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02-08-14, 09:29 PM | #1 |
Torpedoman
Join Date: Jun 2005
Posts: 115
Downloads: 3
Uploads: 0
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Weather mod?
Hi guys, running GWX 3.0 but am still having issues with the never ending storms, is there a mod out there for more realistic weather or did I just have bad luck?
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02-09-14, 12:43 AM | #2 |
Sonar Guy
Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
Uploads: 2
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I would suggest either h.sie's hardcode fix and/or Stiebler's add on for the same mod. H.sie's mod runs a whole new weather mod, Stiebler's add on just fixes the stock SH3 weather, which, as you have experienced, is broken.
I would suggest that you use more than the weather fix in those mods, as there are tons of other goodies floating around in there that make it a "must have" for me. Good luck! Last edited by rudewarrior; 02-09-14 at 10:42 AM. Reason: Edited hardcore to hardcode. Makes more sense. |
02-15-14, 12:54 PM | #3 |
Torpedoman
Join Date: Jun 2005
Posts: 115
Downloads: 3
Uploads: 0
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Where can I find the add on by Stiebler? I haven't been able to locate it.
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02-15-14, 01:16 PM | #4 | |
Commodore
Join Date: Mar 2011
Location: Ireland
Posts: 639
Downloads: 292
Uploads: 64
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Quote:
14 posts below this one Here: http://www.subsim.com/radioroom/show...74225&page=249 |
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02-15-14, 01:24 PM | #5 |
Torpedoman
Join Date: Jun 2005
Posts: 115
Downloads: 3
Uploads: 0
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Wow, I misunderstood rudewarrior and though they were not related to each other, thanks!
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02-15-14, 01:29 PM | #6 |
Engineer
Join Date: Feb 2004
Location: LI, NY
Posts: 209
Downloads: 257
Uploads: 2
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There's also an external weather program available that helps randomize the weather: http://www.subsim.com/radioroom/down...o=file&id=1880
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02-15-14, 01:30 PM | #7 |
Commodore
Join Date: Mar 2011
Location: Ireland
Posts: 639
Downloads: 292
Uploads: 64
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02-15-14, 02:03 PM | #8 | |
Old enough to know better
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Quote:
__________________
“Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying.” ― Arthur C. Clarke |
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02-15-14, 02:56 PM | #9 |
Navy Seal
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This is the weather mod I use EnvSimAct_Stiebler
I uploaded it here https://mega.co.nz/#!vwh1SDLZ!DZCBhg...ZrLeNRyK-PGT7Q It is the best weather mod I have found, is a stand alone mod, and should work with all major mods. It has no readme but, just pop it in your main SH3 folder and let it overwrite the EnvSimAct already there or, for JSGME, make a folder labeled EnvSimAct, put the file inside, put it in the MODS folder and enable.
__________________
"Some ships are designed to sink...others require our assistance." Nathan Zelk |
02-15-14, 03:15 PM | #10 |
Old enough to know better
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I use this mod as well. For the most part it changes the weather much more regularly than GWX does. I say for the most part because occasionally I'll get a long stretch of the same weather, but I think that happens in real life as well. Easy to install, which is vital for a computer illiterate old guy like me.
__________________
“Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying.” ― Arthur C. Clarke |
02-15-14, 07:53 PM | #11 |
Navy Seal
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I get occasional stretches of bad weather but, I know it is working because the wind direction will be changing with each 12 hour report.
__________________
"Some ships are designed to sink...others require our assistance." Nathan Zelk |
02-15-14, 08:06 PM | #12 |
Old enough to know better
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Yep. I have noticed that. Once the direction changes, different weather is coming. Great mod for sure.
__________________
“Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying.” ― Arthur C. Clarke |
02-15-14, 09:32 PM | #13 | ||
Sonar Guy
Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
Uploads: 2
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Quote:
Quote:
Good luck! |
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02-16-14, 10:14 AM | #14 |
Old enough to know better
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Hmmm .... Maybe you are thinking of another mod? I've used this mod for a long time without any problems. It's an external tool that only affects the weather at the start of your patrol. Once the weather changes it has no effect. How do you know that this mod was the cause? I'm not saying it wasn't, but I play at x256 TC a lot with no issues. Anybody else?
__________________
“Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying.” ― Arthur C. Clarke |
02-16-14, 04:13 PM | #15 | |
Sonar Guy
Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
Uploads: 2
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Quote:
If you look in the later posts of the thread you can see that people were still experiencing some of the above effects even though Skweetis claimed to have corrected it. You can also see that people tried to reach Skweetis about the issue, but he appeared to have left the forum by this point. There are also threads at least suggesting, if not outright claiming, that SH3 Weather is the culprit with game crashes and involuntary uboat crash dives to self destruction. Here, here, and here are examples. It was suggested that the poorly written code line was randomly generated, so you could (theoretically) rerun SH3 Weather before reloading the save, and if you had good luck, you were able to recover the save game. Personally, this seemed to work, but there was another weird problem for me. As long as I can remember, when going out on a mission and sailing past Scandinavia in that deep trench just to the west, there were two points where the game would hang momentarily. It was just an unusually long pause, but, once the pause was complete, the game would continue. However, when I was using SH3 Weather, immediately after the pause, my uboat would do the crash dive thing. Once I removed SH3 Weather, the problem went away. This may not constitute proof, but there was no change to my mod set up for a pretty long period in there. I seem to remember reproducing it, but it was ~5 years ago. That was my experience and because of its buggy nature, I always pipe up to "anti-recommend" it. If the choice is perfect weather at mission start versus random crash dives and save game corruption, I'll take the former. |
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