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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Hellas
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The MaGui mod (Manos Gui mod) - Final version
----------------------------------------------------------- UPDATED: 20/11/2010 ![]() MaGui F ---------- This is the final version of MaGui.After about two years working on the Olc's gui (Olc gui 127 was the base) i ,gladly, presenting you now the final version of MaGui. Many FAQ questions ,such as how the RAOBF wheels work (for example,look at post 413) ,are allready answered in this thread. note1: ''MaGui F'' is NOT a patch for any previous versions.remove the previous version and install the last one.DON'T mix things with previous versions ! note2: it is included (in .rar) the ''FM_NI_Fix_for_MaGui F'' that is making ''MaGui F'' compatible with the Flakmonkey & DD's interior mod([REL] Fm_NewInteriors v1.0...).read its readme carefully for the proper installation. and the ''CT_FM_NI_Fix_for_MaGui F'' that is making ''MaGui F'' compatible with the Lucagaeta's Open Conning Tower mod([REL]Full open the Conning Tower Hatch 0.9.3).read its readme carefully for the proper installation. note3: Also, included , three sets of filters (green-yellow-red) for the scopes and binoculars (jsgme ready) and some other stuff to explore... note4: For the gwx3 players only : Always use the ''TMT v2'' mod with MaGui. For the NYGM players only : Always use the ''TMT -NYGM version'' mod with MaGui . note5: At the start options of game ,you must have the ''Manual Targeting System'' CHECKED and the ''No Weapon Officer Assistance'' UNCHECKED. -------------------------------------------------------------------------------------- The MaGui mod was a non stop effort to make a gui which will not 'compromise' anything. the ''so...so'' solutions has no place in MaGui.everything in MaGui has been done with extreme attention to detail and to the higher,as possible, level of accuracy to everything.every dial ,every tool and the optics (you just experience the real view of objects looking through MaGui's optics) are made and checked with care and passion. MaGui's top priority is the manual targeting so this mod is not recommended to players that are not familiar with manual targeting.However,you can find at optionals files a mini mod that enables the weapon's officer ability to give you the torpedo solution data for the target. i wish to all of you huppy hours with sh3+MaGui and i want to specially give thanks (and congratulations) to: Skwasjer for his amazing (the best tool ever made) S3d tool and to JScones for his amazing ''JSGME'' tool. *Without these two tools a lot of mods (not only MaGui) will never have been built ! and to Onelifecrisis for his OLC GUI 127.MaGui mod is builted on OLC's amazing gui and to Karamazovnew-Carotio for the code about the working tdc button (One of the best additions in game!) CREDITS ------------ Most of all , i want to thank Onelifecrisis who gave us the best gui ever made for sh3 Mikhayl for his excellent ideas in ACM Gui (took it one step forward) Geosub1978 for the real data at periscopes and for his great participation at making the shooting bearing's tables Karamazovnew (code for the working TDC button) Joegrundman (dragable chrono,u-jagd tools) HenriII (worked the files for adjusting the german languange for MaGui) Hitman (attack disc graphics,plotter tool and for infos-tips that he,gladly, gave me) Latemail (speed,depth,compass dials) Malloy (ruler) Fader Berg (diabetes,protractor and nomograph tools) Storm (fining the look of aob rings) Verte (navmap paper layer) Pisces (3-bearing aob finder tool) Ducimus-Captain America-Conus00 (i used their images as bases for creating the map tool's buttons) Phoenix1957 (used images as base on some shortcuts icons) NGT,Magic1111 (testers) --------I hope that i haven't forgot anyone.if you feel that you are not credited ,please pm me---------- Can be found at my mediafire page and at Subsim's download section 20/November/2010 Makman94 PICS: Nav map : ![]() Nav map tools : ![]() Huge compass at nav map : ![]() Front side of attack disc : ![]() Back side of attack disc : ![]() Attack map and TDC : ![]() Attack Scope : ![]() Attack Scope with torpedo settings panel showing : ![]() Attack Scope with AOB rings showing : ![]() Obs Scope with torpedo settings panel and TDC showing : ![]() Obs Scope (night view) : ![]() Shooting bearing Tables : ![]() UZO : ![]() Binoculars : ![]() Deck gun : ![]()
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods Last edited by makman94; 03-13-15 at 08:30 PM. |
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#2 |
Sparky
![]() Join Date: Sep 2006
Posts: 155
Downloads: 61
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Wonderful! Still better.
Not sure about the rusty look for me, but the dials' used look, pointer and other features are really good. This GUI is the top for me. Thanks! If only you could do a Luca's "Conning Tower Open Hatch" fix... I guess it is better to wait to a FM_NI compatible/final version of Luca's mod before make a fix for this. But I can't wait! |
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#3 |
Sparky
![]() Join Date: Oct 2009
Posts: 151
Downloads: 240
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Everything is great except that the Salvo Selector Mod doesn't seem to work. Loaded per instructions and did a few other type tweaks to no avail. I haven't tried the type II one yet. Tried loading in various different orders with the other mods (FM, Stealth, MEP, etc...). Not sure. Made sure that the directories were correct. Tried the type XXI, IX and VII. No go....
But I do like the new look. The other fixes and mods are working great. Love the giant compass...!! ![]() |
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#4 |
Helmsman
![]() Join Date: Apr 2005
Location: California
Posts: 110
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Love it! thanks Makman94
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#5 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
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As always a very good mod!
Thanks mate! ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#6 | |
Weps
![]() Join Date: Jan 2010
Location: Asheville, NC, USA
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Downloads: 107
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Makman... looking good! ![]()
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#7 |
Helmsman
![]() Join Date: Apr 2005
Location: California
Posts: 110
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Makman94
A question for you. Do you know if MaGui 3 will work with Anvarts new mod. GWX_DFa-Flags&Pens_2010, plus Patch_compat_2_DD_OH_V3.09 and if so what install order would you recommend? http://www.subsim.com/radioroom/showthread.php?t=165617 ... I'm currently trying it out & it seems to work fine except I cant get the pennants to raise (yes I'm tryng it while only in port). Below is the order I installed DD_OH_3.09 GWX_DFa-Flag&Pens_2010 Anvart FM30_UpDown_final MaGui 3 Patch_compat_2_DD_OH_V3.09 FM_NI_Fix_for_Magui 3 DD_OH_V.309_Fix_for_Anvart_FM30_UpDown Last edited by Buck_O; 03-28-10 at 01:11 PM. |
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#8 | |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#9 |
Helmsman
![]() Join Date: Apr 2005
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"optional-stopwatch with speed lines"
Thankyou very very much. This is truly awsome! Regards Vermin |
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#10 |
A-ganger
![]() Join Date: Mar 2009
Location: Walla Walla, WA
Posts: 72
Downloads: 579
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Top notch stuff mate, had a feeling a v3 would be out. Reworking my zoom and aob disc mod to inlude the observation periscope aob disc instead of olc's attack scope aob disc.
Last edited by el cheguevara; 03-28-10 at 11:59 PM. |
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#11 |
Sparky
![]() Join Date: Oct 2009
Posts: 151
Downloads: 240
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OK...Got it fixed. Folder SNAFU....
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#12 |
Silent Hunter
![]() Join Date: Dec 2004
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Makman94:
What things did you change in the language files? I understand from the readme/install you only worked with the english language files? German (and French) won't work correctly? What could happen if I have the german language files selected in the options? If it is not too much work I'll see if I can make the corrections (for German only, sorry, my French skills are like 'Allo Allo' ).
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My site downloads: https://ricojansen.nl/downloads |
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#13 |
Engineer
![]() Join Date: Jul 2006
Location: By the Nordsee
Posts: 200
Downloads: 374
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This was a widescreen version! but nevermind! Awesome Job Mate!
Rick. |
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#14 |
Grey Wolf
![]() Join Date: Nov 2009
Location: Weimar
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thx for this great GUI, makman!
![]() will load as soon as in port again. hope, you don't mind that I posted one pic in the SH5-board.
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#15 | ||||
Hellas
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thank you all guys !
i am really glad that you like it ![]() Quote:
about Luca's mod...the truth is that i am not following the development of all these mods . give me a link to its final version and i will look at it Quote:
go to files of ''FM_NI_Fix_for_Magui 3'' and open the commands_en. find there the [Cmd418] and [Cmd429] and add the red lines like this: [Cmd418] Name=DGuns_Update_target Ctxt=1 Key0=0x22,Cc,"Ctl+PgDn" Key1=0x22,C,"PgDn" Key2=0x21,C,"PgUp" [Cmd429] Name=AAGuns_Update_target Ctxt=1 Key0=0x21,Cc,"Ctl+PgUp" your installation order is: 1.GWX_DFa-Flag&Pens_2010 2.FM30_UpDown_final 3.DD_OH_V3.09_20091209162038 4.FM_NewInterior_V1.0 5.FM_NI_Fix_for_Anvart_FM30_UpDown 6.MaGui 3 7.FM_NI_Fix_for_MaGui 3 (with the edited by you commands_en) i didn't test it ,just looked at the files so tell me if it worked Quote:
![]() if you play with german language ,the game simply use the german files (of gwx,nygm,wac,lsh3) and you will 'miss' some commands and some text phrases or panel's logos the commands_de is not a problem although i am not sure about this. at some tests i made ,i had simply rename the commads_en to commands_de and all worked fine so i don't know why the game uses different files for the commands.can anyone confirm that it is ok to just rename the commads_en to commands_de ? about the de_menu and de_help is not a problem for me to send you the changes i made at the english files(are not many) and see if you can adjust the german files.do you want me to send you the changes after all ? Quote:
![]() maybe...at the future ....
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods Last edited by makman94; 03-28-10 at 08:40 PM. |
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