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Old 02-21-09, 11:30 PM   #121
tonschk
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Hello , I installed via JSGME the SHD_testing and also enabled ( before I uninstalled All other mods ) , I check with subs VIIB,VIIC,VIIC41,VIIC42,IXB,IXC,IXD2 , none was with dynamic shadows , no dynamic shadows
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Old 02-21-09, 11:55 PM   #122
TheDarkWraith
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Quote:
Originally Posted by tonschk
Hello , I installed via JSGME the SHD_testing and also enabled ( before I uninstalled All other mods ) , I check with subs VIIB,VIIC,VIIC41,VIIC42,IXB,IXC,IXD2 , none was with dynamic shadows , no dynamic shadows
did you set up your \MyDocuments\SH3\Cfg correctly?
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Old 02-22-09, 01:29 AM   #123
skwasjer
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RB, have you tried disabling the normal map for crew?
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Old 02-22-09, 05:47 AM   #124
tonschk
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Hello, can you help me please , even if I installed and enabled the SHD_testing , I cannot find this mod inside the SH3 game files , I am not sure where are



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Old 02-22-09, 05:50 AM   #125
Anvart
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Quote:
Originally Posted by skwasjer
RB, have you tried disabling the normal map for crew?
Yes, i wrote about ... BumpMap controller (with bumpmap.tga) may be reason ... i think ...
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Old 02-22-09, 09:23 AM   #126
IFRT-WHUFC
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Quote:
Originally Posted by tonschk
Hello, can you help me please , even if I installed and enabled the SHD_testing , I cannot find this mod inside the SH3 game files , I am not sure where are



SHD_testing is a single mission! run the game and click on single missions it should then be in the list

ok
Rick
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Old 02-22-09, 10:28 AM   #127
TheDarkWraith
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Quote:
Originally Posted by skwasjer
RB, have you tried disabling the normal map for crew?
explain what you're talking about. I think I know what you're asking me but just want to be sure. I saw that there was a selfillumni controller attached to the 2/0 nodes in the crew's body and I tried removing those but didn't have any effect.
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Old 02-22-09, 10:33 AM   #128
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Quote:
Originally Posted by tonschk
Hello, can you help me please , even if I installed and enabled the SHD_testing , I cannot find this mod inside the SH3 game files , I am not sure where are
look here:
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Old 02-22-09, 11:06 AM   #129
skwasjer
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Quote:
Originally Posted by Racerboy
Quote:
Originally Posted by skwasjer
RB, have you tried disabling the normal map for crew?
explain what you're talking about. I think I know what you're asking me but just want to be sure. I saw that there was a selfillumni controller attached to the 2/0 nodes in the crew's body and I tried removing those but didn't have any effect.
Either you have to remove the uv-data (uv map 2), not sure if the game stops rendering bump map then, or otherwise you can try substitute the normal map texture with a flat map (probably RGB=128,255,128). In the latter case, the result should be no 'height' alteration so light is not bend depending on light source, which seems to be the problem.
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Old 02-22-09, 12:07 PM   #130
NGT
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2 photos from the test version [SHD_testing.7z]

7b by Wolfehunters, OLCE 1.7, Venatore's Elite U-boat Uniform - Black (made darker by me). The "disco colour" disappears 85% with black colour uniform, much better than strip the crew's body down to nothing (see post 113)....but the faces...

Funny binoculars shadows: we can see them, but not the (ghost) sailor.

Very impressive job.



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Old 02-22-09, 12:16 PM   #131
TheDarkWraith
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Quote:
Originally Posted by NGT
7b by Wolfehunters, OLCE 1.7, Venatore's Elite U-boat Uniform - Black (made darker by me). The "disco colour" disappears 85% with black colour uniform, much better than strip the crew's body down to nothing (see post 113)....but the faces...

Funny binoculars shadows: we can see them, but not the (ghost) sailor.

Very impressive job.
Excellent information on the black uniforms there I can take away the binocular shadow, it's one I forgot to take out when I had enabled the crew shadows. What is that top flag of and where did you find it?
Have you checked out the water reflections? Look at the Turm water reflection from different angles...I'll bet you'll see something you haven't seen before...
The shadows aren't perfect but getting better. You can see some solid 'tube' shadows across the deck in front of the Turm in your screenshots. I think those are being caused by the 88mm.
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Old 02-22-09, 12:41 PM   #132
tonschk
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Unfortunately in my game have not Dynamic Shadows yet ( I have SH3 patch 1.4b ) , the weaving of the flags is a very nice touch


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Old 02-22-09, 12:56 PM   #133
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Looks like a lot of people are having trouble setting up the main.cfg file. So here's a step-by-step way to do it:

Go to \My Documents\SH3\data\cfg. In there there's a file main.cfg. Edit the file using Notepad.exe. Edit the [Video] section to look like this:

[VIDEO]
Resolution=1024 x 800
DynamicShadows=Yes
FullScreen=Yes
Synchronized=Yes
ParticleDensity=100.000000
TextureResolutionHigh=Yes

Save the file. Now right click on main.cfg and select Properties. Click on Read-Only then click ok.


Run game.
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Old 02-22-09, 01:12 PM   #134
tonschk
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Quote:
Originally Posted by IFRT-WHUFC
Quote:
Originally Posted by tonschk
Hello, can you help me please , even if I installed and enabled the SHD_testing , I cannot find this mod inside the SH3 game files , I am not sure where are


SHD_testing is a single mission! run the game and click on single missions it should then be in the list

ok
Rick

Thank you very much for the help , I will go now to check " Dynamic Shadows = yes " , I remember a long time ago I think I already say " Yes " to Dynamic Shadows , but I need to check again that detail , I will tell you in a moment
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Old 02-22-09, 01:24 PM   #135
tonschk
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Thank you very much, My Dynamic Shadows was =No ,therefore I change to yes , later clicked properties ,thick the " Only read " and OK , I go now to check if are already Dynamic Shadows in the game , I will tell you in a moment
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