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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1021 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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Thanks Seeadler, I think this relates to the same bug reported to me about 2-3 months ago via another forum. I will test this scenario in my local build when I can, but I think it is fixed already for next release (whenever that is!?). Unfortunately I'm horribly tied up IRL right now. Haven't touched S3D since January, my goals for final release have been postponed, and postponed... and postponed... Anyway, you get it...
![]() But, at least there's a positive note to add that things are somewhat stabilizing so hopefully in some weeks... ![]()
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#1022 |
Medic
![]() Join Date: May 2006
Location: Near Lake Leman and Geneva, FRANCE
Posts: 162
Downloads: 150
Uploads: 0
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Hi Skwasjer,
First Many thanks for your incrédible soft S3D. ![]() I use your version 0.9.4 for SH3 ![]() On your website I have seen (on your screenshot page) that we can have an Damage model edit function. But I'am unable to found and use it. Perhaps, this function will include in your next release. Please, Can you confirm ? Many thanks for your reply, Best regards, Jean Ps Sorry for my bad english language. ![]() |
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#1023 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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Hi jean74,
Yes, the zone editor is not yet available but will be in next release. I posted the screenshots a while ago because initial plan was to release that version somewhere late januari, but due to some critical flaws/bugs I haven't done so yet. I hope soon... skwas
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#1024 |
Medic
![]() Join Date: May 2006
Location: Near Lake Leman and Geneva, FRANCE
Posts: 162
Downloads: 150
Uploads: 0
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Thank you very much
for your answer and for your great job. ![]() So I'm Waiting for your next release. Have a good day, Best regards, Jean |
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#1025 |
Silent Hunter
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Hey; I was wondering if any Windows XP users are having problems with S3ditor? Since the most recent automatic update released by Microsoft, it crashes at startup, stating that it has "encountered a problem". I've been trying to fix it for hours - no luck.
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#1026 | |
Pooped from posting
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#1027 |
Silent Hunter
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Never mind - problem solved.
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#1028 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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iabl:
http://www.subsim.com/radioroom/show...304#post857304 Problem is a corrupted config file. Can be fixed by simply removing it.
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#1029 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Today tried to edit *.sim file by S3D and has received extra code ... Type 10 with rubbish ...?
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#1030 |
Frogman
![]() Join Date: Jul 2007
Location: Nebraska...
Posts: 303
Downloads: 102
Uploads: 0
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Anybody have any suggestions on a good 3d modeling program. I really dont have 2k to spend on 3d's Max 9
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I'm a gas pumpen, tire and brake changin, fix anything, jet fuel drinken, USAF Crew Chief. |
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#1031 |
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
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try misfit model 3d.
http://www.misfitcode.com/misfitmodel3d/ Misfit is a great 3d modeling program, and it's free! if you're not afraid of using betas you really should try the 1.3.8 release.
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#1032 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#1033 |
Frogman
![]() Join Date: Jul 2007
Location: Nebraska...
Posts: 303
Downloads: 102
Uploads: 0
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Thanks a lot for the help gents, I REALLY wanna get into modding...creating playable ships and such but i just couldn't find and program to do that with.
BTW I did successfully create a giant hole in the Iowa... ![]() Everyone has to start somewhere...Ill start by making giant holes
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I'm a gas pumpen, tire and brake changin, fix anything, jet fuel drinken, USAF Crew Chief. |
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#1034 |
Seaman
![]() Join Date: Dec 2008
Posts: 33
Downloads: 26
Uploads: 0
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Hello, guys. When I export 3d models with S3D and try to import them into 3dmax I get message that I missing textures .tga so in 3d max I have no textures. Up to recently I used Pack3D with S3D so when I import 3d model in 3d max 2009 I manually add path to folder where I have previously exported model with Pack 3d so it uses textures from there. Problem is that Pack3d cannot open guns_radars.dat file. S3D can but I have no textures, or i do not know how to export textures from .dat file with S3d. Any help will be much apriciated.
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#1035 |
Seaman
![]() Join Date: Dec 2008
Posts: 33
Downloads: 26
Uploads: 0
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Anyone? Plz...
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