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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 | |
Ocean Warrior
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Wow
![]() It's amazing, Gabriele ![]() Quote:
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#77 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Have you tested it? I need for feed-back in order to get this test into a full mod ![]() Quote:
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#78 | |
Ocean Warrior
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Only TDW able to answer.. as you can see he didn't yet..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#79 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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- mimicing the types of smoke screens used during WWII, and getting them to "work" as expected as for their duration, color, density, motion in the space, wind interaction,etc. According to wikipedia, there were at least two methods for generating smoke barriers: burning oil (black smoke), and exploiting chemical reacions (white smoke). - adding them to the ships which are likely to have used smoke screen in RL (stock, OH's, and mtns ones). - making ships to use smoke screens as realistically as possible. The good thing about my method, is that its core files are custom-made, so they won't conflict with any other mod. Besides them, ship's GR2/dat files and their eqp files will be changed, but only an handful of other mods affect them. yes, probably an AI issue ![]() |
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#80 | |
Ocean Warrior
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#81 |
Navy Seal
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Its looking very good guys....well done
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#82 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Still much to do, but it looks promising ![]() |
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#83 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
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Hay sober,
Nice surprise! Does it work with a Real Environment ? Is it possible to direct a smoke a bit upwards... on a dead calm surface without wind... smoke should not go sharply aside. ![]()
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![]() Last edited by Adriatico; 10-23-13 at 12:06 PM. |
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#84 |
Watch
![]() Join Date: Apr 2006
Location: France
Posts: 29
Downloads: 216
Uploads: 0
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thank you very much
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#85 |
Swabbie
![]() Join Date: Mar 2011
Posts: 13
Downloads: 25
Uploads: 0
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WOW this mod looks amazing. Great job!
As someone else in this thread has also asked, I wonder if the smoke screen affects the AI sight at all? Knowing me, I'd be stupid and not pay attention to the wind direction, shooting the lead ship in a convoy and block my view of the entire battlefield. I suck enough at this game already; I don't need yet another disadvantage ![]() |
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#86 |
Ace of the deep .
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Someone should try it with the detection circles
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#87 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Cool
![]() IIRC the particle generator you are using as smoke screen, got a fog controller attached ![]() |
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#88 |
Ace of the deep .
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#89 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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I thought you meant that when you talked about dtection circles...
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#90 |
Ace of the deep .
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It just says Class .
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