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Old 10-16-19, 05:28 PM   #22
propbeanie
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Quote:
Originally Posted by Sniper450 View Post
June 42 and I am sneaking into Newport to have a look-see. It appears the ships in the harbor are all double-spawned into themselves?
Quote:
Originally Posted by Fifi View Post
SH4 ships spawning issue in harbors as in SH3 WAC...
You should avoid hunting in harbors. Sometime it’s spawning ok sometime not...
Maybe reload previous save and try again. Or stay in high seas...
Quote:
Originally Posted by Sniper450 View Post
Will do and thanks!
I have been working on making a little applet that can let me more easily split a Harbor file into yearly layers, such as what we did in FotRSU. The main issue in Harbors in OM (as in Stock SH4 & SH3) is the fact that one file runs the duration, and a ship might be set to attempt its spawn percentage every 1200-2400 hours, which is "only" every 50-100 days. If a ship is set to a 40% chance of spawning (rough average), then there will be a new ship spawned approximately every 70 to 140 days, which might come out to 5 to 10 ships each year... If you are going into a harbor that started on 1939-01-01, and it is now 1945-05-01, with the ship set to the duration, you might see dozens of ships spawned into each other. As the wind blows, a ship will 'move', and you can 'see' the next one spawned inside the first. Sometimes, the "collision avoidance" kicks in, and you will see explosions, smoke and fire as the ships destroy each other, like there was a harbor raider, but its only the unlimited spawning... More later - we hope.
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