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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#916 |
Mate
![]() Join Date: Mar 2010
Location: Paris 12è
Posts: 55
Downloads: 12
Uploads: 0
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I like to have my screen as empty as possible but finally decided to install the mod, due to the incontrovertible features it now exposes. No dials oc.
The corner bars are keeping discreet, but the officer bar is a pain in my eye when I don't plan to use it. Would there be, or is there yet, a way to hide it when not needed ? |
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#917 | |
The Old Man
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#918 |
Mate
![]() Join Date: Jul 2007
Posts: 58
Downloads: 24
Uploads: 0
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I've been playing for 6 hours now using the latest version and i love it...thnx for all the effort you've put in...you rock!!!
I was wondering; would it be possible to re-maximize the message box when running on a certain time compression value. I like the fact that I can remove the message box when playing at tc x 1 but I often run on tc x 512 to speed things up and I often forget to maximize the message box. So I keep missing important radio messages. Maybe have the message box maximize when reaching tc x 256/512. Just like the clock pops up when reaching tc x 2036... Hope it's possible... |
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#919 |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
Downloads: 79
Uploads: 0
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I wonder if invisible hotspots could be used? Then the ui elements like the orders bar could be invisible in their normal state and appear when the user moves his mouse into the area of the hotspot.
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"The action is simulated...the excitement is real!" Microprose Simulation Software. |
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#920 |
Black Magic
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#921 | |
Black Magic
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#922 |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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Chit... I don't even get a chance to try out one version before finding out that you've already posted a new one.... I'm going to alternate between new versions now....
![]() OK, I'm setting up 1.8 version now to my likings and do intend giving it a try.... don't post anything new until I've done so... ![]() |
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#923 |
Stowaway
Posts: n/a
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#924 | |
Black Magic
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Last edited by TheDarkWraith; 04-24-10 at 10:07 AM. |
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#925 | |
Mate
![]() Join Date: Jul 2007
Posts: 58
Downloads: 24
Uploads: 0
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#926 | ||
Black Magic
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let's define the logic for this: at x TC setting if messagebox is not visible: make visible expand now what should the x be? |
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#927 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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These screenshots are from MaGui 3.1 for SH3.
The two drag able tools marked on this image would be really helpful: ![]() Basically the slideout tools from these would be helpful as well. There are other versions of these as well. Hitman has some nice ones in his SH3 mod, and I've seen examples with English instructions on them before, but can't find them now heh Here's the AoB wheel: ![]() I totally forget what this one is for, but it's helpful too! ![]() Here's a current comparison of the available bearing tools: ![]() Gisement is the highest rez and easiest to see, but only 1000m (which due to the limit of 2x zoom isn't bad). Guf's is too small really to use and without enough detail. The GWX one is nice, but can't be seen in it's entirety and is really fuzzy/light and hard to read. Not really needed, just thought it would round out the ultimate UI mod. ![]() Also, if you figure out how to get map contact time stamps and a single-button-from-bridge crash drive solution, people will have your babies! ![]() |
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#928 | |
Black Magic
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#929 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Great, now we just need to tie it into using this and all will be perfect!
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#930 | |
Mate
![]() Join Date: Jul 2007
Posts: 58
Downloads: 24
Uploads: 0
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So 512 to start with I guess and we'll see from there ![]() |
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Tags |
dbrn, favorite, new ui |
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