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Old 08-04-08, 09:21 PM   #931
Madox58
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S3D adds info to the start of each file that totally destroys
the Hex offsets used by TT's Mini-tweaker and File Analyzer.
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Old 08-04-08, 10:00 PM   #932
Reece
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Quote:
S3D adds info to the start of each file that totally destroys
the Hex offsets used by TT's Mini-tweaker and File Analyzer.
Yes that's the only draw back, I like using a file compare program & when ever I come across a file tweaked with S3d the compare is useless, I then have to load & save to be able to do the comparison, the only problem is that I end up with more and more files with Skwas copyright in it (no offense Skwas), it's a great program, just a shame the copyright has to be there!
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Old 08-04-08, 10:02 PM   #933
Madox58
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I'm writing a program to strip all the added stuff.
No offence, but I hate overhead.
A credit should be enuff.
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Old 08-05-08, 05:25 AM   #934
SquareSteelBar
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Hey, mates

Don't annoy Skwasjer!
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Old 08-05-08, 04:07 PM   #935
Madox58
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Oh No!!
I'm not putting S3D down at all.
In fact?
With a few small lines of code?
Skwasjer could have it spitting out tweak files!!
It already gathers all the information.

I know TT planned on a version of File Analyzer that would create tweak files.
S3D is in the perfect position to do that now.

A lot of people still use Mini tweaker when able.
If S3D did tweak files?
That would really go over big.

Almost as good as a Pink Floyd Concert!
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Old 08-05-08, 08:23 PM   #936
Redwine
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Well... that was the problem...

It seems the files managed by Silent 3Ditor can not be managed or tweked any more, not only by MiniTweaker, SH 3 Unpaker is unable to repack textures on files tweaked by S 3Ditor.

And... may be the same happens with SH 3 Crush Depth V2, becuase i was having some crash using it. :hmm:

I was able to repack textures using S 3Ditor on those files.

Very sad these programs are not compatibles. :hmm:
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Old 08-05-08, 09:02 PM   #937
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I wonder if putting his copyright at the end of the files would work!
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Old 08-05-08, 09:24 PM   #938
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Hello, I use only the SH3 version 1.4 with some small mods , not GWX , can I download install and enable via JSGME this open hatch mod ?
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Old 08-06-08, 12:24 AM   #939
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Moin,
Quote:
Originally Posted by tonschk
Hello, I use only the SH3 version 1.4 with some small mods , not GWX , can I download install and enable via JSGME this open hatch mod ?
yes, you can.

Regards,
DD
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Old 08-06-08, 07:22 AM   #940
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Quote:
Originally Posted by privateer
Almost as good as a Pink Floyd Concert!
Welcome to the machine, mate.
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Old 08-09-08, 07:07 AM   #941
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Quote:
Originally Posted by Reece
I wonder if putting his copyright at the end of the files would work!
Hi Reece !

Can you explain that... ?

I am adapting now some mods to my personal installation, but sadly those mods have lot of files "hijacked" by Silent 3Ditor.

Some files DO NOT permit the sim to pick up personalized textures into the "tex" folder, then when i attempt to repack the personalized textures into them, with SH3 Unpacker, i have an error message.

If i do it with Silent 3Ditor, then there are no problem and the texture can be repacked normally.

The main problem is with files where you need to change data values, if i do it with TimeTraveller's MiniTweaker, i obtain a crash... i suspect for the same reason, the files was managed by Silent 3Ditor.

Do you know how to fix the files to be able to manage them with MiniTweaker another time ?

Thanks in advance.
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Old 08-09-08, 07:20 AM   #942
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I think what happens is that Minitweaker using the txt files just works on locations starting from the beginning of the stock SH3 file, but when the file has been altered by S3D that has Skwas copyright version at the beginning of the file minitweaker is now out of whak, the beginning bytes are now longer and the addresses are no longer the same! Gee there must have been an easier way to explain that but then it wouldn't be so much fun! If Skwas placed his copyright & version data at the EOF then minitweaker would still work & doing a compare the difference would only show at the end of the file, all fixed.
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Old 08-09-08, 08:21 AM   #943
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When I stepped into that prob for the first time, I replaced the Skwasjer file header by the original one before editing in MiniTweaker.

But to be honest: since S3D there is no need anymore for editing values by MiniTweaker... [Sorry, Timetraveller ]
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Old 08-09-08, 08:28 AM   #944
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Quote:
But to be honest: since S3D there is no need anymore for editing values by MiniTweaker... [Sorry, Timetraveller ]
I don't think Privateer, would agree with you there SSB!
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Old 08-09-08, 09:24 AM   #945
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People, you shouldn't be mixing MT and S3D even if I had put the copyright at the back. S3D is a far more advanced program than anything available, and allows full manipulation of any file (insertion/removal of data, like labels/strings/textures/chunks) and thus pretty much ANY file saved by S3D can't be trusted with MT (regardless of where I save the signature). This is why I save it in front, so I am sure people can't mix it, but also so I can keep track of versions used by everyone, and it helps a little getting more exposure too (to those still unaware of it's existance, and alot of modders even forget to mention me).

I respect all the work that has been done in the past on other free tools, but don't ask me to support them too. Making S3D is hard enough as it is. And it is designed as a program that is usable for both new and experienced modders, but sometimes you just can't please everyone. I'm getting a bit sick of the whole 'programs of old age' and 'hex' vs S3D thing by now. If you want to stick with those tools, fine, but don't complain at me or my work. Remember how it was 'before' S3D...

Respect my descision (and reasoning) and leave the signature in when you release a mod. You may not realise it but it has saved me, you and hundreds of other modders a whole lot of trouble already.

Thanks.

PS: No, I won't be generating tweakfiles from S3D. There's more interesting features to work on.
PS2: I have no problem doing binary compares. Maybe try different programs?
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