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Old 03-20-11, 09:52 AM   #1171
Dignan
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Quote:
Originally Posted by TheDarkWraith View Post
I totally rewrote all the AI routines for the subs, airplanes, and ships giving them realistic and random behavior. No other AI mod even comes close to what IRAI will do for the AI. Sorry if that sounds like tooting my own horn but it's true
Good enough for me then. Thanks.

I am using IRAI now, just wanted to understand the difference.
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Old 03-23-11, 07:22 AM   #1172
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Hi TDW. I'm out on my first patrol of the first campaign level. I've intercepted an enemy convoy with a single escort (can't remember the class but it didn't sound elite) and am slowly picking off freighters from this group. It is nighttime. So far, the escort has not reacted in any way to my presence. Ships keep exploding from my torpedoes but the escort just keeps plugging along ahead of hte convoy. No attempt to find me.

I see from the description of IRAI you have assigned escorts one of the following (poor, novice, competent, veteran, or elite). Is it possible or likely that this escort has been assigned a "poor" or "novice" rating and that's why he isn't coming after me?
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Old 03-23-11, 07:26 AM   #1173
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Just be glad you got away with it this time
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Old 03-23-11, 07:39 AM   #1174
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Harbor asdic
http://indicatorloops.com/hda.htm

Would it be possible to attach asdic to a mine and alert nearby ships when a submarine passes by .
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Old 03-23-11, 07:51 AM   #1175
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Originally Posted by sober View Post
Harbor asdic
http://indicatorloops.com/hda.htm

Would it be possible to attach asdic to a mine and alert nearby ships when a submarine passes by .
Wouldn´t it be a little too unrealistic?
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Old 03-23-11, 08:01 AM   #1176
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Quote:
Originally Posted by Dignan View Post
Hi TDW. I'm out on my first patrol of the first campaign level. I've intercepted an enemy convoy with a single escort (can't remember the class but it didn't sound elite) and am slowly picking off freighters from this group. It is nighttime. So far, the escort has not reacted in any way to my presence. Ships keep exploding from my torpedoes but the escort just keeps plugging along ahead of hte convoy. No attempt to find me.

I see from the description of IRAI you have assigned escorts one of the following (poor, novice, competent, veteran, or elite). Is it possible or likely that this escort has been assigned a "poor" or "novice" rating and that's why he isn't coming after me?
A single escort leadig a convoy will not disband and leave the convoy. It will continue to lead but will call in reenforcements via other ships and planes. For it not to be firing on you it must not see you (either you are submerged or you are out of it's visual range)
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Old 03-23-11, 08:19 AM   #1177
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Originally Posted by TheDarkWraith View Post
A single escort leadig a convoy will not disband and leave the convoy. It will continue to lead but will call in reenforcements via other ships and planes. For it not to be firing on you it must not see you (either you are submerged or you are out of it's visual range)
I am submerged, it is night. I am probably about 3,500 meters away from convoy track. Dead stop. If there was a second or third escort would it try to come find me?

Reinforcements, huh? So I should probably make my presence in the area a thing of the past now...
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Old 03-23-11, 05:19 PM   #1178
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Quote:
Originally Posted by Jaguar View Post
Wouldn´t it be a little too unrealistic?
How is it unrealistic . It would be a seperate from other mines and only placed in harbors to mimic harbor asdic . Its enviromental so i cannot detect it . Its placed at water surface to detect subs below .
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Old 03-23-11, 08:57 PM   #1179
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Is the link at the first post the link to the latest version?

Can I install and overwrite this to NewUIs_TDC_6_4_0_ByTheDarkWraith? JSGME ask me to overwrite a file in that mod, can I safely overwrite it, is it neccesary or is this AI already included in NewUI's mod?
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Old 03-23-11, 11:18 PM   #1180
jwilliams
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Is the link at the first post the link to the latest version? YES

Can I install and overwrite this to NewUIs_TDC_6_4_0_ByTheDarkWraith? JSGME ask me to overwrite a file in that mod, can I safely overwrite it, is it neccesary or is this AI already included in NewUI's mod?
YES let JSGME overwrite NewUI's with IRAI.

See yellow text.

Both mods are made by TheDarkWraith, he ensures that they are compatible. Just make sure that you enable them in the correct order.

the order for install is (this includes other mods from TDW) :-

1. New UI's
2. IRAI
3. FX
4. No Hydrophone on surface /Plane spotting fix from IRAI.

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Old 03-24-11, 06:54 AM   #1181
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Quote:
Originally Posted by jwilliams View Post

1. New UI's
2. IRAI
3. FX
4. No Hydrophone on surface /Plane spotting fix from IRAI.

Is FX should not be the first?
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Old 03-24-11, 06:57 AM   #1182
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Quote:
Originally Posted by Obelix View Post
Is FX should not be the first?
this is the corect order:

Magnum_Opus_v0_0_1
NewUIs_TDC_6_4_0_ByTheDarkWraith
FX_Update_0_0_15_ByTheDarkWraith
FX_Update_0_0_15_UHS_Fix
FX_Update_0_0_15_BARF_1_3_Full_Fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
AirTorpedoes
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith

regards
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Old 03-24-11, 07:06 AM   #1183
Obelix
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Quote:
Originally Posted by stoianm View Post
this is the corect order:

Magnum_Opus_v0_0_1
NewUIs_TDC_6_4_0_ByTheDarkWraith
FX_Update_0_0_15_ByTheDarkWraith
FX_Update_0_0_15_UHS_Fix
FX_Update_0_0_15_BARF_1_3_Full_Fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
AirTorpedoes
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith

regards
That is, it is not correct? http://www.subsim.com/radioroom/show...4&postcount=38
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Old 03-24-11, 07:07 AM   #1184
stoianm
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Quote:
Originally Posted by Obelix View Post
it was before... now has changed
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Old 03-24-11, 07:09 AM   #1185
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Quote:
Originally Posted by stoianm View Post
it was before... now has changed
Thank you!
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