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Old 11-14-10, 10:48 AM   #1
tonschk
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Good to know , Thank you TheDarkWraith
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Old 11-15-10, 12:59 PM   #2
DKSIMONS
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How do I know if this installed correctly. I have other mods that I have installed but I dont think this one is working. I see planes and they never attack...but it is early 1939 still.
Does that matter?
Does this still need a double mod folder to work? If so it is different then than the other installed mods?
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Old 11-15-10, 01:01 PM   #3
DKSIMONS
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How do I know if this installed correctly. I have other mods that I have installed but I dont think this one is working. I see planes and they never attack...but it is early 1939 still.
Does that matter?
Does this still need a double mod folder to work? If so it is different then than the other installed mods?
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Old 12-13-10, 05:05 PM   #4
Mikemike47
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Default Broken Link - video of airplane making torpedo run on sub

Quote:
Originally Posted by TheDarkWraith View Post


video of airplane making torpedo run on sub:
http://www.filefront.com/16921535/AITorpBombers.7z/

Link is stated on post 1. Does not work. Attempted numerous times.
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Old 12-13-10, 05:23 PM   #5
TheDarkWraith
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Quote:
Originally Posted by Mikemike47 View Post
Link is stated on post 1. Does not work. Attempted numerous times.
Link in post #1 for airplane making torpedo run updated
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Old 12-13-10, 05:52 PM   #6
SashaKA001
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Quote:
Originally Posted by TheDarkWraith View Post
Link in post #1 for airplane making torpedo run updated
for 4 seconds, and further solidifies seen only excerpts, and yet I have not once attacked with torpedoes and always pass, always! torpedo passed since I was at speed. could be done with no cue-ahead.
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Old 01-29-11, 07:17 AM   #7
Bilge_Rat
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Quote:
Originally Posted by TheDarkWraith View Post
New version! v0.0.29



v0.0.29 available here: http://www.filefront.com/17447024/IR...DarkWraith.7z/
NOTE: because of the new features of fatigue and crew watch rotations for the ship AI it is recommended to leave all the difficulty levels at 1.0

another question. I have seen other posts that the sonar/hydrophone difficulty level should be set at 0.85-0.90 while TDW's original post mentions leaving everything at 1.0 with v0.0.29. Which is correct?
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Old 01-29-11, 07:29 AM   #8
stoianm
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Quote:
Originally Posted by Bilge_Rat View Post
another question. I have seen other posts that the sonar/hydrophone difficulty level should be set at 0.85-0.90 while TDW's original post mentions leaving everything at 1.0 with v0.0.29. Which is correct?
Depends how good you think that you are. TDW said:

Difficulty is from 0.0 to 1.0 with 1.0 meaning 100% difficulty. I recommend adjusting only the highlighted values. If you are a beginner I would recommend values of 0.8-0.85 for those highlighted. If you are an intermediate I would recommend 0.85-0.9 for those values. If you are an expert I would recommend 0.9-1.0 for those values.

Best regars! (if you are good enough and use real nav maybe you have time to read here: http://www.subsim.com/radioroom/showthread.php?t=179643)

All the best!
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Old 01-29-11, 07:48 AM   #9
Magic1111
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Quote:
Originally Posted by stoianm View Post
Depends how good you think that you are. TDW said:

Difficulty is from 0.0 to 1.0 with 1.0 meaning 100% difficulty. I recommend adjusting only the highlighted values. If you are a beginner I would recommend values of 0.8-0.85 for those highlighted. If you are an intermediate I would recommend 0.85-0.9 for those values. If you are an expert I would recommend 0.9-1.0 for those values.

Best regars! (if you are good enough and use real nav maybe you have time to read here: http://www.subsim.com/radioroom/showthread.php?t=179643)

All the best!
Now I use these:

VISUAL_DIFFICULTY = 1.0;
HYDROPHONE_DIFFICULTY = 0.85; <-------------------
RADAR_DIFFICULTY = 1.0;
SONAR_DIFFICULTY = 0.85; <-------------------
# for merchants
VISUAL_DIFFICULTY_MERCHANT = 1.0;
HYDROPHONE_DIFFICULTY_MERCHANT = 1.0;
RADAR_DIFFICULTY_MERCHANT = 1.0;
SONAR_DIFFICULTY_MERCHANT = 1.0;


Best regards,
Magic
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Old 01-29-11, 08:13 AM   #10
stoianm
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Now I use these:

VISUAL_DIFFICULTY = 1.0;
HYDROPHONE_DIFFICULTY = 0.925; <-------------------
RADAR_DIFFICULTY = 1.0;
SONAR_DIFFICULTY = 0.925; <-------------------
# for merchants
VISUAL_DIFFICULTY_MERCHANT = 1.0;
HYDROPHONE_DIFFICULTY_MERCHANT = 1.0;
RADAR_DIFFICULTY_MERCHANT = 1.0;
SONAR_DIFFICULTY_MERCHANT = 1.0;

+ real nav + realism 100% ant it rock

(note - sober is my teacher from naval academy)
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Old 01-29-11, 08:27 AM   #11
Magic1111
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Quote:
Originally Posted by stoianm View Post
Now I use these:

VISUAL_DIFFICULTY = 1.0;
HYDROPHONE_DIFFICULTY = 0.925; <-------------------
RADAR_DIFFICULTY = 1.0;
SONAR_DIFFICULTY = 0.925; <-------------------
# for merchants
VISUAL_DIFFICULTY_MERCHANT = 1.0;
HYDROPHONE_DIFFICULTY_MERCHANT = 1.0;
RADAR_DIFFICULTY_MERCHANT = 1.0;
SONAR_DIFFICULTY_MERCHANT = 1.0;

+ real nav + realism 100% ant it rock

(note - sober is my teacher from naval academy)
I don´t play with RealNav, because I´ve not time to learn this...

stoianm, for further information see my PM....
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Old 03-23-11, 08:57 PM   #12
DelphiUniverse
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Is the link at the first post the link to the latest version?

Can I install and overwrite this to NewUIs_TDC_6_4_0_ByTheDarkWraith? JSGME ask me to overwrite a file in that mod, can I safely overwrite it, is it neccesary or is this AI already included in NewUI's mod?
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Old 03-23-11, 11:18 PM   #13
jwilliams
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Quote:
Originally Posted by DelphiUniverse View Post
Is the link at the first post the link to the latest version? YES

Can I install and overwrite this to NewUIs_TDC_6_4_0_ByTheDarkWraith? JSGME ask me to overwrite a file in that mod, can I safely overwrite it, is it neccesary or is this AI already included in NewUI's mod?
YES let JSGME overwrite NewUI's with IRAI.

See yellow text.

Both mods are made by TheDarkWraith, he ensures that they are compatible. Just make sure that you enable them in the correct order.

the order for install is (this includes other mods from TDW) :-

1. New UI's
2. IRAI
3. FX
4. No Hydrophone on surface /Plane spotting fix from IRAI.

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Old 03-24-11, 06:54 AM   #14
Obelix
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Quote:
Originally Posted by jwilliams View Post

1. New UI's
2. IRAI
3. FX
4. No Hydrophone on surface /Plane spotting fix from IRAI.

Is FX should not be the first?
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Old 03-24-11, 06:57 AM   #15
stoianm
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Quote:
Originally Posted by Obelix View Post
Is FX should not be the first?
this is the corect order:

Magnum_Opus_v0_0_1
NewUIs_TDC_6_4_0_ByTheDarkWraith
FX_Update_0_0_15_ByTheDarkWraith
FX_Update_0_0_15_UHS_Fix
FX_Update_0_0_15_BARF_1_3_Full_Fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
AirTorpedoes
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith

regards
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