SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > Crash Dive & Crash Dive II
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-20-14, 12:02 PM   #11
PanicEnsues
Dev Team
 
Join Date: Jun 2014
Location: Southern California
Posts: 114
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by pzgndr View Post
Got it. Played a mission last night. Thank you!

FWIW, I would also prefer to see everything in knots, like every other subsim I've played. I'll look forward to whatever improvements come along.
I remembered why I went with m/s: Ranges are given in m, so for players who are doing mental math to calculate travel times, m/s makes that easier.

I still may change it to knots, but that was my logic at the time.
__________________
Scott Goffman
PanicEnsues is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:31 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.