SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific > SH4 ATO Mods
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-21-19, 07:09 AM   #136
Benzin1973
Engineer
 
Join Date: May 2016
Posts: 217
Downloads: 151
Uploads: 0
Default

Fifi, you alone are responsible for me being right now in the process of reinstalling SH4
I was just recently feeling frustrated about not having a uboat game to play. SH5... i just cant stand it. SH3 i love, but ibe played it nearly 1000 hours. And the new game uboat is still a nearly unplayable bug fest.


Now i can enjoy riding my uboat once again thanks to you!

Thank you!


Question for you (or anyone who knows), I seem to recall that OM had a "fatal" flaw wich made it impossible to finish a whole career, something to do with conning towers upgrading and making the game impossible to continue? Or something along those lines?


Does you mod correct this problem? or maybe im confused about what the original problem with OM was?


If you or anyone can shed some light on this issue for me, i would really appreciate it. As im about to start a new career using OM and this mod, and i would like to know if i can expect any problems of this sort.


Thanks in advance!
Benzin1973 is offline   Reply With Quote
Old 06-21-19, 07:41 AM   #137
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Dibden Purlieu - Southampton
Posts: 9,606
Downloads: 1123
Uploads: 0


Default

A Warm Welcome To The Subsim Community > Kaxii
Subsim <> Make A Donation <> See The Benefits <> Support The Community
SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below
THEBERBSTER is offline   Reply With Quote
Old 06-21-19, 08:05 AM   #138
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,753
Downloads: 456
Uploads: 0


Default

Quote:
Originally Posted by Benzin1973 View Post
Fifi, you alone are responsible for me being right now in the process of reinstalling SH4
I was just recently feeling frustrated about not having a uboat game to play. SH5... i just cant stand it. SH3 i love, but ibe played it nearly 1000 hours. And the new game uboat is still a nearly unplayable bug fest.


Now i can enjoy riding my uboat once again thanks to you!

Thank you!


Question for you (or anyone who knows), I seem to recall that OM had a "fatal" flaw wich made it impossible to finish a whole career, something to do with conning towers upgrading and making the game impossible to continue? Or something along those lines?


Does you mod correct this problem? or maybe im confused about what the original problem with OM was?


If you or anyone can shed some light on this issue for me, i would really appreciate it. As im about to start a new career using OM and this mod, and i would like to know if i can expect any problems of this sort.


Thanks in advance!
I don’t want to be responsible !!

Actually my mod doesn’t correct campaign files, EXCEPT what FOTRSU team has done...and it was added to update 2 (they fixed some campaign files i can’t tell you —> i’m A noob when it comes to those files )

I don’t know about this fatal flaw due to upgrade, as i never ended a career and never passed 1942 myself...just because i decided to enhance visual stuff in OM

If there is such problem in OM, maybe i could try to have a look with my FOTRSU friends, but that’s all i can say right now...i’m Afraid.
I have to finish the work i started first
(Be aware the imported subs you are seeing above are not released yet!)

Fifi is offline   Reply With Quote
Old 06-21-19, 08:52 AM   #139
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,762
Downloads: 441
Uploads: 2


Default

I can comment on the campaign files, in that there were a few bad "Type=" calls that could cause issues. It is the kind of trouble that is to be expected in all mods, since it is a human doing the work. We have better tools available today to check for things like that, which lurker did not have when he built the original OM. He had to rely upon eye sight... As for the conning tower issue, we would have to wait for s7rikeback to respond to that, but there were some date issues found. There are many parts that can influence a proper conning tower fitting. Most devices that attach to a submarine do so through the conning tower, including periscopes, snorkel, radar, radar detectors, watch crew, AA guns, etc., so something being "off" with any one part can somtimes influence all the others.
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 06-21-19, 10:02 AM   #140
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,753
Downloads: 456
Uploads: 0


Default

Quote:
Originally Posted by propbeanie View Post
I can comment on the campaign files, in that there were a few bad "Type=" calls that could cause issues. It is the kind of trouble that is to be expected in all mods, since it is a human doing the work. We have better tools available today to check for things like that, which lurker did not have when he built the original OM. He had to rely upon eye sight... As for the conning tower issue, we would have to wait for s7rikeback to respond to that, but there were some date issues found. There are many parts that can influence a proper conning tower fitting. Most devices that attach to a submarine do so through the conning tower, including periscopes, snorkel, radar, radar detectors, watch crew, AA guns, etc., so something being "off" with any one part can somtimes influence all the others.
Thanks for your clarifications my friend

While i'm here again, i show you the VIIC41 i have almost finished...just few adjustments, and all the water particules to add, nothing really difficult.
This one is kind of special, as the CT is from WAC (but KSD camo) and the hull is from KSD!
i like the result







Fifi is offline   Reply With Quote
Old 06-21-19, 11:02 AM   #141
Niume
Sea Lord
 
Join Date: Sep 2015
Location: Lithuania
Posts: 1,633
Downloads: 499
Uploads: 2


Default

What is the POURPUSE of these?
__________________


GLORY TO UKRAINE!


[ENG] SH 4 KSD II Ace Edition
Niume is offline   Reply With Quote
Old 06-21-19, 11:35 AM   #142
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,753
Downloads: 456
Uploads: 0


Default

Quote:
Originally Posted by Niume View Post
What is the POURPUSE of these?
good question!

To me, as it is quite far forward above probably the bow torpedo room, it should be related to some amunitions loading?
Stock OM VIIC41 had the same stuff, but not as beautifully rendered.

Maybe some VIIC specialist could enlighten us...
Fifi is offline   Reply With Quote
Old 06-21-19, 12:24 PM   #143
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,762
Downloads: 441
Uploads: 2


Default

The front device looks like the anchor winch, and the next four look like mine tubes - except the dogs on the exterior, so exterior torpedo stowage... ??
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 06-21-19, 07:00 PM   #144
Benzin1973
Engineer
 
Join Date: May 2016
Posts: 217
Downloads: 151
Uploads: 0
Default

Quote:
Originally Posted by Fifi View Post
I don’t want to be responsible !!

Actually my mod doesn’t correct campaign files, EXCEPT what FOTRSU team has done...and it was added to update 2 (they fixed some campaign files i can’t tell you —> i’m A noob when it comes to those files )

I don’t know about this fatal flaw due to upgrade, as i never ended a career and never passed 1942 myself...just because i decided to enhance visual stuff in OM

If there is such problem in OM, maybe i could try to have a look with my FOTRSU friends, but that’s all i can say right now...i’m Afraid.
I have to finish the work i started first
(Be aware the imported subs you are seeing above are not released yet!)

Quote:
Originally Posted by propbeanie View Post
I can comment on the campaign files, in that there were a few bad "Type=" calls that could cause issues. It is the kind of trouble that is to be expected in all mods, since it is a human doing the work. We have better tools available today to check for things like that, which lurker did not have when he built the original OM. He had to rely upon eye sight... As for the conning tower issue, we would have to wait for s7rikeback to respond to that, but there were some date issues found. There are many parts that can influence a proper conning tower fitting. Most devices that attach to a submarine do so through the conning tower, including periscopes, snorkel, radar, radar detectors, watch crew, AA guns, etc., so something being "off" with any one part can somtimes influence all the others.

Thank you for your replies guys!


I found more information about the problem i was describing here:
http://www.subsim.com/radioroom/showthread.php?t=205967


It sais that (quote):
"Conning towers and other upgrades
Both the Typ VII and the Typ IX U-Boat will receive conning tower upgrades as the game proceeds. Every time I was awarded a new "Turm", the result was a submarine that could not move forward, or backward. A "Cannot comply" message was displayed instead. The crew screen showed missing and empty slots. This bug has been experienced and described before, and -as lurker put it- it is a nasty one. So from my experience a conning tower upgrade means end of your career."


The person in that topic also describes a rather elavorate proceedure to (sort of) fix this problem when it occurs.

It also mentions several other problems with the way upgrades work in OM:


"You will notice that the new boat has other upgrades (radar, snorkel, decoy) that you were not offered before, though this equipment was available and you completed successful patrols with thousand and thousand of tons sunk. My guess is: The upgrades in Operation Monsun simply do not work at all."


I have finished installing the game, OM and aditional mods (including this one of course!) And so far i am in love with it.
However, i confess i am concerned about the issues i read in the topic i linked to above.


Fifi: You mention that the guys from FOTRS did some work to fix OM? Do you have a link to this information you can share? i would love to know what problems they have fixed.


Thanks guys.
Benzin1973 is offline   Reply With Quote
Old 06-22-19, 12:37 AM   #145
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,753
Downloads: 456
Uploads: 0


Default

Quote:
Originally Posted by Benzin1973 View Post
Thank you for your replies guys!


I found more information about the problem i was describing here:
http://www.subsim.com/radioroom/showthread.php?t=205967


It sais that (quote):
"Conning towers and other upgrades
Both the Typ VII and the Typ IX U-Boat will receive conning tower upgrades as the game proceeds. Every time I was awarded a new "Turm", the result was a submarine that could not move forward, or backward. A "Cannot comply" message was displayed instead. The crew screen showed missing and empty slots. This bug has been experienced and described before, and -as lurker put it- it is a nasty one. So from my experience a conning tower upgrade means end of your career."


The person in that topic also describes a rather elavorate proceedure to (sort of) fix this problem when it occurs.

It also mentions several other problems with the way upgrades work in OM:


"You will notice that the new boat has other upgrades (radar, snorkel, decoy) that you were not offered before, though this equipment was available and you completed successful patrols with thousand and thousand of tons sunk. My guess is: The upgrades in Operation Monsun simply do not work at all."


I have finished installing the game, OM and aditional mods (including this one of course!) And so far i am in love with it.
However, i confess i am concerned about the issues i read in the topic i linked to above.


Fifi: You mention that the guys from FOTRS did some work to fix OM? Do you have a link to this information you can share? i would love to know what problems they have fixed.


Thanks guys.
I don’t have link to share for this information...but Propbeanie just answer you what they did, and you even quoted him
Please re-read his post!

As for the turms problem of your link, yes i already saw it, i confess
We will certainly try to fix it if this problem still occurs
After the visuals enhancements, i will have to learn how the game handle the upgrades (this problem certainly comes from upgrade files either wrong or corrupted IMHO)
But it’s actually unknown land for my modding skills
Hopefully Propbeanie & S7rikeback who are mastering those kind of files will be of a great help

PS: for your installation, i highly recommand to get the 4GB patch and/or the use of Large Adress Aware (LAA)...so your install will have all the RAM memory necessary.
Furthermore for the new subs coming...
Fifi is offline   Reply With Quote
Old 06-22-19, 02:47 AM   #146
Benzin1973
Engineer
 
Join Date: May 2016
Posts: 217
Downloads: 151
Uploads: 0
Default

Thanks Fifi, yep. I applied the 4GB patch to my game to avoid problems.


About the OM problems, well the game is running perfectly right now, and i am absolutely loving your changes so far! I will continue to enjoy it, and if i run into those upgrades/coning tower problems later, ill figure out if there is a way to solve them.
For now, ill stop worrrying and continue to enjoy




On a sidenote, i had forgotten that OM uses the black colored no tails map contact (GWX3 style) images. I never been a fan of that, so i put together a small mod to bring back the contact colors and tails.
If anyone is interested in it, feel free to download it. Its perfectly compatible with this mod.


http://www.mediafire.com/file/gce3p0...olors.zip/file
Benzin1973 is offline   Reply With Quote
Old 06-22-19, 07:35 PM   #147
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,762
Downloads: 441
Uploads: 2


Default

When time permits, maybe in a few weeks, I hope to be able to trace through one submarine, the turms available for it, and the equipment that attaches to both, for date conformity. If I get one sub down, and then try to build a script to check the others, it might speed things up a pinch... maybe... There are quite a few variables to this equation...

Another aspect of the "upgrade" process involves the fact that the player might have a new radar or radar detector device that might not be available in the new boat, or maybe it is a "bonus" item that they paid renown for. Most items like that will not transfer to the new boat or turm. That is not a "bug". The boat not moving most likely would be considered one...

If when you encounter anything, be sure and let Fifi know the boat you're in, the location of your home port, the date, and the boat's configuration, as far as you can remember. The more info, the better. If you can get screen shots of issues, or even a video, all the better. Thanks
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 06-22-19, 08:42 PM   #148
Benzin1973
Engineer
 
Join Date: May 2016
Posts: 217
Downloads: 151
Uploads: 0
Default

Quote:
Originally Posted by propbeanie View Post
When time permits, maybe in a few weeks, I hope to be able to trace through one submarine, the turms available for it, and the equipment that attaches to both, for date conformity. If I get one sub down, and then try to build a script to check the others, it might speed things up a pinch... maybe... There are quite a few variables to this equation...

Another aspect of the "upgrade" process involves the fact that the player might have a new radar or radar detector device that might not be available in the new boat, or maybe it is a "bonus" item that they paid renown for. Most items like that will not transfer to the new boat or turm. That is not a "bug". The boat not moving most likely would be considered one...

If when you encounter anything, be sure and let Fifi know the boat you're in, the location of your home port, the date, and the boat's configuration, as far as you can remember. The more info, the better. If you can get screen shots of issues, or even a video, all the better. Thanks
Awesome! Thank you propbeanie.
You can count on it. If i run across this issue, i will do my best to document it as best i can. Ill take pictures, keep the savegame file, etc. And i will let you guys know right away.


Thanks again propbeanie and Fifi, for your effords to make this awesome updates to OM.
Benzin1973 is offline   Reply With Quote
Old 06-22-19, 10:09 PM   #149
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,762
Downloads: 441
Uploads: 2


Default

Now, Fifi is doing the heavy work, we are occasionally doing a some light "clerk" work. We had noodled in bits and pieces of this (along with s7rikeback & KaleunMarco), but nothing major (for my part), but Fifi is the one actually drawing and carrying the water.
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 06-23-19, 01:48 AM   #150
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,753
Downloads: 456
Uploads: 0


Default

Quote:
Originally Posted by propbeanie View Post
Now, Fifi is doing the heavy work, we are occasionally doing a some light "clerk" work. We had noodled in bits and pieces of this (along with s7rikeback & KaleunMarco), but nothing major (for my part), but Fifi is the one actually drawing and carrying the water.
... well, trying anyway!
Fifi is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:01 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.