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02-25-09, 03:35 PM | #976 |
The Old Man
Join Date: Apr 2007
Location: Netherlands
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If you are interested you can track the latest changes on my site. I post them in my changelog every 2-3 weeks or so. Currently, I have some problems with S3D, and due to lack of time I have not been able to fix them yet. Therefor, no release yet...
The list of changes and improvements is big though, and should keep people busy for a long time. And it should, because it will be the last release @vickers03: Not sure. I will need some material to look at, so if you can, upload whatever files are associated with it (DAT/OBJ/UVW/MAX etc).
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
02-28-09, 08:36 AM | #977 |
Admiral
Join Date: Jan 2006
Location: Russia ®
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I read ... sometimes ...
I think, now i can see this "big ass" in S3D viewer ...
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Alex ® Moses said: "Don't create yourself an idol"... |
03-01-09, 03:59 PM | #978 | |
Ocean Warrior
Join Date: Jan 2008
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Quote:
They will be surely left alone in the mire that quags us all. How soon will we all be? No one can say, but I can say it, without fear of being worried. That time is now and is too soon. They cannot find us. For we are already here . Your 'big ass' will be seen by everyone, unless you are reversing, in which case it will be seen by no-one. For me, the Stella serves me well and for a very real reason guides my hands tonight in the typing of this. I am without single vision, perhaps, but I see twice as much as I could before. Remember not the bad times or the aroma - it is useless.
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03-01-09, 08:18 PM | #979 | |
The Old Man
Join Date: Apr 2007
Location: Netherlands
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Quote:
In that case, I admit I don't know, I'll have to check. There are some issues though related to this with the captainroom.dat so I may have to undo some of the tweaks related to near/far clipping or balance them out a bit further. If I have some more time I may make it an 'option' but I can't promise it, in reality I have had enough of 'the project'.
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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03-03-09, 05:42 AM | #980 |
Admiral
Join Date: Jan 2006
Location: Russia ®
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Yes ... skybox (sky-hemisphere) and clouds-hemisphere ...
I only have repeated your words (in quotas) ... p.s. N., cure your head ...
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Alex ® Moses said: "Don't create yourself an idol"... Last edited by Anvart; 10-04-09 at 02:05 PM. |
03-11-09, 05:57 AM | #981 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
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hard coded scales and crosshair
where do these scales in the periscope view come from ??
as the rest come from dds or tga files it must be the same for those two but I can't seem to find them Luke FF said : hardcoded but, Skwasjer can you help ? The IJN scope had no crosshair and no scale at the side and top... I need those gone keltos |
03-11-09, 09:03 AM | #982 |
Sea Lord
Join Date: May 2006
Location: U-73
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Hi keltos01,
afaik for SH3 it comes from Bearing.tga in ...\data\Menu\Gui\ Cheers, SquareSteelBar |
03-11-09, 10:06 AM | #983 | |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
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Quote:
it might just be in the data\menu\menu_1024_768 file ? something like : [G26 I23] Name=Bkgr Type=1030;Static bmp ItemID=0x26110001 ParentID=0x26110000 Pos=3,-7,85,37 Zone= 745 301 85 37 1 1 0x26110000 0.0333333 -0.14 0x26110001 0 0 0 0 Materials=1 Display=2;Linear Mat 0=data/menu/gui/Periscope.tga Crop 0=0.773438,0.808594,0.0830078,0.0361328 MatFlags=0x9 TexFmt=0x0 where it would tell it where to cut and install those scales ? keltos |
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03-11-09, 02:09 PM | #984 |
Sea Lord
Join Date: May 2006
Location: U-73
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03-12-09, 07:01 AM | #985 | |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
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Quote:
but no matter what people say, even if it is hardcoded, the stuff you see in the periscope view is a graphic just have to find it... keltos |
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03-12-09, 06:17 PM | #986 |
The Old Man
Join Date: Apr 2007
Location: Netherlands
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I don't know if it's hardcoded or not. But if it is, it does not 'require a graphic'. Just some 'draw line' calls... If the scale changes depending on fov, unit system, and/or zoom, changes are it is hardcoded...
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
03-13-09, 01:26 AM | #987 |
Stowaway
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looks like your seeing both german and japanese periscope optics at the same time. The ones you have lined out in red are the german markings in their periscope...
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03-19-09, 09:49 AM | #988 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
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about the scope: help me find out if we can remove those lines, now another problem :
when I export from S3D 0.94 the periscope head model and import it in 3DS, it lies horizontal in 3DS whereas in S3D it appeared vertical as it should. WHY ? I also have trouble changing the scope's 3D, S3D crashes... Skwasjer HELP ! keltos |
03-20-09, 12:04 PM | #989 |
Commander
Join Date: Mar 2006
Location: on a rock surrounded by water, that people call it UK
Posts: 473
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Hi,
I'm having some trouble making water reflections to work properly. Well it work s and reflect the sub's hull on the water. However it also creates a full hulls shade on the other side of the sub until it disapears into the horizont. Have someone came accross this? I had compared the objects against other models that also have water relection and even using identical settings it continues to show that shade while other sub/ship doesn't. Thanks |
03-20-09, 12:06 PM | #990 |
Commander
Join Date: Mar 2006
Location: on a rock surrounded by water, that people call it UK
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@Keltos
How you add the 3D object under a node? Because every time I try to add the object under a node my S3D creates the 3D object on the root. |
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