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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#121 | |
Weps
![]() Join Date: Mar 2008
Posts: 354
Downloads: 1
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![]() Yeah I played Dangerous Waters. But I got tired of it and largely stopped playing because I got tired of spending most of time staring at radar screens and doing a whole lot of searching with about 10 seconds of actual shooting. I never said it was "easy", I just said it was stone cold boring most of the time. The time when it is exciting is over way too god damn fast. Just like LOMAC or Falcon 4.0 Turns out war where you spend 90% of your time hiding and 10% of the time using weapons of overwhelming one hit kill power doesn't strike my fancy? ![]() |
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#122 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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I would like some help from the devs making S3D 100%.
![]() There's a couple of areas that contain some annoying bytes I can't break down at the moment.
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#123 |
Mate
![]() Join Date: Mar 2008
Location: australia
Posts: 52
Downloads: 1
Uploads: 0
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Ever try to hold a WWII rifle longer than say, 30 seconds? Your arms will tire and your aim will start to sway.
And yes, I'm a real-world soldier.[/quote] er, yes. Well, sorta. When I was in uniform my personal weapon was an SLR, Australian version of FN. 7.62mm long rifle, weighed 10lb. If you train with it you can use it. I'm no Arnie (6'2 tall and 165lb) but I had no issues. Hell, at one stage I had a female officer in charge and she was about 5'6" and 90lb soaking wet and I watched her shoot an M60 with a 75rd belt attached from the shoulder STANDING. Training + Attitude... As for immersion in the game, I'd just like one that doesn't keep crashing to desktop... that'd help with immersion a HEAP. |
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#124 |
Watch
![]() Join Date: Apr 2008
Posts: 23
Downloads: 0
Uploads: 0
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Historical Number of ships. If you sink both Yamato class battleships, you wont see anymore... however, the Japanese may go ahead with the 3rd Yamato Class Battleship rather then converting it into the Shinano.
The above would of course mean that running into and attacking large battlegroups would be harder to do. Like it really was. Historical Ship Movements. Have all the major Naval Battles of WWII take place. I was dissapointed when I waited near Guadalcanal for the Battle of Savo Island to take place, only to have the Japanese Force never show up. I'd really like to play as a Japanese Sub, with the ability to launch Kaitens. ![]() |
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#125 |
Silent Hunter
![]() Join Date: Jul 2005
Location: Swansea
Posts: 3,903
Downloads: 204
Uploads: 0
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More things to do on the boat. Day to day runnings would lead to various problems that need to be dealt with. Would be a nice distraction from the shudderings of 2048x.
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Well, here's another nice mess you've gotten me into. |
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#126 |
Ensign
![]() Join Date: Oct 2007
Location: United Kingdom
Posts: 221
Downloads: 41
Uploads: 0
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Yes making the running of a sub a full time job would be really interesting. Would need a lot of work to make it believable and not just repetative but it would add so much depth to have a patrol really last...
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Rest in peace Dave |
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#127 | |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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run in silent means no pumps and more water in the bilge, the only way to maintain the depth was using compressed air or engage the pumps again. The three basic features for a future sim could be: Full modeling of the boat, crew and compartments Correct usage of dive planes, compressed air, RWR devices and other stuff and a very good damage model, for example no more instant death screens, option to surrender or abandon the boat. Fully modable
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#128 |
Watch Officer
![]() Join Date: May 2007
Posts: 339
Downloads: 1
Uploads: 0
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I would like to see maximum/crush depth accurately modeled for the Fleet Submarines.
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I only need one torpedo. ![]() |
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#129 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#130 |
Ensign
![]() Join Date: Oct 2007
Location: United Kingdom
Posts: 221
Downloads: 41
Uploads: 0
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Again on the earlier point of making it a full time job to run a sub - making decisions should be your job.reading a few sub diares should give some idea.
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Rest in peace Dave |
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#131 |
Ace of the deep .
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All jokes aside , SH4 pacific with Ducimus/lurker etc and the uboat addon and gwx has at least another 3 years to run in my opinion before another silent hunter is even thought about .
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#132 |
Ensign
![]() Join Date: Oct 2007
Location: United Kingdom
Posts: 221
Downloads: 41
Uploads: 0
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Really? You mean 3 years as a viable game or before a sequel will arrive? I expect viable game, seeing as people still play SH3.
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Rest in peace Dave |
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#133 | |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
Downloads: 79
Uploads: 0
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"The action is simulated...the excitement is real!" Microprose Simulation Software. |
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#134 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#135 | |
Seaman
![]() Join Date: Aug 2006
Location: Montreal
Posts: 32
Downloads: 3
Uploads: 0
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Could this not be a nice addon using similar SH4 engine? Imagine commanding the Hipper, or Scharnhorst and Gneisenau, and hunting shipping in the Atlantic while trying to stay hidden from the British battleships... Perhaps all that would be needed would be better ballistics model, the player interface... I don't know. Perhaps too much work. But on the other hand, the strategic element would not need to be THAT different, in the sense that the player would still control a small fleet, hunting the enemy. Which, in my point of view, probably much more interesting than commanding a destroyer WAITING for U-Boats and such while escorting merchants at low speeds... What do you guys think? Ian |
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