SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-08-14, 09:29 PM   #1
Wolf52
Torpedoman
 
Join Date: Jun 2005
Posts: 115
Downloads: 3
Uploads: 0
Default Weather mod?

Hi guys, running GWX 3.0 but am still having issues with the never ending storms, is there a mod out there for more realistic weather or did I just have bad luck?
Wolf52 is offline   Reply With Quote
Old 02-09-14, 12:43 AM   #2
rudewarrior
Sonar Guy
 
Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
Uploads: 2
Default

I would suggest either h.sie's hardcode fix and/or Stiebler's add on for the same mod. H.sie's mod runs a whole new weather mod, Stiebler's add on just fixes the stock SH3 weather, which, as you have experienced, is broken.

I would suggest that you use more than the weather fix in those mods, as there are tons of other goodies floating around in there that make it a "must have" for me.

Good luck!

Last edited by rudewarrior; 02-09-14 at 10:42 AM. Reason: Edited hardcore to hardcode. Makes more sense.
rudewarrior is offline   Reply With Quote
Old 02-15-14, 12:54 PM   #3
Wolf52
Torpedoman
 
Join Date: Jun 2005
Posts: 115
Downloads: 3
Uploads: 0
Default

Where can I find the add on by Stiebler? I haven't been able to locate it.
Wolf52 is offline   Reply With Quote
Old 02-15-14, 01:16 PM   #4
Johnfb
Commodore
 
Join Date: Mar 2011
Location: Ireland
Posts: 639
Downloads: 292
Uploads: 64
Default

Quote:
Originally Posted by Wolf52 View Post
Where can I find the add on by Stiebler? I haven't been able to locate it.

14 posts below this one


Here:

http://www.subsim.com/radioroom/show...74225&page=249
Johnfb is offline   Reply With Quote
Old 02-15-14, 01:24 PM   #5
Wolf52
Torpedoman
 
Join Date: Jun 2005
Posts: 115
Downloads: 3
Uploads: 0
Default

Wow, I misunderstood rudewarrior and though they were not related to each other, thanks!
Wolf52 is offline   Reply With Quote
Old 02-15-14, 01:29 PM   #6
GreyBeard
Engineer
 
Join Date: Feb 2004
Location: LI, NY
Posts: 209
Downloads: 257
Uploads: 2
Default

There's also an external weather program available that helps randomize the weather: http://www.subsim.com/radioroom/down...o=file&id=1880
GreyBeard is offline   Reply With Quote
Old 02-15-14, 01:30 PM   #7
Johnfb
Commodore
 
Join Date: Mar 2011
Location: Ireland
Posts: 639
Downloads: 292
Uploads: 64
Default

Quote:
Originally Posted by Wolf52 View Post
Wow, I misunderstood rudewarrior and though they were not related to each other, thanks!

All here to help each other
Johnfb is offline   Reply With Quote
Old 02-15-14, 02:03 PM   #8
u crank
Old enough to know better
 
u crank's Avatar
 
Join Date: Dec 2011
Location: Prince Edward Island
Posts: 11,559
Downloads: 136
Uploads: 0


Default

Quote:
Originally Posted by GreyBeard View Post
There's also an external weather program available that helps randomize the weather: http://www.subsim.com/radioroom/down...o=file&id=1880
This is an excellent mod and I use it but..... it only works at the start of a patrol. You can choose weather conditions or let it work randomly rather than get that perfect weather at the start of each patrol.

__________________

“Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying.”

― Arthur C. Clarke




u crank is offline   Reply With Quote
Old 02-15-14, 02:56 PM   #9
HW3
Navy Seal
 
Join Date: Apr 2005
Location: Gresham Oregon
Posts: 6,439
Downloads: 453
Uploads: 0


Default

This is the weather mod I use EnvSimAct_Stiebler
I uploaded it here https://mega.co.nz/#!vwh1SDLZ!DZCBhg...ZrLeNRyK-PGT7Q
It is the best weather mod I have found, is a stand alone mod, and should work with all major mods. It has no readme but, just pop it in your main SH3 folder and let it overwrite the EnvSimAct already there or, for JSGME, make a folder labeled EnvSimAct, put the file inside, put it in the MODS folder and enable.

__________________


"Some ships are designed to sink...others require our assistance." Nathan Zelk
HW3 is online   Reply With Quote
Old 02-15-14, 03:15 PM   #10
u crank
Old enough to know better
 
u crank's Avatar
 
Join Date: Dec 2011
Location: Prince Edward Island
Posts: 11,559
Downloads: 136
Uploads: 0


Default

Quote:
Originally Posted by HW3 View Post
This is the weather mod I use EnvSimAct_Stiebler
I use this mod as well. For the most part it changes the weather much more regularly than GWX does. I say for the most part because occasionally I'll get a long stretch of the same weather, but I think that happens in real life as well. Easy to install, which is vital for a computer illiterate old guy like me.
__________________

“Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying.”

― Arthur C. Clarke




u crank is offline   Reply With Quote
Old 02-15-14, 07:53 PM   #11
HW3
Navy Seal
 
Join Date: Apr 2005
Location: Gresham Oregon
Posts: 6,439
Downloads: 453
Uploads: 0


Default

I get occasional stretches of bad weather but, I know it is working because the wind direction will be changing with each 12 hour report.
__________________


"Some ships are designed to sink...others require our assistance." Nathan Zelk
HW3 is online   Reply With Quote
Old 02-15-14, 08:06 PM   #12
u crank
Old enough to know better
 
u crank's Avatar
 
Join Date: Dec 2011
Location: Prince Edward Island
Posts: 11,559
Downloads: 136
Uploads: 0


Default

Quote:
Originally Posted by HW3 View Post
I get occasional stretches of bad weather but, I know it is working because the wind direction will be changing with each 12 hour report.
Yep. I have noticed that. Once the direction changes, different weather is coming. Great mod for sure.
__________________

“Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying.”

― Arthur C. Clarke




u crank is offline   Reply With Quote
Old 02-15-14, 09:32 PM   #13
rudewarrior
Sonar Guy
 
Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
Uploads: 2
Default

Quote:
Originally Posted by Wolf52 View Post
Wow, I misunderstood rudewarrior and though they were not related to each other, thanks!
Actually, this is probably my fault. I shouldn't have said "or." Stiebler's add-on must work in conjunction with h.sie's hardcode fix. Probably could have communicated it a little better.

Quote:
Originally Posted by GreyBeard View Post
There's also an external weather program available that helps randomize the weather: http://www.subsim.com/radioroom/down...o=file&id=1880
I wouldn't recommend this mod. It is generally thought to be buggy, and I have had some very unfortunate experiences with it. While cruising through a patrol at x256 TC, my sub has crash dived to extreme depths for no reason.

Good luck!
rudewarrior is offline   Reply With Quote
Old 02-16-14, 10:14 AM   #14
u crank
Old enough to know better
 
u crank's Avatar
 
Join Date: Dec 2011
Location: Prince Edward Island
Posts: 11,559
Downloads: 136
Uploads: 0


Default

Quote:
Originally Posted by rudewarrior View Post
I wouldn't recommend this mod. It is generally thought to be buggy, and I have had some very unfortunate experiences with it. While cruising through a patrol at x256 TC, my sub has crash dived to extreme depths for no reason.
Hmmm .... Maybe you are thinking of another mod? I've used this mod for a long time without any problems. It's an external tool that only affects the weather at the start of your patrol. Once the weather changes it has no effect. How do you know that this mod was the cause? I'm not saying it wasn't, but I play at x256 TC a lot with no issues. Anybody else?
__________________

“Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying.”

― Arthur C. Clarke




u crank is offline   Reply With Quote
Old 02-16-14, 04:13 PM   #15
rudewarrior
Sonar Guy
 
Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
Uploads: 2
Default

Quote:
Originally Posted by u crank View Post
Hmmm .... Maybe you are thinking of another mod? I've used this mod for a long time without any problems. It's an external tool that only affects the weather at the start of your patrol. Once the weather changes it has no effect. How do you know that this mod was the cause? I'm not saying it wasn't, but I play at x256 TC a lot with no issues. Anybody else?
So here is the original thread on the mod. You can see some of the history of its buggy nature through the various posts. A brief summary of the relevant history:
  1. Mod was working, but there were weird effects, including sometimes loading with an immediate crash dive to ~500m depth.
  2. Skweetis (and others) managed to pin it down to the mod writing bad code into the save game. Curiously, it would only write this unusual code if the mission started in October or November.
  3. Skweetis corrected the mod and released it as v1.5 as you can see in the first post.

If you look in the later posts of the thread you can see that people were still experiencing some of the above effects even though Skweetis claimed to have corrected it. You can also see that people tried to reach Skweetis about the issue, but he appeared to have left the forum by this point.

There are also threads at least suggesting, if not outright claiming, that SH3 Weather is the culprit with game crashes and involuntary uboat crash dives to self destruction. Here, here, and here are examples. It was suggested that the poorly written code line was randomly generated, so you could (theoretically) rerun SH3 Weather before reloading the save, and if you had good luck, you were able to recover the save game.

Personally, this seemed to work, but there was another weird problem for me. As long as I can remember, when going out on a mission and sailing past Scandinavia in that deep trench just to the west, there were two points where the game would hang momentarily. It was just an unusually long pause, but, once the pause was complete, the game would continue. However, when I was using SH3 Weather, immediately after the pause, my uboat would do the crash dive thing. Once I removed SH3 Weather, the problem went away. This may not constitute proof, but there was no change to my mod set up for a pretty long period in there. I seem to remember reproducing it, but it was ~5 years ago.

That was my experience and because of its buggy nature, I always pipe up to "anti-recommend" it. If the choice is perfect weather at mission start versus random crash dives and save game corruption, I'll take the former.
rudewarrior is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:58 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.