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Old 09-27-13, 02:09 PM   #91
04gabriel67
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Originally Posted by Hans Witteman View Post
Hi Sung,

Our logic is to first see if we get support because no one will be willing to work like a slave if the Sim community doesn't want such a Sim.

We all heard the story in the Sim community about how the Sim genre is dying but at the end it's up to the community if they want it or not.

Before the Atlantic Warfare i was involved full time on a new RPG and believe me it was a walk in the park to program compared to a Sim and the chance of success was much higher but i return to the naval Sim idea because i believe there is still enough people who want such a Sim.

Like i said before Atlantic Warfare will see the light of day if you the Sim fans want it if not the kickstarter will tell us.

Regards the Atlantic Warfare team
I am sorry I don't have enough time to involve more on this thread.
I am pretty sure the big players on computer games market will not invest soon in another naval sim. Just because it's a "niche" product, naval sim will never have compared sales as WOW for example. There will be NO other SH6 , or whatever. The big players have big production teams and bigger "side"teams. All of theses just rise the investments and not necessary rise the quality of the final release...believe me I know very well what I am saying...
What we know it's we could choose another way of approaching the creation of a sim. And not only a sim!
And because we all in the project started with the community in mind, we need the community to be on our side. All our efforts are done with this in mind.
As I say in a previous post, it's a daring endeavor.
We believe in what we could do. We believe in this project. If there will be not enough people to support us , well... we won't give up. Just try to find another way. Regarding the graphics, I stand for what I am capable to do. But it's not only the graphic, I know what Hans, John, and others from the team could do . And I am stand also for them.

I have the same oppinion as Hans:
"Atlantic Warfare will see the light of day if you the Sim fans want it if not the kickstarter will tell us."

Last edited by 04gabriel67; 09-27-13 at 04:14 PM.
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Old 09-27-13, 02:17 PM   #92
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I will help. good luck.
Thank you Zander ! We will try not to disappoint.
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Old 09-27-13, 02:27 PM   #93
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Originally Posted by Xaron View Post
No offense but... WHAT?

So in case the project fails you just had not enough supporters?

I don't want to throw a cat among the pigeons but this sounds more and more like a project team size of 100+ members with a development time of 4+ years.

Anyway I wish you success as there is a strong need for good naval games! Keep it up guys!
Hello Xaron.
Fails? The project? There will be NO project WITHOUT supporters. It's that simple.
And you will ask me smiling ... and with enough supporters, you will have success with this crazy idea?
Answer :
YES
100+ people for 4+years? If you have read previous posts, I mentioned SH5 being made in 9 moths by a bunch of people, not 100+
Times , technology, have changed. We could do it.
You are with us?
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Old 09-27-13, 02:47 PM   #94
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Hey guys, what do you tell me about development of a full controlable vessel like this;

http://es.wikipedia.org/wiki/HMS_Ark_Royal_(91)


Would be a challenge,and a stunning ship to command.


Regards.
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Old 09-27-13, 03:17 PM   #95
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Originally Posted by tonibamestre View Post
Hey guys, what do you tell me about development of a full controlable vessel like this;

http://es.wikipedia.org/wiki/HMS_Ark_Royal_(91)


Would be a challenge,and a stunning ship to command.


Regards.
Hello !
As graphics it's no problem. Going further it's about what "full controllable "mean, engine, resources, programming, game play to mention only few of the "ingredients". As I write few times, the Community will have the last word ! If they will find interesting such idea then we will search the best approach to fit it in the project.
Yes, I would like to model a carrier !
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Old 09-27-13, 05:08 PM   #96
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Originally Posted by hellfish6 View Post
Wow... Road to Moscow. The great ghost of wargaming past.

Still, nobody's come close to that ambition.

That would have been an awesome game, an AI opponent that learns and adapts to your battle plans, and even adopts some of yours to use against you. I followed the development of that game for a long time before it turned to dust.
 
Old 09-28-13, 08:23 AM   #97
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Well I think I just wish you all the best. Don't get me wrong, I'd love to see this project become a success, I just have seen too many projects dying...!

For now I just see that from a modeling point of view you already did a bunch of work. That's great. I'm more curious about the programmer's part. Don't underestimate the boredom of working for a long time on the same thing, especially as a coder. Working in huge (I really mean HUGE) projects with a lot of programmers involved I know what I'm talking about, too.

I don't know how many programmers you have and how fit they are. You want to prototype with Unity, that's fine! Actually I'd stick with Unity, using something like Ogre3d might give you more freedom but Ogre is just a rendering engine.

Anyway I will just wait and see and I'm looking forward to your goals and website!
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Old 09-28-13, 05:36 PM   #98
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I highly encourage you to keep the focus on naval warfare. Battle of Britain and Normandy have been done to death in sims. I haven't conned a destroyer in the Pacific since Destroyer Command.
Yea... I'd really have to second this. I'd much rather have the priorities for the Pacific and Normandy/BOB reversed. Would really rather not fight over those areas again; it is perhaps the primary reason I didn't buy IL-2: Cliffs of Dover, among others. Personally, I'd finish naval and air forces first (including Pacific, as there's a great amount of vessels and plenty of potential for massed fleet engagements combined with aerial operations), then would come the focus on Normandy and other ground related aspects.

Just my two cents.

Cheers!
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Old 09-29-13, 04:49 AM   #99
tonibamestre
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Default Initial game start

Hey guys, what do you tell me about implementing an initial start similar to Flight Simulator? I mean, capability to choose the departure port,even the pier, time of day,meteo conditions and platform. Could be interesting a first person view on a walkable stations SH5 style. Also to be able to prepare the ships at port,refueling,ammunition,food,......
Concerning weather conditions,manually set the desired meteo+sea state or a weather engine like Active Sky,connected online with worldwide stations providing actual conditions. A slaved surface wind to the sea state would be cool in order to give nice ocean looking and real waves.



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Old 09-29-13, 12:39 PM   #100
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Originally Posted by tonibamestre View Post
Hey guys, what do you tell me about implementing an initial start similar to Flight Simulator? I mean, capability to choose the departure port,even the pier, time of day,meteo conditions and platform. Could be interesting a first person view on a walkable stations SH5 style. Also to be able to prepare the ships at port,refueling,ammunition,food,......
Concerning weather conditions,manually set the desired meteo+sea state or a weather engine like Active Sky,connected online with worldwide stations providing actual conditions. A slaved surface wind to the sea state would be cool in order to give nice ocean looking and real waves.



Hi Toni,

When you will launch ATWAR you will be prompt with the country selection to start and available choice will be :

Axis

Allied

Then depending on your choice you will be prompt to choose what branch of the chosen force you want to be part of :

Kriegsmarine :U-boat or ships

Luftwaffe : Airplanes

Royal navy :battleships or escort

RAF coastal command : airplanes

Then after you pick where you want to go you will be sent either in a German harbor or Luftwaffe airfield or British harbor or RAF airfield.

This will be in first person camera and you will be able to go in barracks and various buildings to get briefing and choosing crew and equipment.

There will even be a cafe where the player will be able to interact with NPC to bring what missing from every Sim and by this i mean the human dimension of war.

Concerning weather it is a little too earlier to talk about it because we haven't yet discuss about how we will implement it but yes we will consider giving the player the choice to set the weather condition manually in missions.

The ocean model will use the best technology available but we will have to make sure lower spec system can run it.

Regards the Atlantic Warfare team
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Old 09-29-13, 01:08 PM   #101
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This is sounding better with each passing day
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Old 09-29-13, 01:56 PM   #102
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This is sounding better with each passing day
Actually it sounds more and more unrealistic each passing day...
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Old 09-29-13, 02:23 PM   #103
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Originally Posted by Xaron View Post
Actually it sounds more and more unrealistic each passing day...
Hi Xaron,

I don't know your motive but they surely ain't friendly! Please don't come here just to bitch about ATWAR.

Since you are involved in another similar project i guess we can see the reason for your arrogance here.

I repeat you have absolutely no clues about our release game model and we are professionals not amateurs wannabe.

With supporters like you i would rather get back to finish my RPG instead of a naval title.

When we say something we mean it period.

Regards the Atlantic Warfare team
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Old 09-29-13, 02:43 PM   #104
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Well oh well, for sure I'm NOT involved in a similar project. It's just a very tiny thing, something you'de do on a weekend I guess.

Please forgive me my arrogance, I just have seen too many projects fail and believe me, I've failed dozends as well by myself.

As I said I wish you luck! I dont' know you Hans. I know you do and know game design and modelling but you seem to have no clue about programming.

Again, I wish you all the best! See my arrogance just as a corrective part, a realistic view.

And you can mean what you say, I even believe that you think you can make it. That's phase I. Everyone thinks he can do it. We will talk later in phase II.
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Old 09-29-13, 02:57 PM   #105
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Originally Posted by Xaron View Post
Well oh well, for sure I'm NOT involved in a similar project. It's just a very tiny thing, something you'de do on a weekend I guess.

Please forgive me my arrogance, I just have seen too many projects fail and believe me, I've failed dozends as well by myself.

As I said I wish you luck! I dont' know you Hans. I know you do and know game design and modelling but you seem to have no clue about programming.

Again, I wish you all the best! See my arrogance just as a corrective part, a realistic view.

And you can mean what you say, I even believe that you think you can make it. That's phase I. Everyone thinks he can do it. We will talk later in phase II.
Spreading negativity in our thread is not something i found very clever!

Do you see me getting in other project thread spreading negativity?

We already have 2 programers in team and there are no amateurs and a third one will soon join in.

If we release a statement regarding game features it is because we all have a discussion prior to see the feasibility.

Again since you don't seem to read what i wrote we have a business release model type that you are not aware off!

Your attitude is clearly unprofessional and unfriendly and we would appreciate if you keep your negativity for yourself.

regards the Atlantic Warfare team
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Last edited by Hans Witteman; 09-29-13 at 10:38 PM.
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