SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-29-08, 03:35 PM | #46 |
Canadian Wolf
|
Nice work on the new version
RDP |
10-07-08, 01:48 PM | #47 |
Frogman
Join Date: Mar 2008
Location: Huntley, IL
Posts: 305
Downloads: 142
Uploads: 1
|
Thanx for this MOD. I use it with my TMO/RSRDC. Works great!
|
10-08-08, 02:27 AM | #48 |
中国水兵
Join Date: Sep 2007
Location: Norway, Hordaland
Posts: 279
Downloads: 153
Uploads: 0
|
Cool Is it possible to make all fan spin?
__________________
KHJ |
10-08-08, 02:36 AM | #49 |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
|
Sure it's possible, but I'm not going to. As posted earlier, since fans can't be turned off I decided to animate only some of them. Also, there's the trade off of performance (each animation takes up some cpu/gpu time) versus looks. So, I'm done with the mod...
But I'm not stopping anyone else willing to do so.
__________________
SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
10-09-08, 06:54 PM | #50 |
Soundman
Join Date: Aug 2007
Location: Kingston Ontario
Posts: 141
Downloads: 49
Uploads: 0
|
annimated fans
thank you sir for the fan mod very nicely done
|
10-18-08, 09:18 AM | #51 |
Navy Dude
Join Date: Sep 2004
Location: Downunder W.A. Sth.of the River
Posts: 174
Downloads: 36
Uploads: 0
|
Cool Man Cool. A great little mod to make things a little more realistic.
__________________
Run Silent Run Deep!!!! 01.NSM4 Classic/.RFB v.1.52.1024+Patches 02.RFB Radar HotFix/RSRDC_RFBv15_V420+Patch2 03.Sobers_Better_Rocks & Sand 04.Small_Nav_Tools_w_Chrono 05.Brit_MkVIII_US_Mk28_Torps 06.ROW Sound effects.v.9/Enviromental 5.0 O/S Win10 Pro 64-Bit/Intel 64xQuad Core CPU i7-4790+3.60 Ghz 32gig RAM nVidia GeForce GTX-1650 Ti |
10-18-08, 04:39 PM | #52 |
Commander
Join Date: Jun 2006
Posts: 476
Downloads: 21
Uploads: 0
|
I have encountered a problem with it, maybe it's something that happened only to me. You can find it here.
|
01-18-09, 01:13 AM | #53 | |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
|
Quote:
Additionally, the animation also stops when you are hunted by the enemy. http://sh4.skwas.net/media/fan_on_off.wmv Will take some time to work it all together for all interiors, but it's coming...
__________________
SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
|
01-23-09, 04:59 AM | #54 | ||
Lieutenant
Join Date: Jan 2002
Location: Poland, Wroclaw
Posts: 267
Downloads: 35
Uploads: 0
|
Quote:
Stary Wuj |
||
01-23-09, 07:48 AM | #55 | ||
Canadian Wolf
|
Quote:
RDP |
||
01-23-09, 02:53 PM | #56 |
Lieutenant
Join Date: Jan 2002
Location: Poland, Wroclaw
Posts: 267
Downloads: 35
Uploads: 0
|
Mayby strange, but....
It looks, that I have some stuttering with animated fans
Very unstable framerate, from +- 25 to +- 70 fps. But.......mayby some environment mod added to TMO is reason, not sure. It is possible to disable this fans? Animation is embedded in latest TMO patch, too many files affected, I don't know how to remove animated fans without problems with rest of Trigger_Maru. What a pity Stary Wuj |
01-23-09, 04:18 PM | #57 |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
|
The animations are not so heavy weight that they would cause a drop of 50 FPS. In fact, it should be barely noticable, so I suspect something else is the cause (but I can't know for sure).
I am not responsible for embedding the animations in the TMO interiors, this was Ducimus' choice. You can use S3D to replace the new fan stuff with stock yourself (if you search for the label 'FanBlades', you will find the relevant chunks). If you look a bit back into this thread you will find some more details on what needs to be done to include the mod in other mods. You just have to reverse the process. I am not going to publish patches for other mods to remove the animations myself.
__________________
SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
01-23-09, 05:43 PM | #58 | |
Lieutenant
Join Date: Jan 2002
Location: Poland, Wroclaw
Posts: 267
Downloads: 35
Uploads: 0
|
Quote:
Thank You! Stary Wuj |
|
01-23-09, 07:13 PM | #59 |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
|
I forgot to say, it is not so hard to remove the animation, Just open the modded interior files and then remove all child controllers and properties of all the fanblade nodes. Animations are then disabled...
__________________
SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
01-24-09, 07:09 PM | #60 | |
Watch
Join Date: Jan 2009
Posts: 30
Downloads: 0
Uploads: 0
|
Quote:
Wow this is a really great mod, i like it alot, i hear you mentioned something about keeping the fans off? So would there be a swich to turn them on or will they be on all the time? |
|
|
|