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#1 |
Stowaway
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About the rock, I would prefer a flat base from which some reliefs are emerging. Something like that, but smaller of course :
![]() Good tutorial here : https://www.darkcreations.org/hoddmi...hout-photoshop |
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#2 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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Do you want them visible instead? ![]() |
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#3 |
Navy Seal
![]() Join Date: Jan 2011
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One last comment for now (sorry for spamming your thread Kendras
![]() ![]() Another suspect is the "in-memory DX2/3 texture compression" flag that I checked both for the main and for the AO textures, but let's try with the SpecularMask controller first... ![]() |
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#4 |
Weps
![]() Join Date: Sep 2002
Location: SW France
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Hi Gap,
I assume there was a clash between ID's in your file and something in my set-up. Therefore I remapped IDs and all worked. The 2nd CTD was my being dumb - hadn't noticed that Kendras had included a Locations.cfg in his mod. Think his called up something not available in my setup. I found that by changing the Node-Reef1 Node Positioning Translation Y value I could lower and raise the reef in the water, actually submerging it altogether, or having it float in the air. Here is the your modified .dat file:- https://www.mediafire.com/?6h7401kv6ca55op MLF PS: - didn't see your last post re the ambient occlusion texture. Will give it a go, but maybe tomorrow.
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Je pense donc je fuis! |
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#5 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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#6 |
Stowaway
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So, I placed your reef model and texture in my first mod. The file is placed in data/Terrain/Location, and placement written in data/Terrain/Locations.cfg. I have reworked your 3D model : 150% on Y axis, and 0 height at sea level. In Locations.cfg, if I set "On land=true", then the reef is not visible at all in game. So, I let on "false".
In GAME: Here at depth = -17 m (checked in Mission editor). Note that the texture is not applied, the land is grey, but with a stone aspect. Now, at depth = -28 m, and specular mask deleted. The same texture is applied above and underwater. Other thing : the sea surface is the same on the reef: Crash test OK: |
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#7 |
Weps
![]() Join Date: Sep 2002
Location: SW France
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Hi Kendras
Did you use the file I gave link for, or Gap's original file? I did as Gap asked, moved specular mask down under the "Reef1AO.tga" texture map - no change noticed. I then deleted the specular mask controller - again no difference noticed. I then created a Reef1AO Ambiant Occlusion controller - still no difference. Possibly there has been a change, and in my ignorance I've missed it ![]() Can you explain what you did in more detail from your statement "I have reworked your 3D model : 150% on Y axis, and 0 height at sea level. In Locations.cfg, if I set "On land=true", then the reef is not visible at all in game. So, I let on "false".". What do you mean by 150% on the Y axis? ![]()
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Je pense donc je fuis! Last edited by MLF; 02-03-17 at 10:53 AM. |
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#8 | |
Stowaway
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#9 |
Sea Lord
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#10 |
Stowaway
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#11 |
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