03:48 PM. |
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#2 | |
Electrician's Mate
![]() Join Date: Dec 2008
Posts: 133
Downloads: 132
Uploads: 0
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The problem is with the players gunners AI which seems to be hard coded. There is a way around it but it destroys realism. Example, making the guns elevate and traverse at very high speed helps the AI however seeing a big 11 inch turret "twitch" and point at the target kinda sucks. I think I may have got the shell dispersion lower though. At 10km the spread on the 11 inch triples is just unacceptable for being 1/4th of it's total range. I was hoping gradual fire of each barrel 1 second apart from each other might help but there's no practical way of doing this. If I make the guns fire this way the AI cannot use them in 2 of the methods I came up with. ![]() I'm really tempted to release what I've finished as a mod to be used on top of this one. I had a nice battle today against a Renown. Engaged at 11pm. Struck her with 2 torpedos from my Deutschland. 3 of her escort DD's spotted me and charged. Returned fire at Renown while running away. Took casualties, went to flank speed and engaged the DD's instead. Sunk 2 dd's and crippled 1. Renown lost sight and disengaged at 12pm. Shadowed and repaired for about 3 hours. Engaged again, more flooding. Renown starting to list to starboard at 10 deg. Retreated for repairs, sunk the remaining DD. Engaged for the last time at 5am at a 6km firing distance. Renown's engines stopped due to flooding. Realized I was low on ammo and flooding. Suicide attempt knowing I wouldn't make the retreat this time I decided to ram her. Controlled the A turret manually while speeding at her going 30kts. Took 2 more shells making more flooding. Continued to make good waterline hits until we collided. Now at a flood time of 1:30 I was in trouble. The watch notified me that she was finally sinking now at a 30 degree list. Quickly assigned repair crews and managed to control the flooding. Limped back to port missing most of my equipment, 2 seaman and many more wounded. If it wasn't for those 2 torpedo's I hit her with I would've been a midnight snack. |
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#3 | |
Swabbie
![]() Join Date: Feb 2010
Location: Bottrop/Prussia
Posts: 12
Downloads: 1
Uploads: 0
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thats a good point, i would not like to see the bismarcks big guns twitch, or move to fast, after 2-3 volleys my main guns now manage to get on target, and i aint got a clue what i changed, i was playing around with so many things i lost track lol. but then again with manuel aiming i can hit most targets up to about 10km. but will never try my luck againt my Hunt II (or as i thought it was, turned out it was the hood followed by 3 other destroyers. needless to say i didnt have much of a chance, managed to damage the hood in a way that she didnt fire back and took out 2 destroyers, thought id go in for the kill, and then got sunk by mutiple bombers.
and now im gonna do the changes you have done, to make the ship list. sound and looks a good addition to this mod here. Quote:
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#4 |
Electrician's Mate
![]() Join Date: Dec 2008
Posts: 133
Downloads: 132
Uploads: 0
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What year? I rarely get attacked by bombers in 1939/40 and it's kind of disappointing. I'm hoping the RN and RAF gets mad at me eventually
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#5 |
Swabbie
![]() Join Date: Feb 2010
Location: Bottrop/Prussia
Posts: 12
Downloads: 1
Uploads: 0
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i was in 1943, well i was lol, back to 1939 it is now hehehe.
i dont have a hull damage procentage so i cant see how damaged it is and it kinda makes it hard to judge when i should pull out of a battle. but then again 2 red compartments and burning flak guns and 30 dead should have been a goog hint. and for some reason my ship dont list to the side, shame really, i like what i have seen in ur pics, but i must have done somthing wrong. back to the drawing board it is then. and figure out what i did wrong. |
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#6 |
Electrician's Mate
![]() Join Date: Dec 2008
Posts: 133
Downloads: 132
Uploads: 0
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There's 4 ways in the game it will give you the instant death screen.
1. A compartment is destroyed. 2. The compartment is completely flooded. 3. Your ship took too many overall hitpoints set in the .zon file of the ship. 4. Crushed by pressure. I'd prefer crushed by pressure every time. However the flaw with my method of giving equipment flotability is that you can never correct the list. Somewhat realistic but I am now using a balance. It works amazing most of the time. However sometimes I stop the flooding with my deck awash. Strange seeing a scharnhorst at periscope depth. ![]() I just assume I'm dead when this happens. |
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#7 | |
Swabbie
![]() Join Date: Feb 2010
Location: Bottrop/Prussia
Posts: 12
Downloads: 1
Uploads: 0
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lol i had that prob seeing my bissy at periscope depth, but i changed the the crush depth to 22mtr, shes 10 mtr under anyways and i figured that another 12 mtr would be enough to sink her in real life.
but it does look so cool when she lists to one side, and is my indication to get the hell outta there and head home. the main ones giving me a headache are those pesky torpedo boats ![]() Quote:
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