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#76 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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To me sounds more logical having the reefs anchored to the seabottom for at least for two reasons: 1 - If the rocks are on land, their base will always be on the seabottom, no matter what sea depth is, thus avoiding the risk of having "floating rocks" 2 - depending on sea depth, a bigger or smaller portion will emerge from water, thus providing more variety in game. What do you think? |
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#77 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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Do you want them visible instead? ![]() |
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#78 |
Navy Seal
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One last comment for now (sorry for spamming your thread Kendras
![]() ![]() Another suspect is the "in-memory DX2/3 texture compression" flag that I checked both for the main and for the AO textures, but let's try with the SpecularMask controller first... ![]() |
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#79 |
Weps
![]() Join Date: Sep 2002
Location: SW France
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Hi Gap,
I assume there was a clash between ID's in your file and something in my set-up. Therefore I remapped IDs and all worked. The 2nd CTD was my being dumb - hadn't noticed that Kendras had included a Locations.cfg in his mod. Think his called up something not available in my setup. I found that by changing the Node-Reef1 Node Positioning Translation Y value I could lower and raise the reef in the water, actually submerging it altogether, or having it float in the air. Here is the your modified .dat file:- https://www.mediafire.com/?6h7401kv6ca55op MLF PS: - didn't see your last post re the ambient occlusion texture. Will give it a go, but maybe tomorrow.
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#80 | |||
Navy Seal
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#81 |
Stowaway
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So, I placed your reef model and texture in my first mod. The file is placed in data/Terrain/Location, and placement written in data/Terrain/Locations.cfg. I have reworked your 3D model : 150% on Y axis, and 0 height at sea level. In Locations.cfg, if I set "On land=true", then the reef is not visible at all in game. So, I let on "false".
In GAME: Here at depth = -17 m (checked in Mission editor). Note that the texture is not applied, the land is grey, but with a stone aspect. Now, at depth = -28 m, and specular mask deleted. The same texture is applied above and underwater. Other thing : the sea surface is the same on the reef: Crash test OK: |
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#82 |
Weps
![]() Join Date: Sep 2002
Location: SW France
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Hi Kendras
Did you use the file I gave link for, or Gap's original file? I did as Gap asked, moved specular mask down under the "Reef1AO.tga" texture map - no change noticed. I then deleted the specular mask controller - again no difference noticed. I then created a Reef1AO Ambiant Occlusion controller - still no difference. Possibly there has been a change, and in my ignorance I've missed it ![]() Can you explain what you did in more detail from your statement "I have reworked your 3D model : 150% on Y axis, and 0 height at sea level. In Locations.cfg, if I set "On land=true", then the reef is not visible at all in game. So, I let on "false".". What do you mean by 150% on the Y axis? ![]()
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Je pense donc je fuis! Last edited by MLF; 02-03-17 at 10:53 AM. |
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#83 | |
Stowaway
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#84 |
Sea Lord
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#85 |
Stowaway
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#86 |
Stowaway
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#87 |
Stowaway
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#88 |
Weps
![]() Join Date: Sep 2002
Location: SW France
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Weird that using the file Gap uploaded, your sub crashed into Gap's reef, yet mine and SquareSteelBar's sailed right through
![]() My test setup is patched to 1.4b, with GWX and only 2 mods - Wise's type VIIC and the 4Gb patch.
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#89 | |
Stowaway
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![]() http://www.mediafire.com/file/e5cebi...ef_located.zip And don't forget : [Location ###] ; test new lighthouse Long=-4.755715 Lat=48.043404 Heading=0 OnLand=false ShowOnMap=true FileName=islets_reefs_shoals LocationName=La Vieille |
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#90 |
Weps
![]() Join Date: Sep 2002
Location: SW France
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OK - looking at your .dat file I see you have possibly also solved the AO problem by putting the AO controller under the main material. This worked for me (see screenshots)
I have put your .dat file in the locations folder replacing Gaps initial one. I then ran up your mission and observed a lighthouse floating in mid-air with no reef in sight????????????? Perhaps I'm tired.
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Je pense donc je fuis! Last edited by MLF; 02-03-17 at 02:46 PM. |
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