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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#121 |
Admiral
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Ahoy...
![]() This is from My S class, S-18 (SS-123) skippered here by one James Tiberius "Mad" Mardigan, date is 13/12/41... currently on the prowl for shipping to sink, based on the current objective orders handed down from Command. Received after getting into the Celebes sea sector. #1. shortly after sunrise.. sea state starting to get a bit... rough... ![]() ![]() Few hours later, at near sunset... sea state is gotten a bit more... rougher... ![]() ![]() ![]() M. M.
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#122 | |
Sea Lord
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![]() ![]() ![]() it's very good ![]() ![]() ![]() ![]() ![]() ![]() I am going to get myself cut up I think ![]() ![]() |
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#123 | |
Navy Seal
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Just to clarify, are you asking for the SD (Air Search Radar) for the Porpoise Class ? If so, it is not available until 31 December 1941 at a very high cost (8000 renown) , cost goes down in February. This was done because at the open of the war, SD radar was still new technology most US boats (especially those in Asiatic Fleet, i.e. out of Manila) did not have SD. Those in the Pacific Fleet that did found themselves assigned to patrol off Japanese Home. Islands. I figured it would give player a chance to have to adhere to the pre war doctrine of submerge by day, surface at night when in patrol area, to avoid aircraft. I did include an optional mod in the download which restores SD radar to all boats from start of the war, if the player chooses or is say running a boat that DID have SD radar at start of the war, such as the USS Plunger (Porpoise class), which made its first patrol off Japanese home islands. Far as mines go.....the US Army erected a large naval minefield around Corregidor Island at entrance to Manila Bay. The minefield is large and covers the entrance to Manila Bay with a gap in the middle at the entrance to allow traffic in and out, basically it forces ships to sail within range of the shore batteries. These mines are visible from the surface as their depth is set to 0 ft, they are meant to deter surface traffic. This minefield was active until May 1942 when Corregidor fell to the Japanese. After that a Japanese minefield appears at entrance and in approaches to entrance of Manila Bay to deter submerged intruders and believe there are subnets as well. I did not build a Japanese minefield against surface ships because Manila bay has a lot of convoys coming and going and the AI ships are not smart enough to dodge mines in most cases lol (have watched one do it). The japanese mines and nets are active until Feb 1945 when Manila is liberated by US forces and then a US minefield, same as the early war, reappears. Last edited by Bubblehead1980; 10-05-21 at 07:16 AM. |
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#124 | |
Navy Seal
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Great shots. Have you noticed more stability in weather compared to before the update? Still a bit off in my opinion, but better than it was. |
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#125 | |
Admiral
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![]() ![]() So, take that opinion with a grain of... sea salt, for what it's worth, right now. ![]() ![]() M. M.
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#126 | |
Admiral
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Generic Mod Enabler - v2.6.0.157 [C:\Games\Silent-Hunter\SH4-Steam\steamapps\common\SH4-megamods\TMO Overhauled v2.5 remix\MODS] 1- Trigger MaruOverhauled v2.5 2- Nav Map MakeOverTMO Update 3- NavMapMakeOverTMO UpdatePatch 4- Allied ships pack -TMOverhauled v2.5 5- Ships for TMOverhauled v2.5 SH4_original_4k_light_gray_less_rust NMMO Reverse Ocean Colors Add-on Smaller seabed rocks Smaller seaplants-small Sober's Better Sand v2 Sober's better rocks v2 Sea life - SH4 Pacific 6- EAXsound w-o Websters maneuver for TMO 6-B Enhanced Sounds for SH4 7- TMOverhauled v2.5 different smoke & splash effects International Radio mod 8- IJN_Radar_Fix_2 9- Torpedoes Early_TNT 9-B TMO_Aft_deckguns_Updated 9-C EarlyWarScopesV1 Tracer Mod v3 TMOverhauled v2.5 Into movie TMO-New depth charges-Type95(until 08-43) TMO-New depth charges-Type2(after 08-43) 1-MM's Gramophone music mix BATTLEFLAG_CONNING_SEALION_SS195 mod activation, is if I recall rightly, based on advice from propbeanie... main stuff 1st, followed up by add in main items, then sound followed up by graphical stuff... roughly, or was that graphical stuff followed up by sound... ![]() ![]() M. M. post edit : The mod, "TMOverhauled v2.5 Into movie", is intro done from "Silent Service Graphics Mod 1.2c" found here: https://www.mediafire.com/file/d7o4l..._1.2c.rar/file As is, I do enjoy watching the Intro vid play sometimes... as I can always bypass it if I don't. ![]() The "1-MM's Gramophone music mix', is a compilation I put together, from Fred J. Barnett's music collection... I think the International radio mod, is from Carito's radio mod... I think. Can't say with 100% certainty, owing to losing all of My mods collection & note I had for all things SH3, 4 & 5 repository I had. My ext. HD gave up the ghost with nary a sign of impending doom... ![]() ![]() ![]()
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Last edited by Mad Mardigan; 10-04-21 at 05:50 PM. |
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#127 | |
Navy Seal
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Nice setup. Just checking (I see you specified date) just checking though. You do not enable the Type 95 and Type 2 DC mods at same time do you? Have to be enabled one at time depending on time frame as they will overwrite one another. Just making sure |
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#128 | |
Admiral
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I added the date signifier so as to know when to swap them out... for ease of id'ing them. ![]() ![]() M. M.
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#129 |
The Old Man
![]() Join Date: Nov 2003
Posts: 1,304
Downloads: 214
Uploads: 0
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Night attack in the new and improved TMO. (My apologies for having to split the video into three pieces but I'm rather cheap and don't own a Youtube premium account. Still, I wanted to share this 38 minute experience without editing out parts.)
I stopped my Seahorse experience and started a new career mid-1944 to take advantage of the improvements and fixes offered at that stage of the war. USS Apogon (SS-308) First patrol - first enemy encounter. A fast convoy consisting of 2 tankers (6,000+ tons and 11,000+ tons) making 16 knots or so at night. We reported it and received orders to attack. Attempted to make a surface attack since they were moving too fast to make a submerged run. Our intent was to sink the largest tanker then make a break for it. When nearly in range the 2 escorts broke our way and we were forced to submerge. I thought we were going to be dead meat at least a half dozen times during this encounter. As it turns out, we were able to sink both escorts and the smaller tanker before finishing off the larger one. I think luck certainly played a part. That and having a fine crew on a fine boat. (I just thought presenting a video would give the finer details.) I've extended my mods.
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-Arlo |
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#130 | |
Navy Seal
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lol I thought so, just making sure ![]() |
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#131 | |
Navy Seal
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Enjoyed the v ![]() |
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#132 |
Sea Lord
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Yesterday I was attacked several times during the day by bombers ... I avoided the confrontation being poorly equipped for this kind of combat ... I plunged ... at night from 9 p.m. arriving in the area in Luzon .. I ran into two destroyer over 10,000 nautical .. they were sailing SSE. then we change direction .. they went up towards the NNW. I surfaced ... Then I tried to cut them off in order to engage the fight and have an aggressive attitude ... but those if being fast my walk in the night ... then I lost it
Here I am going to continue I really like your mod because you really have to watch out for aviation during the day ... you really have to have a different attitude. When you pilot your ship ... I want to thank you for having shed some light on the minefields ... this is undoubtedly the cause of CTD ... as well as all the information you are providing here ... see you soon Bubblehead1980 .. Thanks to Mad Mardigan for his exhibit Greetings Respect to all here KM_U669 |
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#133 | |
Navy Seal
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Glad you are enjoying it, that is one reason I decided to have no air radar from the start. Mainly for historical immersion reasons but also, it provides player a more challenging experience when it comes to aircraft. |
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#134 | |
Sea Lord
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Personally, I use it without the environment, it avoids the problem with your mod ... as well as "ships deplacement" which modifies certain renouncement value is other .. I left on a more original list. In order to keep the spirit of your mod .. I just rubbed shoulders with the plane because they are really present this does not forgive ... I suspected ... see you soon ![]() [MODS] TriggerMaru_Overhaul_2-5_UpdateBH Revised Final=1 Nav Map MakeOverTMOUpdate=2 NavMapMakeOverTMOUpdatePatch=3 AlliedShipsTMO=4 ShipsforTMO=5 FJB Color Navigation Map=6 Sobers Compass mod_color=7 EAXsoundsim_without_WebstersManeuver_TMO=8 TMO2_different_smoke_and_splash_effects=9 DrJester's Environnent Overhaul=10 (no environnement) TMONewDepthChargesType95=11 IJN_Radar_Fix_2=12 BATTLEFLAG_CONNING_PIKE_SS173=13 |
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#135 |
Torpedoman
![]() Join Date: Feb 2009
Posts: 111
Downloads: 488
Uploads: 0
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Is it still advised to turn off Volumetric Fog in the settings?
There were some problems associated with that setting in the past. Have they been fixed? |
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