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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 | |
Swabbie
![]() Join Date: Sep 2013
Posts: 12
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I am pretty sure the big players on computer games market will not invest soon in another naval sim. Just because it's a "niche" product, naval sim will never have compared sales as WOW for example. There will be NO other SH6 , or whatever. The big players have big production teams and bigger "side"teams. All of theses just rise the investments and not necessary rise the quality of the final release...believe me I know very well what I am saying... What we know it's we could choose another way of approaching the creation of a sim. And not only a sim! And because we all in the project started with the community in mind, we need the community to be on our side. All our efforts are done with this in mind. As I say in a previous post, it's a daring endeavor. We believe in what we could do. We believe in this project. If there will be not enough people to support us , well... we won't give up. Just try to find another way. Regarding the graphics, I stand for what I am capable to do. But it's not only the graphic, I know what Hans, John, and others from the team could do . And I am stand also for them. I have the same oppinion as Hans: "Atlantic Warfare will see the light of day if you the Sim fans want it if not the kickstarter will tell us." Last edited by 04gabriel67; 09-27-13 at 04:14 PM. |
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#92 |
Swabbie
![]() Join Date: Sep 2013
Posts: 12
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#93 | |
Swabbie
![]() Join Date: Sep 2013
Posts: 12
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Fails? The project? There will be NO project WITHOUT supporters. It's that simple. And you will ask me smiling ... ![]() Answer : YES ![]() 100+ people for 4+years? If you have read previous posts, I mentioned SH5 being made in 9 moths by a bunch of people, not 100+ Times , technology, have changed. We could do it. You are with us? |
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#94 |
中国水兵
![]() Join Date: Apr 2006
Posts: 271
Downloads: 82
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Hey guys, what do you tell me about development of a full controlable vessel like this;
http://es.wikipedia.org/wiki/HMS_Ark_Royal_(91) Would be a challenge,and a stunning ship to command. Regards. |
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#95 | |
Swabbie
![]() Join Date: Sep 2013
Posts: 12
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As graphics it's no problem. Going further it's about what "full controllable "mean, engine, resources, programming, game play to mention only few of the "ingredients". As I write few times, the Community will have the last word ! If they will find interesting such idea then we will search the best approach to fit it in the project. Yes, I would like to model a carrier ! ![]() |
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#96 | |
Stowaway
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That would have been an awesome game, an AI opponent that learns and adapts to your battle plans, and even adopts some of yours to use against you. I followed the development of that game for a long time before it turned to dust. |
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#97 |
Ensign
![]() Join Date: Sep 2009
Location: Germany
Posts: 222
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Well I think I just wish you all the best. Don't get me wrong, I'd love to see this project become a success, I just have seen too many projects dying...!
![]() For now I just see that from a modeling point of view you already did a bunch of work. That's great. I'm more curious about the programmer's part. Don't underestimate the boredom of working for a long time on the same thing, especially as a coder. Working in huge (I really mean HUGE) projects with a lot of programmers involved I know what I'm talking about, too. ![]() I don't know how many programmers you have and how fit they are. You want to prototype with Unity, that's fine! Actually I'd stick with Unity, using something like Ogre3d might give you more freedom but Ogre is just a rendering engine. Anyway I will just wait and see and I'm looking forward to your goals and website! |
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#98 | |
Commodore
![]() Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
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Just my two cents. Cheers!
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#99 |
中国水兵
![]() Join Date: Apr 2006
Posts: 271
Downloads: 82
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Hey guys, what do you tell me about implementing an initial start similar to Flight Simulator? I mean, capability to choose the departure port,even the pier, time of day,meteo conditions and platform. Could be interesting a first person view on a walkable stations SH5 style. Also to be able to prepare the ships at port,refueling,ammunition,food,......
Concerning weather conditions,manually set the desired meteo+sea state or a weather engine like Active Sky,connected online with worldwide stations providing actual conditions. A slaved surface wind to the sea state would be cool in order to give nice ocean looking and real waves. ![]() ![]() ![]() |
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#100 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
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When you will launch ATWAR you will be prompt with the country selection to start and available choice will be : Axis Allied Then depending on your choice you will be prompt to choose what branch of the chosen force you want to be part of : Kriegsmarine :U-boat or ships Luftwaffe : Airplanes Royal navy :battleships or escort RAF coastal command : airplanes Then after you pick where you want to go you will be sent either in a German harbor or Luftwaffe airfield or British harbor or RAF airfield. This will be in first person camera and you will be able to go in barracks and various buildings to get briefing and choosing crew and equipment. There will even be a cafe where the player will be able to interact with NPC to bring what missing from every Sim and by this i mean the human dimension of war. Concerning weather it is a little too earlier to talk about it because we haven't yet discuss about how we will implement it but yes we will consider giving the player the choice to set the weather condition manually in missions. The ocean model will use the best technology available but we will have to make sure lower spec system can run it. Regards the Atlantic Warfare team |
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#101 |
Chief of the Boat
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This is sounding better with each passing day
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#102 |
Ensign
![]() Join Date: Sep 2009
Location: Germany
Posts: 222
Downloads: 0
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#103 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
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Hi Xaron,
I don't know your motive but they surely ain't friendly! Please don't come here just to bitch about ATWAR. Since you are involved in another similar project i guess we can see the reason for your arrogance here. I repeat you have absolutely no clues about our release game model and we are professionals not amateurs wannabe. With supporters like you i would rather get back to finish my RPG instead of a naval title. When we say something we mean it period. Regards the Atlantic Warfare team |
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#104 |
Ensign
![]() Join Date: Sep 2009
Location: Germany
Posts: 222
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Well oh well, for sure I'm NOT involved in a similar project. It's just a very tiny thing, something you'de do on a weekend I guess.
![]() Please forgive me my arrogance, I just have seen too many projects fail and believe me, I've failed dozends as well by myself. ![]() As I said I wish you luck! I dont' know you Hans. I know you do and know game design and modelling but you seem to have no clue about programming. Again, I wish you all the best! See my arrogance just as a corrective part, a realistic view. And you can mean what you say, I even believe that you think you can make it. That's phase I. Everyone thinks he can do it. ![]() |
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#105 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
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Do you see me getting in other project thread spreading negativity? We already have 2 programers in team and there are no amateurs and a third one will soon join in. If we release a statement regarding game features it is because we all have a discussion prior to see the feasibility. Again since you don't seem to read what i wrote we have a business release model type that you are not aware off! Your attitude is clearly unprofessional and unfriendly and we would appreciate if you keep your negativity for yourself. regards the Atlantic Warfare team Last edited by Hans Witteman; 09-29-13 at 10:38 PM. |
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