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08-06-19, 08:30 PM | #1336 | |
Canadian Wolf
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Nice |
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08-21-19, 08:23 PM | #1337 | |
Watch
Join Date: Feb 2012
Location: Pennsylvannia
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09-08-19, 11:30 AM | #1338 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
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Hi skwas, hi guys,
today, while using S3d and Goblin Editor (SH5) at the same time, I ran into a nasty blue screen (). Unfortunately I didn't think about taking a picture of the error message, but it was something about a memory violation. Anyway I was prompted to reset the system, and after that I can't use S3d anymore. Every time I try running skwas' program, I immediately get the message that Silent 3ditor has stopped working. I tried uninstalling and reinstalling the editor, but the problem persists. Any idea on why this is happening? My OS is Windows 8.1 x64. After the said blue screen I didn't get any other system errors, and any other program seems to work properly. |
10-10-19, 10:56 PM | #1339 | |
Silent Hunter
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10-11-19, 06:04 AM | #1340 |
CTD - it's not just a job
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In addition to maybe having to do what iambecomelife says, if your were using Rosomaha's Additional Controllers for the S3D on top of S3D, it apparently doesn't tell Windows it is there, and that makes a mess of things when you encounter a crash like you did... I wish I would have documented what I did when I re-configured my set-up after a crash, because if there is one thing I'm good at, it is crashing programs ... It might be that I searched on the files in his add-on, and removed those temporarily... then again, maybe not... "A mind is a terrible thing to lose."
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10-17-19, 03:26 PM | #1341 |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
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Here's a summary of things you could look at/try out:
See if S3D restarts ok. If not, try reinstall the 'normal' way (uninstall, reboot, reinstall). If this still fails, go the brute route:
S3D works without problems from Windows 2000 to Windows 10 (32/64 bit). It won't be until we stop losing MS support for DirectX 9 or .NET 2 before S3D's days are over
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
10-22-19, 11:39 AM | #1342 | |
Loader
Join Date: Nov 2012
Location: Russia
Posts: 83
Downloads: 72
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Additional Controllers for the S3D - This application is outdated and its components are included in the application "Silent3Ditor Configurator” Similar problems happened earlier, before the release of the controller update, with the simultaneous work of S3d and other 3d-editors - see the topic history earlier - treatment methods - cleaning the registry as described by skwasjer. |
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10-22-19, 12:11 PM | #1343 | |
CTD - it's not just a job
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10-27-19, 01:02 PM | #1344 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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Sorry guys, I didn't want to trigger a quarrel here.
I am actually an happy user of S3D configurator. Before this tool I had to hex-edit certain SH5 controllers that couldn't be neither handled by Silent 3ditor nor saved in Goblin, or I had to resort to some complicated workarounds. For this reason I will never complain about Rosomaha's work, quite the opposite, but I don't think that that was propbeanie's intention either. That said, whatever caused the problem, and after many fruitless attempts by me, this suggestion by skwas made the trick Thank you to skwas, and everyone else who offered his help. It feels good knowing that someone cares, I love you guys |
11-14-19, 01:54 AM | #1345 |
Watch
Join Date: Nov 2015
Location: Austro-Hungarian Empire
Posts: 20
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Basic modding
Hi guys,
Is there any documentation about using Silent3ditor? Because I'm modeling the Seehund midget submarine's interior, and in some moths(years) I want to create a mod of it, but I don't have any experience in it yet.And here comes the other question.Can S3D create submarine mods for SH5 too?Or just 3 and 4? Thank you! |
11-14-19, 02:03 AM | #1346 |
Gefallen Engel U-666
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Welcome back!
ErdiFerenc!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
11-14-19, 06:03 AM | #1347 |
Growing Old Disgracefully
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A Warm Welcome To The Subsim Community > ErdiFerenc
Subsim <> Make A Donation <> See The Benefits <> Support The Community SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
11-14-19, 06:54 AM | #1348 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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in skwasjer's profile page here on subsim, there are some useful links related with Silent 3ditor and its usage. S3D's homepage itself contains several useful tutorials, and you can find some video tutorials at this link. The documentation above should keep you busy for a few hours. Should you still have any doubts or unanswered questions after going through it, you can always ask here. There is always someone around ready to help. As for your second question my answer is yes and not. In short: S3D can only edit 3D files that are in .dat format, plus the related binary files (.sim, .zon, .val, etc.) where unit/object controllers are stored. Conversely, SH5's main 3D format is the gr2 (granny) format which S3D can't open. SH5 makes a limited use of the .dat format, an working dat units can be imported in SH5, so in theory dat-format playable units could be possible, but there are several drawbacks/limitation related to the said file format and SH5 that make its usage not advisable with playable units, where you want all the eye candies on... |
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11-15-19, 03:59 PM | #1349 |
Watch
Join Date: Nov 2015
Location: Austro-Hungarian Empire
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Thanks
Thank you all for the answers!
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12-01-19, 08:38 AM | #1350 |
Grey Wolf
Join Date: Oct 2010
Location: Poland
Posts: 874
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Import/Export problem after deleting vertices
I'm stuck on an import/export issue and turning to fellow subsimmers for help again:
I have a model in Blender, that I have succesfully exported to .obj and then imported in S3ditor. So far so good. Now, if I delete even a single vertice in Blender and then try to export the model again with exactly the same settings as before, I get "un expected token encountered" error. Below, copy of my import/export settings in S3D and Blender: What's funny - if I delete faces in Blender, export/import still works with those settings (despite the fact that deleting faces also destroys some vertices). I encountered this after making some changes to my Fairmile model in order to simplify its mesh. |
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