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Old 04-05-08, 10:33 AM   #121
CaptHawkeye
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Quote:
Originally Posted by Takeda Shingen
Have you every played Dangerous Waters? There's nothing easy or 'high percentage' about post-WWII naval combat.
Whoops where did all the sarcasm go?

Yeah I played Dangerous Waters. But I got tired of it and largely stopped playing because I got tired of spending most of time staring at radar screens and doing a whole lot of searching with about 10 seconds of actual shooting. I never said it was "easy", I just said it was stone cold boring most of the time. The time when it is exciting is over way too god damn fast. Just like LOMAC or Falcon 4.0

Turns out war where you spend 90% of your time hiding and 10% of the time using weapons of overwhelming one hit kill power doesn't strike my fancy?
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Old 04-05-08, 02:44 PM   #122
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I would like some help from the devs making S3D 100%.
There's a couple of areas that contain some annoying bytes I can't break down at the moment.
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Old 04-23-08, 06:39 AM   #123
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Ever try to hold a WWII rifle longer than say, 30 seconds? Your arms will tire and your aim will start to sway.

And yes, I'm a real-world soldier.[/quote]

er, yes. Well, sorta. When I was in uniform my personal weapon was an SLR, Australian version of FN. 7.62mm long rifle, weighed 10lb. If you train with it you can use it. I'm no Arnie (6'2 tall and 165lb) but I had no issues. Hell, at one stage I had a female officer in charge and she was about 5'6" and 90lb soaking wet and I watched her shoot an M60 with a 75rd belt attached from the shoulder STANDING. Training + Attitude...

As for immersion in the game, I'd just like one that doesn't keep crashing to desktop... that'd help with immersion a HEAP.
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Old 04-23-08, 08:54 AM   #124
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Historical Number of ships. If you sink both Yamato class battleships, you wont see anymore... however, the Japanese may go ahead with the 3rd Yamato Class Battleship rather then converting it into the Shinano.

The above would of course mean that running into and attacking large battlegroups would be harder to do. Like it really was.

Historical Ship Movements. Have all the major Naval Battles of WWII take place.
I was dissapointed when I waited near Guadalcanal for the Battle of Savo Island to take place, only to have the Japanese Force never show up.

I'd really like to play as a Japanese Sub, with the ability to launch Kaitens.
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Old 04-23-08, 12:38 PM   #125
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More things to do on the boat. Day to day runnings would lead to various problems that need to be dealt with. Would be a nice distraction from the shudderings of 2048x.
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Old 04-23-08, 05:08 PM   #126
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Yes making the running of a sub a full time job would be really interesting. Would need a lot of work to make it believable and not just repetative but it would add so much depth to have a patrol really last...
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Old 04-23-08, 05:47 PM   #127
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Quote:
Originally Posted by LukeFF
One other thing I think needs to be looked at, and it goes along the lines of making compressed air more an integrated feature: the pumps need to play more of a factor in maintaining depth. Right now, we can dive to the depths, hit Silent Running and wait for the enemy to leave the scene. Not so in reality - Silent Running meant shutting off the pumps; shutting off the pumps meant water slowly seeped into the boat, which in turn meant you slowly sank without turning the pumps back on. This is something Aces of the Deep modeled well, but I've not seen it in either SH3 or SH4, ever. Right now a damaged pump is just another object to repair and no big deal at that. It shouldn't be that way.
Yes , i remember well the command aces of the deep version with the bilge level gauge.
run in silent means no pumps and more water in the bilge, the only way to maintain the depth was using compressed air or engage the pumps again.

The three basic features for a future sim could be:

Full modeling of the boat, crew and compartments

Correct usage of dive planes, compressed air, RWR devices and other stuff and a very good damage model, for example no more instant death screens, option to surrender or abandon the boat.

Fully modable
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Old 04-23-08, 06:02 PM   #128
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I would like to see maximum/crush depth accurately modeled for the Fleet Submarines.
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Old 04-24-08, 04:44 AM   #129
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Quote:
Originally Posted by V.C. Sniper
I would like to see maximum/crush depth accurately modeled for the Fleet Submarines.
That is like trying to hit a moving target, because no two subs will have the same crush depth. The mods released so far have addressed this issue as best as can be. The best you could hope for in the future is a crush depth that is randomized +/- a given percentage from a given value, but beyond that I don't know what people really expect.
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Old 04-24-08, 05:52 AM   #130
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Again on the earlier point of making it a full time job to run a sub - making decisions should be your job.reading a few sub diares should give some idea.
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Old 04-24-08, 07:00 AM   #131
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All jokes aside , SH4 pacific with Ducimus/lurker etc and the uboat addon and gwx has at least another 3 years to run in my opinion before another silent hunter is even thought about .
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Old 04-24-08, 07:17 AM   #132
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Really? You mean 3 years as a viable game or before a sequel will arrive? I expect viable game, seeing as people still play SH3.
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Old 04-24-08, 08:01 AM   #133
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Quote:
Originally Posted by sober
All jokes aside , SH4 pacific with Ducimus/lurker etc and the uboat addon and gwx has at least another 3 years to run in my opinion before another silent hunter is even thought about .
I'm happy with that, and in the meantime the devs could be put to work on "Destroyer Command II"
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Old 04-24-08, 09:44 AM   #134
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Quote:
Originally Posted by Hartmann
Yes , i remember well the command aces of the deep version with the bilge level gauge.
run in silent means no pumps and more water in the bilge, the only way to maintain the depth was using compressed air or engage the pumps again.

The three basic features for a future sim could be:

Full modeling of the boat, crew and compartments

Correct usage of dive planes, compressed air, RWR devices and other stuff and a very good damage model, for example no more instant death screens, option to surrender or abandon the boat.

Fully modable
Quoted for truth. All of that would be awesome - could do without full crew and compartment modelling though. Eye candy for eye candy's sake takes away from functionality and features.
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Old 04-24-08, 07:57 PM   #135
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Quote:
Originally Posted by TDK1044
These ideas are very cool, but I'm intrigued as to how such ideas would actually be implemented. With SH4 now offering U Boats, and with a U Boat Atlantic campaign a modding probability within 6 months, it would make no marketing sense at all for Ubisoft to make a new WWII subsim as their next offering.

So are we taliking about possibly more patches/Add Ons for SH4? Are we talking about a Cold War scenario with these new features? Or is this just a "wouldn't it be nice" thread that two of the Devs are contributing to?

Interesting...
Perhaps a bit OT, but your post TDK was just along the same lines of something I was thinking about this afternoon. I am currently reading Churchill's WWII memoirs. I am in the third book, called The Grand Alliance, and he describes how German battle cruisers were somehow a headache also for the British command doing the same thing as the U-Boats: merchant hunting.

Could this not be a nice addon using similar SH4 engine? Imagine commanding the Hipper, or Scharnhorst and Gneisenau, and hunting shipping in the Atlantic while trying to stay hidden from the British battleships...

Perhaps all that would be needed would be better ballistics model, the player interface... I don't know. Perhaps too much work. But on the other hand, the strategic element would not need to be THAT different, in the sense that the player would still control a small fleet, hunting the enemy. Which, in my point of view, probably much more interesting than commanding a destroyer WAITING for U-Boats and such while escorting merchants at low speeds...

What do you guys think?

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