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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Grey Wolf
![]() Join Date: Feb 2009
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Some small weekly steps reports are nice welcomed. ![]()
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#2 |
Born to Run Silent
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Well, traveling + photographing + surveying = no development work during that time period.
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SUBSIM - 26 Years on the Web |
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#3 | |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
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#4 |
Born to Run Silent
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Work in progress
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SUBSIM - 26 Years on the Web |
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#5 |
Grey Wolf
![]() Join Date: Feb 2009
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Downloads: 91
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Hm, hm, hm...
Does it mean that we will see another crew or co-op players in game? Hope you are not repeating "doll's crew system" idea spotted at SH5... They looks good only at SH5 trailer... ![]()
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#6 | |
Hellas
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are we talking for a simulator around here or no ? 3d eye-candies can be done at the end or in an update
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#7 |
Weps
![]() Join Date: Nov 2012
Location: Canada
Posts: 370
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Original post revoked by Nsomnia.
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads ![]() Last edited by nsomnia; 08-26-16 at 08:23 AM. |
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#8 |
Grey Wolf
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I've been following the development with a lot of interest - the visuals look outstanding from what I've seen in the videos, very promising and great work!
I am wondering about the details of the TDC. SH3 and SH5 unfortunately both got it wrong to an extent and left out one major detail which was a defining feature of the German TDC. Although the TDC didn't track the target per se like the American one did, There was a feature called "Lage laufend", which, when activated, automatically updated the Gyro angle to account for any subsequent motion of the U-boat. In SH3 and SH5, if you change course, you need to redo your inputs, a huge disadvantage that wasn't necessary in real life. It was a common tactic of the U-boat to shoot "im Abdrehen", "while turning", during a night surface attack to enable a quicker escape, a tactic which was made possible by this feature of the TDC. Not sure how far along in terms of development of this aspect of the Sim you are, but would be great to finally see!
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Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
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#9 |
Swabbie
![]() Join Date: Apr 2020
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Thanks for sharing
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#10 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 391
Downloads: 3
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Hello everyone!
This week Axel has been working on AI group states and some dynamic behaviours such as avoiding torpedoes/bomb attacks/similar. Oscar has been working on water/land interactions. Einar is modeling assets. |
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Tags |
hms marulken, subsim, u-boat, usurpator, wolfpack |
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