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Old 04-25-12, 02:59 AM   #1111
Silent Steel
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Originally Posted by Reece View Post
Hi SS my good friend, how have you been?

Hi Reece,

Good to hear from you as well.

Please send your last e-mail once again, something happened to it as it was impossible to open.
Hmmm.

Sorry I didn't tell you about this earlier.

Best
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Old 04-25-12, 05:50 AM   #1112
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Done!
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Old 04-25-12, 08:14 AM   #1113
Silent Steel
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Done!
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Old 04-27-12, 06:40 PM   #1114
Mafia101
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Hey. I've had some weird crashes lately, after changing mods. All kinda same place, some English port where I sinking Big Tanker ships that docked there. Another weird thing is that ships cant properly sink in docks, because sea level is very low, that fine but when they hit sea floor they start move weirdly sometime (not every time), jumping around etc. When ship explode half, both or one part could start also jumping around.

My mod list :

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Accurate German Flags
RemoveLogoIntroTheDarkWraith
sobers green spinning thing SH5
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 v 2.1 - Skycolor Hotfix #1
Critical hits 1.1 Torpedos
Critical hits v 1.2
sobers better terrain v3 SH5
sobers best ever fog V10 SH5
Small_trees_SH5_V1
sobers see thru wake fix
sobers 3D deck spray mod V7
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (english version)
AI_sub_crew_1_0_2_TheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
IRAI_0_0_34_ByTheDarkWraith
TDW_No_Hydrophone_On_Surface_1_1_0
Cerberus62 Corrected Depth Charge Projector 1.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
OPEN HORIZONS II_full v1.8
OHIIv1.8 Full patch2 - Copy
Church's Compass Dials Mod v2.2 - Option Two
Grossdeutscher Rundfunk
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
smaller flags for Warships 1_0b
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Fuel Gauge WoGaDi_SteelViking's Interior
Trevally Tutorials - All v0.2 (for TDW UI)
Trevally Automated Scripts v0.6
EQuaTool 01.01 by AvM - Large Style
Shadow Improvement Mod
Dynamic Environment SH5 Waves (realistic version) V2.1
Enhanced FunelSmoke1.2_by HanSolo78
SUB_hyd_fix_SH5
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
Real_Sink_1.0
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1

Kinda Sobers modified list. How good is it?
Thank you!
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Old 05-25-12, 03:51 PM   #1115
SouriaBasharAkbar
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Default Need help with Mod Order

Ok here is my mod soup. Please help me with the order to put it in as I do not know where each should go where, thanks



added:
BRF full
REM
No Logo Intro Menu_Animation v. 01.00 by AvM


Anything I am missing? That is needed. I want my experience to be realistic have all the bugs fixed, and challenging. Hopefully I am set for that.
Note, I did patch to 1.02, and did TDW custom patching... So I especially want to make sure my mod order will fix the hydrophone on surface, etc... So everything is realistic not buggy and is a challenge. That is what makes the game fun.

Also the antilag is applied I have set for 30fps

My system is:

XP sp3 32 bit
3.5 gig ram
250 gig HD(magnetic)
Pentium D 3.0 GHZ
Nvidia Geforce9800gt 1 gig ddr memory (updated drivers)

Last edited by SouriaBasharAkbar; 05-25-12 at 04:21 PM.
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Old 05-25-12, 04:28 PM   #1116
Trevally.
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Old 05-25-12, 04:33 PM   #1117
SouriaBasharAkbar
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Originally Posted by Trevally. View Post

Thank you sir! I will let you know if it is stable, what is best way to test if it is?
But also where does BRF full and no logo intros go in there? to make sure

Also where does Critical hits go?
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Old 05-25-12, 04:43 PM   #1118
volodya61
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Small correction
You don't need TDW DC Water Disturbances if you using last IRAI

http://www.subsim.com/radioroom/show...postcount=1713

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Old 05-25-12, 04:50 PM   #1119
SouriaBasharAkbar
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Originally Posted by volodya61 View Post
Small correction
You don't need TDW DC Water Disturbances if you using last IRAI

http://www.subsim.com/radioroom/show...postcount=1713

ok

where do BRF, and REM go in here? This is what I did for my Mod Soup order is this incorrect?

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Old 05-25-12, 05:09 PM   #1120
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Originally Posted by SouriaBasharAkbar View Post
ok

where do BRF, and REM go in here? This is what I did for my Mod Soup order is this incorrect?
the BARF is not compatible with the FX Update..
try to use this one - http://www.subsim.com/radioroom/showthread.php?t=193825

you must install REM last (after IRAI), but at first read whole this thread - http://www.subsim.com/radioroom/showthread.php?t=184224
it doesn't take much time
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Old 05-25-12, 06:20 PM   #1121
SouriaBasharAkbar
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Ok here is the problem. First of all with this DBSM he's wispering on deck, then shouting which doesn't make sense. What other sound mods are good? I like the external sounds I wish I had the SH3, repeat orders, with bell sound... Second of all hydrophone sitll picks up on surface, I don't even think its working. My mods must be overlapping something the "sensors.cfg" or some file like that? Does everyeone else here get all bugs sort out? DO I need to get the no hudrophone on surface, fix etc or does it come in DBSM because surely its not working

Please see my post called "Please help with BUGS"

Thank you so much I want to have a real life SH experience with UI-boat

Last edited by SouriaBasharAkbar; 05-26-12 at 02:50 AM.
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Old 06-01-12, 07:41 PM   #1122
SouriaBasharAkbar
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Default Mod Order to Install

Need help putting my mod order together where it is stable. I just want them completely compatible, so my game is stable, and that every mod is in the correct order, and I do not get CTDs. Important, I would like to have my GUI so it doesn't show digital read out ONLY dials. I thought I had the correct gui with "wwii interface" but not sure. Thanks! I patched to 1.2 and did the Dark Wraith self patches.

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Old 06-01-12, 10:05 PM   #1123
volodya61
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Quote:
Originally Posted by SouriaBasharAkbar View Post
Need help putting my mod order together where it is stable. I just want them completely compatible, so my game is stable, and that every mod is in the correct order, and I do not get CTDs. Important, I would like to have my GUI so it doesn't show digital read out ONLY dials. I thought I had the correct gui with "wwii interface" but not sure. Thanks! I patched to 1.2 and did the Dark Wraith self patches.
At first, look at this list, it's almost the same as yours - http://www.subsim.com/radioroom/showthread.php?t=192374
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Old 06-01-12, 11:04 PM   #1124
SouriaBasharAkbar
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Quote:
Originally Posted by volodya61 View Post
At first, look at this list, it's almost the same as yours - http://www.subsim.com/radioroom/showthread.php?t=192374
I did look at it, however I'm not sure how I can fit everything in it properly. I need someone like Silent Steel that does such a great job organizing them. How should I order them, as far as the mods that does not included in sobers mod list?
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Old 06-02-12, 06:09 AM   #1125
Silent Steel
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Default @ Anyone

Referring to SouriaBasharAkbar above;

'I would like to have my GUI so it doesn't show digital read out ONLY dials.'

I've never thought about this but is there actually some way to tweak the NewUIs TDC not to show those digital thingies?
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