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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 | |
Stowaway
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as for not finding a challenge, try sh4 with TMO and you will die many deaths before you learn to stay alive. |
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#107 | |
Seasoned Skipper
![]() Join Date: Sep 2006
Location: Russia
Posts: 700
Downloads: 136
Uploads: 0
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#108 | ||
Seasoned Skipper
![]() Join Date: Sep 2006
Location: Russia
Posts: 700
Downloads: 136
Uploads: 0
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#109 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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lol SH3 may have gone as nearly far as it can go but still a great game to play Not a question of not wanting to admit the truth I detest the graphics in SH4 Pure and simple No arguement over the game engine Massive step forward Have just spent the last few hours modding SH4 which meant having to start the game 40 or so times Sure loading is fast but the minute I go to ext view thats it for me Water can look great in a screenshot but while game is running just dont look right For the Pacific it may be passable But for the Atlantic not a hope As said many times that my opinion TBH graphics arent everything but they sure help Not much point standing on the bridge of my shiny new uboat model if I dont like what I see :rotfl: Each to their own and live and let live |
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#110 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,841
Downloads: 171
Uploads: 0
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Sub captains go down with their ship! |
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#111 |
Seaman
![]() Join Date: May 2008
Posts: 35
Downloads: 3
Uploads: 0
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What I miss most in SH4 are the interactive crew-members in the interior and on the Bridge...
It is really great to click on your engineer / navigator / sonar-operator.., have them turn towards you, and looking at you so you can give them orders. Very, very immersive! And the Watch-Officer on the bridge, too... "Contact Sighted!" - you go to the bridge, click on him, he looks at you, and you can ask about the details of the "nearest contact"... I liked this very much! As they removed these great interactions in SH4, the interiors seem quite "static" and without life to me... There are not many places to click, which make them seem quite "empty", althought there are quite a few crew-members in them. Also, the SH4 bridge-crew which turns semi-transparent in some cases (a well-known bug) doesn't really help to increase immersion... The only thing I liked more about SH4 than SH3 was the possibility to have more crew-members in the Command-room by ordering "all men to battle-stations"... But as I said, without crew-interaction, this is not really all that great... Would be interested to hear your opinions about this ![]() |
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#112 |
Canadian Wolf
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Let's keep the thread open lads and above bar. If folks don't have something constructive to say then don't post\say it.
Thanks ![]() ![]() RDP |
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#113 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
Uploads: 2
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Based on the discussion so far, it seems the reasons for modding either is:
Modders represent the dreams of all those who have ever played a game and said to themselves, "I'd do that differently." or "I can make this better." I could only wish I had even some of the skills of the likes of BBW. He carries on his shoulders the hopes and imaginations of every u-boat kaleun or submarine skipper. So few have given so much to so many.
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Still sailing the high seas, hunting convoys with those who join me. |
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#114 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#115 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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^^ sums it up for many
Although SH4 is dual sided so you can play both Find it odd no one attempted to mod SH3 for the Pacific Many wont play the uboats out of principle - 9 times out of 10 the same ppl that kick you for not wanting to sail a fleet boat As I posted earlier the game engine itself is a massive step forward and does open up many possibilities not yet touched upon Am sure they will intime Early days compared to SH3 That said When have finished playing in the SH4 mission ed will be taking my IXB for a spin In SH3 of course So at least my SH4s not gathering dust ![]() |
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#116 |
Chief of the Boat
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I continue to play both (SH4 for mod testing purposes mainly.....if I'm to be honest).
I continue to maintain two main wishes though: 1) I wish we had the same game engine in SH3 that is included with SH4. 2) I would like to see the Japanese ASW capability as challenging as that of the Allies. That is one of the primary reasons for modding though......to make wishes come true. |
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#117 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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It's all personal preference... SH4 has it quirks, so does SH3. Modders try to work around them. Sometimes, they succeed, sometimes they don't. The story of our lives...
![]() Personally, I consider SH4 a far better engine. There's just more possible with it, with greater quality. Doesn't mean I curse and swear at it for it's annoyances. I often do... :rotfl: Anyway, I can understand why people stick to a specific game. I played one game for more than 6 years (it also had a sequel that I never really looked at) before I started working with SH4. PS: if you don't like the water or consider the overall look a cartoon, you can mod the shaders to suit your self. But this is in my opinion another reason why people shy away from SH4. The engine technologically improved alot and allows newer 3D concepts, and because of that it is also a more difficult engine in some respects. Until you actually try (and learn) that is... but hey... Regards, skwas
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#118 |
Mr. Bad Wolf
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I haven't played SH3 for almost a year now, but last night I booted it up with LSHIII plus a few of my own graphic and sound tweaks.
Immediately, I noticed why I left this obsolete game: - very long loading time - no radio, only a grammaphone - at high TC, it's struggling to run the campaign scripted traffic But then again, I also noticed a few things, which I have missed, like: - crew ordering by clicking I think people should play what they want and mod what they want. But if for some reason, some modders don't intend to transfer their mods or mod work and creativity the one or the other way, then let others take up the lead.
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![]() ![]() Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano |
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#119 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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guys...
after many hours (which is a lot for me!) of intensive research and testing, ive come to the conclusion, many of you already stated: atm the modding of sh3 still makes more fun! as there are so many nice mods, we know how to handle things in modding and developed sh3 to a state, which simply lets one have more fun during play, without having to mod too much. right... ![]() but does this make sense? i dont know...maybe in some way. anyway. i already started to collect a bunch of mods ive made through the years and going to release them. as still many people stay with this game and do not switch. but i recognized, seeing tomi fully been occupied by work for the gwx4 mod now - and leavin good old sh3, the end of sh3 is rising up the horizont. as others will follow or simply leave - like thomson, racerboy, flakmonkey, ducimus, diving duck and many other great modders...already did. ![]() i think thats the way of time. and hopefully the release of gwx4 will be some kind of initial ignition...for many modders. and i hope all the work that was done for sh3 (which is quite a lot!) is useful for implementation in sh4 and was not for nothing in the end. ![]()
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#120 | |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
Uploads: 0
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