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08-09-08, 10:27 AM | #946 | |
CINC Pacific Fleet
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Quote:
Thanks.
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08-09-08, 10:40 AM | #947 | |
Sea Lord
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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Quote:
The matter is another program like Crush Depth Mod, wich allows to easy change crush depth, range on surface, range submerged, draft, do not works any more. The most rare problem is, those files wich cant be managed any more by TimeTraveller's Programs, assumed tweaked by your Program, because they can be managed by S 3Ditor successful, somo times, in some rare cases, do not pick up the personalized textures into the "tex" folder, enforcing a repack of the new texture into the .dat file... here Sh 3 Unpacker is usseless too, enforcing the use of Silent 3Ditor. The matter is... some textures for some of the files, into "tex" folder become usseless Happened to me in this days with some sub camos from a mega mod. Any idea about it ? Thanks in advance ! |
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08-09-08, 02:21 PM | #948 | |||
The Old Man
Join Date: Apr 2007
Location: Netherlands
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As far as texture problems, I am not aware of any problem that S3D introduces regarding this, other then errors on the modders part. If you suspect something is wrong, you can file in a bugreport (in the S3D thread) with sample material for me to check. I'll be happy to check it out... Please use the S3D thread for further queries. This is about DD's fine Open Hatch mod
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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08-10-08, 06:53 AM | #949 |
Sea Lord
Join Date: May 2006
Location: U-73
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That's the price of progress when some tools get obsolete...
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08-10-08, 07:22 AM | #950 | |
CINC Pacific Fleet
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Quote:
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Sub captains go down with their ship! |
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08-10-08, 07:36 AM | #951 | |
Sea Lord
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08-19-08, 01:27 AM | #952 |
Grey Wolf
Join Date: Jul 2006
Location: Germany
Posts: 902
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Moin Redwine,
thanks for your report. You are the first to report the interior objects disappearing. The yellow ring and some other issues have been brought to my attention by Cheapskate already. I´ve made a fix for them, that was tested by Cheapskate successfully. Maybe this will fix your problem too. Grab it here: http://files.filefront.com/DD+OH+V21.../fileinfo.html (only needed for WAC users) FYI, the yellow ring appears only, if my wooden speed boat is installed. As it is part of WAC, you´ll see the ring, because the bulkhead (incorporated to block the lights and prevent them from shining through the walls) calls a texture using the same id than the speed boat´s position lights. This issue is definitely fixed. The included *.sim files fix some equipment node related problems and may possibly get you rid of that strange bug too. Regards, DD
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08-19-08, 06:23 AM | #953 | |
Sea Lord
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Quote:
I will try that fix as soon i was able to download, fileFront seems to be busy. About this strange issue, i found it on a type VIIC, but if not remember bad, i seen it on a type IX too, i was on job over the tyep IX files, changing them for others, and editing them manually, because seems to be a conflict between editing programs, seems to woirks fine now... i cant repeat almost up to today the problem on a type IX. The issue over type VII, goes out using the WAC files... wich contains the hatch opened, but not the yellow interior lights and the dark ambient illumination. I was reading to edit them manually, but now, i will try your fix first. Many thanks for job ! Last edited by Redwine; 08-19-08 at 07:10 AM. |
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08-19-08, 07:13 AM | #954 |
Sea Lord
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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Well two quick single missions played... the same where i found the issue... Gibraltar stock mission with type VIIC 1941 asigned by stock mission by default.
Fix for WAC 3.0 users seems to works fine... ! I will report any new... Thousand of thanks ! Last edited by Redwine; 08-19-08 at 05:07 PM. |
08-20-08, 07:12 AM | #955 |
XO
Join Date: Apr 2005
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Hi Redwine
I am glad to hear everything seems to be working properly for you! As DD said, I did some testing on OH_V2 with WAC 3.0. The patches worked perfectly with most subs but there were seven variants that I could not get to load. However, I'm confident that DD's patches were not at fault here. These files would not run with only WAC3.0 loaded! As these difficulties are concerned with WAC3.0 only and in case you may be interested, I'll post a more detailed report over on the WAC3.0 sticky thread. Rgds CSkate |
08-20-08, 10:47 AM | #956 | |
Sea Lord
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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Quote:
There are two ways to fix it on WAC 3.0 .... almost is how it worked fine for me... The use of the fix, wich includes V2 files with the new 3D interior for type VII, the yellow lights and dark ambient/enviroment... no yeloow ring. Or... the use of the V1 files, wich DO NOT includes the new 3D interior for type VII, the yellow lights and dark ambient/enviroment... and having the yellow ring. Many thanks for help... |
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08-21-08, 01:04 AM | #957 |
XO
Join Date: Jun 2006
Location: North Carolina
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Hello DivingDuck,
I'm not using WAC but GWX 2.1 with the open hatch JSGME'd in. But I did add your docked speed boat to my data sea & roster folders then scripted some docked speed boats into my harbor traffic. Currently in the IIA w/ no probs but I'm assuming since I added the speed boat I'll have the same issues as the Wac users when I progress to the VII? Will the patch you posted above work with GWX or is it WAC exclusive? PS: Short off topic----been gone awhile---did you ever finish your floating Marina project (interlocking wooden piers for the harbours)? I might have overlooked it on your site or has it become a wash? Regards, Snafu
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08-21-08, 03:13 AM | #958 |
Grey Wolf
Join Date: Jul 2006
Location: Germany
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Moin,
@Redwine: glad it worked. @Chepskate: thanks again for your help. @U-snafu: the patch will work with all other installations too. Regarding the floating marina, it was suspended again and again. The work for GWX was pretty time consuming. I can´t tell about it´s future. I´ve not made any plans so far. Regards, DD
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08-21-08, 08:02 PM | #959 |
XO
Join Date: Jun 2006
Location: North Carolina
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Thanks DD,
With the patch I can keep the speed boat in now. Ref the marinas --hopefully you will pick it up again someday--would love to populate the outer banks near the Graveyard of the atlantic with historic fishing villages---but understand the efoort that GWX has taken plus the upcoming SH4 GWX. Regards, Snafu
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.."Some men are born mediocre, some men acheive mediocrity, and some men have mediocrity thrust upon them"... |
08-23-08, 09:31 PM | #960 |
Sea Lord
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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Hi DivingDuck !!
Please... clear your PM inbox... it is full. |
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