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Old 01-08-21, 12:50 PM   #2521
Mios 4Me
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Originally Posted by propbeanie View Post
T
The crew numbers have already been increased with MaxOfficers=18 and MaxPettyOfficers=50 for the Gato in FotRSU. I don't think it would affect what you are encountering though. Some of the "docked" ships inside Truk are set to report themselves, simulating an "Ultra" message. There are times when whole task forces are parked in the main lagoon, or smaller groups south of Dublon. If you are near the "reefs" of the atoll, you will be triggering the anti-sub nets and minefield distributions to spawn. You might even "hear" the sub nets do their "whoosh" screech as you get close. So this Yamato you are seeing, is it coming out of the "entrance" on the East side of Truk, or the one up near the northeast corner, but facing north? Are you using the latest version of FotRSU?
Yes, v1.39. The Yamato TF is almost due E of Dublon, strung out in the process of formation. The Yamato seems to be the only mobile unit, albeit moving very slowly.

FWIW, on this patrol, traffic has been a shadow of its usual self on four far-flung assignments (Abuse, area 12, area 7, Corridor II), leading to the impromptu hunting expedition. Truk is target rich though.
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Old 01-08-21, 01:00 PM   #2522
mikesn9
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Originally Posted by propbeanie View Post
This would suggest then, that it is most likely not the mission then (the "early" mission is different from the later ones encountered), but rather, more likely a ship (or surfaced submarine) that has a configuration issue. This could also be the Tambor (the Gar is a clone of the Tambor Class), which is a scary thought... s7rikeback and myself have been looking at the Narwhal and Tench rather closely - surely it isn't the Tambor causing issues (again)?? Much digging is required here. The "suspect" list is rather long at this point. Mikesn9, what is your mod list, and do you do any "shelling-out to Windows? Are you using DXWnd like Front Runner? Any other configuration items of yours that might influence things? Thanks guys, for the reports. Anyone else with similar issue of 12 O'clock or "dark" gauges, any sub, anywhere, anytime?
Windows 7 64 bit LAA active

My mod list is FOTRSU 1.39 only.




I do not shell out to windows. Nothing like that occurred here. If something should ever cause a shell-out, I immediately save and exit all the way to Windows.

Do not use DXWind, don't even know what this is.


I can remember 3 instances of High noon gauges. One in patrol 6(if I remember right), one in Patrol 2, and the latest in Patrol one. All out of Pearl or Midway, and ALL in the same general area off Tokyo Bay. Patrol 6 may have been a Gato or Balao, but I have no way to verity. Patrol 2 and 1 were Tambor
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Old 01-08-21, 01:19 PM   #2523
Mad Mardigan
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SHO Re: Downloading & browsers...

Ahoy, all...

As for Me... I use Opera, for downloading mods. This does come with adblock function added in, but... have NOT had any issues with using it, at all. It has a download indicator so you can keep up with them, & a nifty clear option when you get done doing d/l's, as well as a take you to where the d/l is option.

I only use it for mod downloads.

For all downloads that are not mods, such as updating ccleaner, & other tools... I use Edge.

Hope this helps...

M. M.

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Old 01-08-21, 03:55 PM   #2524
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Ahoy, all...

As for Me... I use Opera, for downloading mods. This does come with adblock function added in, but... have NOT had any issues with using it, at all. It has a download indicator so you can keep up with them, & a nifty clear option when you get done doing d/l's, as well as a take you to where the d/l is option.

I only use it for mod downloads.

For all downloads that are not mods, such as updating ccleaner, & other tools... I use Edge.

Hope this helps...

M. M.
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I'm a big advocate of Opera! I've been using for years and I never run into problems. Opera is Chrome with a custom wrapper. You get all the functionality of Chrome without all the Google crap! I never run into 'list' issues or corrupted downloads, ad pop-ups, etc.
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Old 01-08-21, 04:42 PM   #2525
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I'm a big advocate of Opera! I've been using for years and I never run into problems. Opera is Chrome with a custom wrapper. You get all the functionality of Chrome without all the Google crap! I never run into 'list' issues or corrupted downloads, ad pop-ups, etc.
i just converted to Opera....on your recommendation.

this better work................
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Old 01-08-21, 08:07 PM   #2526
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i just converted to Opera....on your recommendation.

this better work................
Me too.........
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Old 01-08-21, 10:06 PM   #2527
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SHO Re: Opera...

As for Me, am confident on it working as it should...

M. M.

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Old 01-09-21, 08:38 PM   #2528
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Sent on the next patrol to the Carolines and given a license to hunt anything, anywhere, we headed for Truk for another round of experiments.

First attempt: Swept counterclockwise around the atoll, freezing several warship and merchant units on the N/NE shores of the large SW island. Submerged to transit the channels to ID the various units. Game soon CTDed while maneuvering inside.

Second attempt: normal behavior from patrolling warships when we went through the belly of the beast, N to S, submerged from 13 km NW of Dublon to several km S of the southern channel exit. However the only mobile units encountered were DD/DE/corvettes. We went directly for the N channel entrance; did not circumnavigate first. Yamato and escorts were anchored securely and not react.

Moved W several hours, then headed back for a sweep around the atoll to test the trigger. Received a report of warship headed W from the W channel exit. Upon arrival found two stalled merchants and a sub.

Saved game and plan to head to Inland Sea N of Bungo Suido to test if local traffic is affected.

Quote:
Originally Posted by KaleunMarco View Post
i do not think TC is the issue.
the issue is that something is happening when you exit that UBI did not account for and a CTD is the result.
what that could be is anyone's guess.
i like your testing technique. i would have liked for you to be on my team at Bell Labs during my tour of duty.
Thank you. Do you think it's only the CTDs or the entire traffic issue on Truk too?

Anyone else using Win10 Pro experiencing issues like these?
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Old 01-09-21, 09:14 PM   #2529
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OK Mios 4Me... we have "fixed" the issue:



twelve torpedoes later, down she goes... of course, this "fix" is only on my computer. I also "fixed" the CVE Taiyo in a similar manner, only it only took four torps... One dud for each set of shots, and I am about out of fish... time to head for the barn, and break out the ole editing laptop... s7rikeback and myself have been looking through the files, and I am now thinking that I have to look for a group that travels ~TO~ Truk, and that is supposed to terminate, but that doesn't... however, we still haven't found the culprit... btw, this "un-terminated" group could cause a CTD if you are in closer, and it spawns (I should say "renders") inside of the "terrain"...

As for Lamon Bay, Aparri and back to Lamon Bay for MM... I got sunk again, this time when a Mavis that had been doing parallel lines search pattern in my area, rather predictably, allowing me to crash dive and pop back up within about a five minute window, all of a sudden came at me 90° contrary to what his last line had been, came out of the sun, and drop a round of bombs on me. Not just one, but about 3 or 4 hits... sank faster than a stone... sigh... Maybe the fourth time will be a charm... We have found a couple of issues with the mission, as mentioned previously...



Edit: We think we have ID'd the bad boys, but we are not 100% certain of that, because it is an anchored grouping of five ships, including the Yamato, the Kasuga Maru, of which the Taiyo stands in for, the Akebono, Sazanami and Ushio, all three Fubuki Class DD. All five are "parked" south of Dublon docks, facing on approximately a 70° heading, but are set to "DockedShip=true", with a "Speed=0.000000". How they are getting to be roughly 30km from where they are supposed to be, I don't know. We'll have to look into the southwest side also apparently... perhaps it's the same thing, because there are ships that are supposed to be anchored in the little harbor between all the islands there.
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Old 01-09-21, 11:19 PM   #2530
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"It looks like Godzilla, but due to international copyright laws, it isn't!
But it looks like Godzilla!
" cannot be that scary - propbeanie is guiding him ashore.




Oh no....he just ate Tokyo..........Go Go Godzilla!!!!

Gojira if you're in Japan
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Old 01-10-21, 01:01 AM   #2531
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Excellent, PB, thanks. I'm relieved it's not an issue with my system.

Those five make sense: I encountered all five at anchor on the submerged passage and there were two DDs around the CVE when the TF was all strung out, with Yamato far ahead and another DD/DE in the area. There was also that WF/LMT mixed in, along with a corvette, which was close enough to the CVE escorts that I thought it was part of the TF, instead of being the merchant's guard.
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Old 01-10-21, 02:56 AM   #2532
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Midday, 29/1/1944. I was patrolling the most boringest place on Earth (the Truk-Saipan-Palau triangle) when I finally got a report of a small convoy heading to Guam from Truk, and headed to intercept.

Visibility was limited to around 900 yards, though, so I planned to fire a salvo of 6 torpedoes at the convoy, using sonar to get the range, the contact report for the speed, and comparing the convoy’s course to my position to guess at the angle on bow.

However, while approaching on the surface, one of the radar contacts peeled off and began heading towards me, prompting me to submerge and go deep. After a close shave where they were practically on top of me (no charges heard though, presumably they were just a bit too off my position to make a worthwhile attack) and evading their pinging, I was able to break their contact with me and head towards the approaching convoy at 1 knot.

When I felt I was close enough, I rose to periscope depth. I could see signal lamps going off in the fog, but before I could determine what my course of action was, a Medium Fleet Oiler came out of the fog, 70° AOB and a mere 900 yards away. I manually checked that it was going at 8 knots, waited for a 90° AOB, and sent a salvo of three high-speed MK.14s to hit her with impact detonators at a depth of 11 feet at 1° intervals. The first torpedo hit, and there was a large explosion. The two others followed suit, and after a few seconds a red emergency flare shot into the sky.

Scanning for any approaching escorts, a Fast Merchant filled my periscope, following in the wake of the Medium Fleet Oiler. Again, I fired three high-speed Mk.14 torpedoes, now set to a depth of 12 feet. In my haste the first two were fired with an offset of 1° to the right, but again all three hit. The Fast Merchant went up in flames, and I turned the periscope to see the Medium Fleet Oiler’s stern sticking up at a 45° angle.

I sent the Balao went silent and deep once more, escaping with 15000 tons to my credit.

And now I’ve been ordered to patrol right off of Truk for 5 days. Let’s hope I don’t get swarmed by a million destroyers.
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Old 01-10-21, 01:02 PM   #2533
Mad Mardigan
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SHO Re: My 1st... official CTD in game...

Ahoy,

Ok, just joined the CTD club officially last night & again, just a bit ago.

Last night, I finished off the Lamon-Aparri-Lamon patrol. Got confirm that Lamon Bay (Larger) was completed & to break off engagement or contacts safely and to hot foot it to Surabaya Base a.s.a.p., which I did.

Made it there, using a bit of TC to cover the area & full speed ahead (Not flank, mind you), though upon arrival near the east side of the entrance there.. I stopped using it & took the slow boat to China approach of entering the base, meaning 1/3 ahead.... Took Me some time to cover all that distance what with repeated shallow water alerts & added to the mix of ship spotted X bearing & distance... but I persevered.

Waited a bit, after calling for all stop, before I chose the dock & end patrol.

Imagine my surprise, when in base office, clicking on the map after doing a spot check to see if there were any improvements I could do, before setting out on the next patrol... which there were none... of CTD'ing right after clicking on the map...

Between My last save, while still in the Lamon Bay (larger mission circle) & the save when docking... there is no other save between them. Kinda wish I had done so... as now the only recourse is to load up the Lamon Bay, before getting objective completed & having to make for Surabaya again... & see of docking... again... & seeing if can continue after that save.

Same set up with SH4 as last reported, no changes...

FotRS v1.39
Nippon add in
International Radio
My own music mix

Dell OptiPlex computer (stock with exception of GPU, which is nvidia GeForce GT-720) running Win 10 Pro, everything up to date... (am anal retentive about such details...)

Did NOT shell out...

End Report...

M. M.

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Old 01-10-21, 02:28 PM   #2534
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Originally Posted by Mios 4Me View Post
Anyone else using Win10 Pro experiencing issues like these?
No. I have entered Truk lagoon from N to S many times, and depending on the year, found multiple warships. Last time a Yamato was moored close by a fleet carrier (forget the name). First I torpedoed the Yamato BB - when it finally sank it took the carrier with it! No credit for the carrier sinking, since I never hit it.

So I went back to a Save I took just before entering the lagoon and this time tried attacking the carrier first, thinking even if it blew up the Yamato BB would be too tough, and I could then get credit for both. Nope. The carrier underwent multiple huge explosions and when the smoke cleared both were gone. No credit allowed for the BB. So I learned a lesson - sink the big ones first, even though the carrier is a more strategic target. Better to shoot first and explain it afterward, I'd say.

Anyway, have not experienced any CTD's in or around Truk, and I do use TC extensively when entering or leaving Truk. I would caution you to be aware that certain members of the Mod Team who shall remain nameless, as I'm sure Propbeanie would prefer (Oops, did I say that out loud?) have sprinkled mine fields in at least some of the channels around Truk. Nasty surprises, those mines!
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Old 01-10-21, 03:59 PM   #2535
Mad Mardigan
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SHO Re: Update on CTD...

Ahoy,

Did a reload of the last save I had, which as I reported, was the 2nd visit to Lamon Bay.

Upon getting confirm of completing it this go around, I waited a couple of minutes, then did a save point there.

Having done that, set waypoints for a trip to Surabaya.... & unlike the last trip there, this time, just a bit SE of Balikpapan, I ran across a IJ Merchie... which I promptly got a base course, set up for an attack.. & added them to the ships sank log. Grand total 38k+, not too shabby, if I say so Myself. Would have liked that to be a bit more... but... can only sink what ya run across... ehh...

That ship sank, I proceeded under way to Surabaya... where, just before entering the Madura Straits... I did an RTB save point.

After that, I proceeded ahead, at 1/3 ahead, until I got the dock at box to show.

Unlike the last go around, this time, upon checking again for any upgrades... I clicked on the map & this time, was able to get started on a new patrol.

Agent/troop insertion at Leyte... with orders for 24 hours prior to & 24 after, to NOT engage in any attacks, in a 35 NM radius to avoid alerting the IJN to a sub in the area, much less agents or troops.

Just an idea, on dealing with the 1st go around, of having it CTD when I clicked on the map... is that 1 of the missions, is possibly bugged... which 1, I could NOT say, as I CTD'ed, right after clicking on the map... that is the only thing I can think would be the cause for it... that comes to mind.

That, added with the fact, I got the mission I now have & was able to proceed... without CTD'ing... well... it's the only conclusion I can come to...

Hope this info helps...

M. M.



p.s. Edit:

Just thought of this after reading Mios 4 Me's post, right after this post by Me...

Yes, LAA is activated on this install of v1.39 to Mu SH4 install...

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