SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
06-03-16, 08:46 PM | #1 |
Ace of the deep .
|
I havnt played it yet so I will keep my idea brief . In multiplayer mode , once you pick a station are you relegated to just that station ?
Last edited by THE_MASK; 06-04-16 at 02:15 AM. |
06-04-16, 12:24 AM | #2 |
Electrician's Mate
Join Date: Sep 2002
Location: Great Lakes Area - Ohio
Posts: 131
Downloads: 62
Uploads: 0
|
Current multiplayer can be 1 person per sub, or 4 people per sub (multiplayer with multicrew), or anywhere in between. Single player is what I understand AI crewmembers will be used in.
__________________
You may find me on one of these teamspeak servers: Subsim.com - subsim.teamspeak3.com WWII Battleground Europe, Allied, - ts.wwiionline.com:9988 Elite Dangerous, Gamers Cove - 82.21.87.49 |
06-04-16, 06:28 AM | #3 |
Swabbie
Join Date: Jun 2014
Posts: 14
Downloads: 43
Uploads: 0
|
you dont actually pick a station, you pick a sub and then you can go around and do whatever you want in that sub, but usually if you can communicate with the other players you try to figure out who does what, that makes it all a lot more simple
|
06-07-16, 07:59 AM | #4 |
Swabbie
Join Date: Apr 2005
Location: Brazil
Posts: 11
Downloads: 6
Uploads: 0
|
Good news. Steam is a standard and using their tools for matchmaking is perfect.
__________________
|
08-08-16, 11:17 AM | #5 |
Hellas
|
any news Neal ?
__________________
Knowledge is the only thing that nobody can ever take from you... Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
08-08-16, 03:11 PM | #6 |
Born to Run Silent
|
We just got back from Kiel, spent 10 hours going over the U-995, inside and out. We're just about to emerge from silent running....
__________________
SUBSIM - 26 Years on the Web |
08-08-16, 09:00 PM | #7 |
Ace of the deep .
|
I hope it doesnt become like a job . Enjoy
|
08-09-16, 02:36 PM | #8 | |
Grey Wolf
Join Date: Feb 2009
Posts: 992
Downloads: 91
Uploads: 0
|
Quote:
Some small weekly steps reports are nice welcomed.
__________________
|
|
08-09-16, 03:21 PM | #9 |
Born to Run Silent
|
Well, traveling + photographing + surveying = no development work during that time period.
__________________
SUBSIM - 26 Years on the Web |
03-14-21, 07:42 PM | #10 |
Helmsman
Join Date: Feb 2001
Location: Pennsylvania-Endless Moutains
Posts: 106
Downloads: 72
Uploads: 0
|
My CO on the Pasadena was a Buck Ensign on the USS Seawolf SSN 575. This boat was built identical to a Balao class but much bigger to house the Reactor equipment and a few other spaces. Anyhow, He and I got into a discussion about how much more responsive those boats, the one with the controls AFT of the screws were over the Modern Nuke boats. There is a pivot effect that the sims dont model very well at all. Hopefully someday someone will get it, as it helps the subs maneuver better.
__________________
A Submarine Simulation should "simulate" Historical Reality as best as possible! No Excuse, because whatsoever your trying to simulate, is documented..somewhere! |
03-19-21, 02:15 PM | #11 |
Wolfpack Dev Team
Join Date: Aug 2015
Posts: 358
Downloads: 3
Uploads: 0
|
Weekly update
Hello everyone!
This week I've continued working on the U-boat's new compartments, focusing on UV mapping and preparing for texturing. The engine room, crew accommodation compartment and the galley are now unwrapped. Koji is modeling new merchant ships. Axel is working on the netcode. Here are some work in progress screenshots of the engine room and the crew accommodation area with a basic texture applied. |
Tags |
hms marulken, subsim, u-boat, usurpator, wolfpack |
|
|