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Old 06-03-16, 08:46 PM   #1
THE_MASK
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I havnt played it yet so I will keep my idea brief . In multiplayer mode , once you pick a station are you relegated to just that station ?

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Old 06-04-16, 12:24 AM   #2
Cpt-Maxim
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Current multiplayer can be 1 person per sub, or 4 people per sub (multiplayer with multicrew), or anywhere in between. Single player is what I understand AI crewmembers will be used in.
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Old 06-04-16, 06:28 AM   #3
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I havnt played it yet so I will keep my idea brief . In multiplayer mode , once you pick a station are you relegated to just that station ?
you dont actually pick a station, you pick a sub and then you can go around and do whatever you want in that sub, but usually if you can communicate with the other players you try to figure out who does what, that makes it all a lot more simple
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Old 06-07-16, 07:59 AM   #4
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Good news. Steam is a standard and using their tools for matchmaking is perfect.
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Old 08-08-16, 11:17 AM   #5
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any news Neal ?
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Old 08-08-16, 03:11 PM   #6
Onkel Neal
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We just got back from Kiel, spent 10 hours going over the U-995, inside and out. We're just about to emerge from silent running....



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Old 08-08-16, 09:00 PM   #7
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I hope it doesnt become like a job . Enjoy
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Old 08-09-16, 02:36 PM   #8
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We just got back from Kiel, spent 10 hours going over the U-995, inside and out. We're just about to emerge from silent running....
Not sure about that but we're asking about development progress...
Some small weekly steps reports are nice welcomed.
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Old 08-09-16, 03:21 PM   #9
Onkel Neal
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Not sure about that but we're asking about development progress...
Some small weekly steps reports are nice welcomed.
Well, traveling + photographing + surveying = no development work during that time period.
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Old 03-14-21, 07:42 PM   #10
Torpex77
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Quote:
Originally Posted by Onkel Neal View Post
We just got back from Kiel, spent 10 hours going over the U-995, inside and out. We're just about to emerge from silent running....



My CO on the Pasadena was a Buck Ensign on the USS Seawolf SSN 575. This boat was built identical to a Balao class but much bigger to house the Reactor equipment and a few other spaces. Anyhow, He and I got into a discussion about how much more responsive those boats, the one with the controls AFT of the screws were over the Modern Nuke boats. There is a pivot effect that the sims dont model very well at all. Hopefully someday someone will get it, as it helps the subs maneuver better.
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Old 03-19-21, 02:15 PM   #11
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Hello everyone!

This week I've continued working on the U-boat's new compartments, focusing on UV mapping and preparing for texturing.
The engine room, crew accommodation compartment and the galley are now unwrapped. Koji is modeling new merchant ships. Axel is working on the netcode. Here are some work in progress screenshots of the engine room and the crew accommodation area with a basic texture applied.





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