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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Planesman
![]() Join Date: Jul 2007
Location: Moline IL
Posts: 181
Downloads: 282
Uploads: 0
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Hey Scott I started a war patrol and the games is fantastic ![]() ![]() ![]() ![]() |
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#2 | |
Dev Team
![]() Join Date: Jun 2014
Location: Southern California
Posts: 114
Downloads: 1
Uploads: 0
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Happy hunting, -Scott |
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#3 |
Seaman
![]() Join Date: May 2006
Posts: 34
Downloads: 16
Uploads: 0
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Thank you for making a new subsim!
What's the performance like on iPad 2? I'm looking for good excuses to upgrade to Air... |
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#4 | |
Dev Team
![]() Join Date: Jun 2014
Location: Southern California
Posts: 114
Downloads: 1
Uploads: 0
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But far be it for me to stand between a man and new hardware, you should TOTALLY buy an iPad Air for the butter-smooth 30fps it will deliver. ![]() -Scott |
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#5 |
Born to Run Silent
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Hi Scott, I installed Crash Dive today, played through a tutorial and a single mission. So far, so good, looks like a lot of work went into the game
![]() Question: in a single mission, after the enemy escorts drive me down, and I survived their depth charges, I check the surface and cannot see anything. But I still have the sonar lines on the chart; so, does that mean I can re approach and engage?
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SUBSIM - 26 Years on the Web |
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#6 | |
Dev Team
![]() Join Date: Jun 2014
Location: Southern California
Posts: 114
Downloads: 1
Uploads: 0
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The only exception to this is if the convoy is made up entirely of warships; at their cruising speed, you may not even be able to catch with your diesels on the surface. Happy hunting! -Scott |
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#7 |
Nub
![]() Join Date: Jun 2014
Posts: 2
Downloads: 0
Uploads: 0
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All things considered I really like the game. I also think that having to properly orient your boat so that the tubes are approximately pointing in the right direction makes sense.
I have been waiting and waiting and waiting...as in waiting....for a decent mobile sub sim game that is more simulation and less arcade. I would love to see a multiplayer feature in the game as in sub on sub... Lastly I would reach out if you have time to some of the more active mobile game sites to get traction. Anything under the $25-30 I had to pay for Intellivision games (they had a nice sub sim) is cheap so the price tag isnt an issue for me but seems like anything not .99 or 1.99 gets flamed? And yes you can check I have already bought it but you probably need to make money on the deal for the game to evolve... I have some site suggestions if you like so feel free to PM me...I would list them here but I am not sure if thats allowed |
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#8 | |
Born to Run Silent
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SUBSIM - 26 Years on the Web |
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#9 |
Stowaway
Posts: n/a
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Got it. Played a mission last night. Thank you!
FWIW, I would also prefer to see everything in knots, like every other subsim I've played. I'll look forward to whatever improvements come along. |
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#10 |
Swabbie
![]() Join Date: Jun 2003
Location: texas
Posts: 13
Downloads: 11
Uploads: 0
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Really like the game with a few exceptions .. The damage model does not really allow for surface fights with single dds like silent service did. If you poke your head up you are dead in seconds because all dds have radar guided shells. Also Collison detection only seems to apply to the submarine, as all escorts seem to be a part of thr Philadelphia project and can move at will through one another. Is there going to be a campaign mode the difficulty setting seem to allude to this in its early war midwar and late war settings but other things such as fluctuating numbers of torpedoes and decoys thst can be carried between difficulty settings just don't make a whole lot of sense if you are basing the differences in difficulty on improving allied tech and tactics
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#11 | |||
Dev Team
![]() Join Date: Jun 2014
Location: Southern California
Posts: 114
Downloads: 1
Uploads: 0
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I just don't think it''s realistic for a single-gun Type VIIC to expect to defeat a Fletcher-class with its five cannons. A Single Flower Corvette can almost always be taken out with the deck gun, IF you get the first shot off (engage from outside of 2000m), and don't miss with your next two shots. Quote:
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If I find that there is a lot of demand for it, I would definitely consider it, but my impression so far is that those who are looking for a deep campaign experience are already getting that from existing simulators, and Crash Dive is more for that "instant gratification" tactical battle fun. Thanks for the feedback! -Scott |
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#12 |
Bosun
![]() Join Date: Jul 2005
Location: Gosport England
Posts: 66
Downloads: 31
Uploads: 0
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Hi Scott It Look's a great game,keep up the good work
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#13 |
Watch Officer
![]() Join Date: Jun 2009
Location: Berlin
Posts: 343
Downloads: 10
Uploads: 0
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I wonder why you don't use more of the ships from the Asset Store package you are using. (especially the german ones) Will we see a pacific theater soon? You could use the japanese ships that you should already have from the package.
https://www.assetstore.unity3d.com/en/#!/content/2726 A funny side note: I've asked Mighty Vertex Games if they could create some WW2 ships for the Asset Store or what it would costs to hire them to create 3D Models for me (to speed up things). They've released this package a few weeks later (but I never bought it because the style does not fit to my own models)
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![]() WOTA: Wolves of the Atlantic™ - upcoming mobile U-boat simulation for iOS (later Mac, PC, Linux) • subsim forum • facebook |
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#14 |
Bosun
![]() Join Date: Jul 2005
Location: Gosport England
Posts: 66
Downloads: 31
Uploads: 0
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Bought it and played, Great Game Scott
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#15 |
Bilge Rat
![]() Join Date: Jun 2014
Posts: 1
Downloads: 0
Uploads: 0
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Love the game!! About time a good one came out.
![]() I would love it if you could add a campaign to the patrol. It would be great if it would last longer!! Other than that, no suggestions!! Great game!! e |
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