![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
|
![]()
Hm, hm, hm...
Does it mean that we will see another crew or co-op players in game? Hope you are not repeating "doll's crew system" idea spotted at SH5... They looks good only at SH5 trailer... ![]()
__________________
![]() |
![]() |
![]() |
![]() |
#2 | |
Hellas
![]() |
![]() Quote:
are we talking for a simulator around here or no ? 3d eye-candies can be done at the end or in an update
__________________
Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
|
![]() |
![]() |
![]() |
#3 |
Weps
![]() Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
|
![]()
Original post revoked by Nsomnia.
__________________
Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads ![]() Last edited by nsomnia; 08-26-16 at 08:23 AM. |
![]() |
![]() |
![]() |
#4 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
|
![]()
Looking for next dev update...
![]() Not yet kamaraden, not yet?
__________________
![]() |
![]() |
![]() |
![]() |
#5 |
Born to Run Silent
|
![]()
__________________
SUBSIM - 26 Years on the Web |
![]() |
![]() |
![]() |
#6 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
|
![]()
Hi,
I think there should be AI whenever there are less than 4 players, including a replacement if a human disconnects or joins after game start. The game should save on the captain's PC so an ongoing mission is possible. There should be a chat window for cases when/where the voice gets disconnected or a player doesn't have the voip setup. If the captain gets disconnected, game is saved on Exec machine. A log book should be available to the captain and crew so that a player who joins an existing mission can read up on what has been happening. The game should automaticaly put an AI icon in place when a human isn't present at game start and again any time a human leaves his post or disconnects.
__________________
Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
![]() |
![]() |
![]() |
#7 |
Born to Run Silent
|
![]()
Sept update:
The new sub exterior is completely modeled, but lacks textures. We are currently working on the inside and the instrumentation. Einar has been busy making the instrumentation for the radio/sonar room, while I have been building the new systems for the propulsion and buoyancy. The next thing to be modeled is the hydrophone station. Artwork |
![]() |
![]() |
![]() |
#8 |
Swabbie
![]() Join Date: Jul 2016
Posts: 8
Downloads: 0
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#9 |
Born to Run Silent
|
![]()
Yep, and you can PM them here. But they are very busy, so direct your questions here.
__________________
SUBSIM - 26 Years on the Web |
![]() |
![]() |
![]() |
#10 |
Sailor man
![]() Join Date: Apr 2008
Posts: 48
Downloads: 8
Uploads: 0
|
![]()
Dying for an update over here....
![]() |
![]() |
![]() |
![]() |
#11 |
Born to Run Silent
|
![]()
We should have something coming up later today.
__________________
SUBSIM - 26 Years on the Web |
![]() |
![]() |
![]() |
#12 |
Grey Wolf
![]() |
![]()
I've been following the development with a lot of interest - the visuals look outstanding from what I've seen in the videos, very promising and great work!
I am wondering about the details of the TDC. SH3 and SH5 unfortunately both got it wrong to an extent and left out one major detail which was a defining feature of the German TDC. Although the TDC didn't track the target per se like the American one did, There was a feature called "Lage laufend", which, when activated, automatically updated the Gyro angle to account for any subsequent motion of the U-boat. In SH3 and SH5, if you change course, you need to redo your inputs, a huge disadvantage that wasn't necessary in real life. It was a common tactic of the U-boat to shoot "im Abdrehen", "while turning", during a night surface attack to enable a quicker escape, a tactic which was made possible by this feature of the TDC. Not sure how far along in terms of development of this aspect of the Sim you are, but would be great to finally see!
__________________
Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
![]() |
![]() |
![]() |
#13 | |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 391
Downloads: 3
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#14 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 391
Downloads: 3
Uploads: 0
|
![]() Improved character models! Now they are able to change between different facial expressions and blink. |
![]() |
![]() |
![]() |
#15 | |
Grey Wolf
![]() |
![]() Quote:
Very much looking forward to this - keep up the good work! ![]()
__________________
Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
|
![]() |
![]() |
![]() |
Tags |
hms marulken, subsim, u-boat, usurpator, wolfpack |
|
|