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Old 05-27-13, 08:57 AM   #22
gap
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Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
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Quote:
Originally Posted by volodya61 View Post
Not yet.. though I can do it right now.. you mean full modded game?
I mean:

- mimicing the types of smoke screens used during WWII, and getting them to "work" as expected as for their duration, color, density, motion in the space, wind interaction,etc. According to wikipedia, there were at least two methods for generating smoke barriers: burning oil (black smoke), and exploiting chemical reacions (white smoke).

- adding them to the ships which are likely to have used smoke screen in RL (stock, OH's, and mtns ones).

- making ships to use smoke screens as realistically as possible.

The good thing about my method, is that its core files are custom-made, so they won't conflict with any other mod. Besides them, ship's GR2/dat files and their eqp files will be changed, but only an handful of other mods affect them.

Quote:
Originally Posted by volodya61 View Post
Only TDW able to answer.. as you can see he didn't yet..
yes, probably an AI issue
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