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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Bilge Rat
![]() Join Date: Jun 2013
Posts: 1
Downloads: 3
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Hello ATWAR team,
That sounds very very interesting. I'm keeping eyes on this ![]() |
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#62 |
Developer
Join Date: Mar 2008
Posts: 335
Downloads: 6
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It sounds like a must buy game. Count on me
![]() Hans is it possible to play also midget Subs like Bieber, Seehund, Molch and X-Class Subs?
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SILENT DEPTH the submarine simulation for your mobile device www.silentdepth.com https://www.facebook.com/silentdepth/ Silent Depth Manual |
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#63 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
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The Bieber is already done and the others will also be included in missions since we don't see the interest having them in campaign. We truly want to include the midget subs and we will pay special attention to their handling including hazards like carbon monoxide. Just keep in mind that it will be pretty hard to come back alive from those missions specially at veteran setting so it might be a good idea to familiarize yourself with them on the rookies setting and after some good practice try it on veteran. Regards the Atlantic Warfare team |
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#64 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
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Thank for supporting us and once the website&forum will be online a media section will show many models included in Atlantic Warfare + more in depth info on the game mechanics and ships handling. Regards the Atlantic Warfare team |
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#65 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
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Online multiplayer games suffer a lot from both tech problems and hacking. I think a new idea would be single play with an online "chat" method like using the ship radio to send messages. (with attendant risks for breaking radio silence)
Only the results scored by players are kept record on the servers for the dynamic campaign management. Perhaps some player records for promotions or rewards too. The above avoids hackers who manipulate just about every online game and destroy the honest competition. Contact is still made,in game, between those who wish it via the 'radio' system. You can have ranks with orders from HQ that way. SH5 uses the Python scripting language and apparently that lends itself well to mod development by the community. Please don't make your game such that one has to be online to play it like Steam, Ubisoft, and Origin. Play online should be optional, with local results communicated to server then, having been recorded while offline.
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#66 |
Watch
![]() Join Date: Sep 2003
Posts: 25
Downloads: 0
Uploads: 0
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This sounds very interesting.
I would love to see what this looks like. I am also not a fan of online but think steam is still a good platform for ease of update and organisation of games. If your not on steamlike 99% of PC games then you really limit your exposure tbh. I take it this is a real time game? |
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#67 |
Willing Webfooted Beast
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Guys don't worry, Steam supports offline play
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#68 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
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For the moment we are just looking at the best multiplayer game mechanics and we know technology will give us some limitations. What we think would be very exciting is to be able to assemble with a group of friends and each of them choose a task force of their choice and go against another group of people and be able to voice chat the operations as they go along the attack strategy. A mechanic of intercepting enemy communications can be implement and people could use cypher code to hide their strategy from the enemy. Depending on the ship chosen player could have access to reconnaissance aircrafts to have early detection and plan their attack accordingly. Like i said all these possible multiplayer scenarios will have to be evaluate in regard of what possible with current technology. And have no worry about being force to be online, we will never put something like that to offend our players. The game itself will have no protection system except for the usual serial that any 9 years old can crack! Regards the Atlantic Warfare team |
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#69 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
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Late fall will show in game content and regarding steam i simply hate to give my hard earn money to giant corporations who kill the small guys! We have to reach a very small and specialize niche of people in the simulation genre so we don't need to grab the attention of World of warcraft players! Regards the Atlantic Warfare team |
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#70 |
Navy Seal
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Sounds very interesting!
![]() - Are you going to use SH5 graphical engine? (or can we expect at least same eye candy?) - Submarine/boats management a la SH5? (ability to mouve everywhere?) - Planes playable?? ![]() - Joystic required? (guess so..) Anyway, good luck with this awesome project!
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#71 |
Watch
![]() Join Date: Mar 2009
Location: Poland
Posts: 24
Downloads: 63
Uploads: 0
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Excellent work !
It would be great to see new Atlantic Warfare page, where all news are publicated. Also, i wait for Your project on Kickstarter. |
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#72 |
Stowaway
Posts: n/a
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I have been wanting to play convoy escort since I purchased SH3 so this looks very sweet. I hope it makes it to life and doesn't die like Road to Moscow did (lots of promise and work but then it turned into a beast and became too much).
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#73 | |
Seaman
![]() Join Date: Aug 2006
Posts: 37
Downloads: 23
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Still, nobody's come close to that ambition. |
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#74 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
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Hi Fifi, Don't get confused we are not Ubisoft here and the Sh series belong to Ubisoft, we only have 3 team members who have work on the Sh series and they shared the same vision with us about a new naval Sim. All U-boats will be available and most are completely done as we write this, even midget subs will be include in missions . All sub compartments will be freely accessible in first person view except the toilet! The flight physic will be handle as good as technology allow us to do it and all cockpits with instruments and pano view in cockpit will be there. Heinkel 111, Messerschmidt bf 109 already done with full instruments and crews and are currently in the final stage before we can fly them in game. A lot will be showcase on the upcoming Atlantic Warfare website. Joystick will not be required but we will support it of course. Thank for supporting us we will need every bit of support we can get to push this baby out to your desktop. Regards the Atlantic Warfare team |
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#75 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Thank for your support and we are currently building the website&forum as soon as we go live this thread will have the link. Regards the Atlantic Warfare team |
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