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Old 12-03-13, 07:27 PM   #1
THE_MASK
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Quote:
Originally Posted by gap View Post
Cool

IIRC the particle generator you are using as smoke screen, got a fog controller attached
I am not saying that smoke affects AI visualy . I really don't know . There are a thousand million parameters for that smoke .
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Old 12-03-13, 07:54 PM   #2
gap
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Quote:
Originally Posted by sober View Post
I am not saying that smoke affects AI visualy .
I thought you meant that when you talked about dtection circles...

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Originally Posted by sober View Post
I really don't know . There are a thousand million parameters for that smoke .
Ignore the particle generator parameters, which are just visual effects, and look at the the fog render controller, under the same node as the particle generator. This should affect AI detection
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Old 12-03-13, 08:28 PM   #3
THE_MASK
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Quote:
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I thought you meant that when you talked about dtection circles...



Ignore the particle generator parameters, which are just visual effects, and look at the the fog render controller, under the same node as the particle generator. This should affect AI detection
It just says Class .
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Old 06-04-24, 06:05 AM   #4
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Does anyone know which settings in the file need to be changed so that the smoke particles from torpedoed ships don't just creep across the water surface, but also rise up into the air in abundance?
I have already compared the original file from UBI with that of sober several times but could not find anything clear, apart from the deletion of individual areas.
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