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Old 09-12-19, 04:23 PM   #11
Jeff-Groves
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Quote:
Originally Posted by gap View Post
Which Id's Jeff? Can you be more specific?

A couple of SHIII/SHIV YGun nodes have duplicated Id's, and that's why I have suggested to change them, but why should we check SH5 Id's? Is there anything special about them?
You need to be sure the SH3/4 ID's do not match the SH5 ID's.
UbiSoft has a way to figure ID's based on the part name itself. That carried over to SH5. So the possibility of duplicate ID's is high if the SH3/4 files were not worked right.
Changing the names in the SH3/4 files does not change the ID's.
Changing the names in the SH5 files WILL change the ID's as seen in Goblin.
Try it once you'll see.


Now why does this happen? Goblin reads the part name and uses hard code to assign an ID. Change one single letter of that name you get a new ID.
SH3/4 Kashmir coded the ID and it's not built on the fly like SH5. It's coded in the dat, sim, etc. So we can clone even using the same name but different ID's.
That can and has led to problems in SH3/4 which carry over to this day!
Now throw those same files at SH5 and you've duplicated the problem 3 times!

In GWX 3 we had a texture problem. We solved it by renaming duplicate textures and insuring they had different ID's.
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Last edited by Jeff-Groves; 09-12-19 at 04:34 PM.
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