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Old 02-18-13, 10:36 AM   #46
GT182
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Gap, for DDs and DEs smoke came from the engine funnel I believe. Tho I understand thEY could have had smoke cans/generators too. PT boats had smoke cans/generators as their exhaust came out the back of the boat's muffled exhaust. No funnel like bigger ships had.

Sober and Volodya, I just ran the Dynamic Environment version and it works great. One thing extra that's a bonus I can see..... The flags no longer freeze up, they're still waving even when a ship heads for Davy Jone's locker. You guys did really good on this one.
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Old 02-18-13, 10:47 AM   #47
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..One thing extra that's a bonus I can see..... The flags no longer freeze up, they're still waving even when a ship heads for Davy Jone's locker. You guys did really good on this one.
I didn't do it.. but..

Good news Gary!
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Old 02-18-13, 10:54 AM   #48
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Originally Posted by volodya61 View Post
No, Vlad..
My presented/edited version is only compatible with DynEnv..
I also made ​​a version compatible with DynEnv+Old Style Explosions and I can send it to you if you need..

Although, there is an easier way - http://www.mediafire.com/download.php?cdzv1mj1ug65ugc
Hi Volodya, is Old Style Explosions compatible with Fx Updates? If so, could you please send me the DynEnv version of Old Style Explosions not including sobers smoke screen?
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Old 02-18-13, 11:11 AM   #49
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I didn't do it.. but..

Good news Gary!
Well V, maybe you didn't do it for the flags but you did do a good job on the compatability for Dynamic Environment.

I had Sober's original loaded but didn't get a chance to see what the problem was. And that's probably a good thing. LOL
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Old 02-18-13, 11:11 AM   #50
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Gap, for DDs and DEs smoke came from the engine funnel I believe. Tho I understand thEY could have had smoke cans/generators too. PT boats had smoke cans/generators as their exhaust came out the back of the boat's muffled exhaust. No funnel like bigger ships had.
A couple of good question:

is the smoke of this mod spotted by our watchcrew? And would it make visual detection of the single units concealed inside it, harder for the AI?
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Old 02-18-13, 12:25 PM   #51
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Hi Volodya, is Old Style Explosions compatible with Fx Updates?
Hi again!
I believe/hope so.. (there isn't file's conflict)

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If so, could you please send me the DynEnv version of Old Style Explosions not including sobers smoke screen?
Here is compatible version of Baza_FX.dat (without Sober's smoke screen) - http://www.mediafire.com/download.php?s3ko025bitgu870

Try to find the main mod in Google, because the link in the thread is dead.. I can upload my own to you, but with my damn connection speed it will be a long time (upload speed 2 kb/s )
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Old 02-18-13, 01:16 PM   #52
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Hi again!
I believe/hope so.. (there isn't file's conflict)
weird that this debate (compatible/not compatible) never came to an univocal conclusion

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Here is compatible version of Baza_FX.dat (without Sober's smoke screen) - http://www.mediafire.com/download.php?s3ko025bitgu870
Thank you mate

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Try to find the main mod in Google, because the link in the thread is dead.. I can upload my own to you, but with my damn connection speed it will be a long time (upload speed 2 kb/s )
Hopefully this mod in in my back-up HD yet
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Old 02-18-13, 01:30 PM   #53
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weird that this debate (compatible/not compatible) never came to an univocal conclusion
At least I don't see anymore these stupid fireworks

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Hopefully this mod in in my back-up HD yet
I think Vlad will be able to upload mod, if you will not find yours

EDIT: you said "thread boosters"?
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Old 02-18-13, 02:19 PM   #54
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I think Vlad will be able to upload mod, if you will not find yours
Thank U Volodya, I've used the link for DL with no problems
Re. Gap's question: can confirm that Old Style Explosion and FX Update are compatible. Using both for a long time without troubles
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Old 02-18-13, 02:21 PM   #55
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Thank U Volodya, I've used the link for DL with no problems
Re. Gap's question: can confirm that Old Style Explosion and FX Update are compatible. Using both for a long time without troubles
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Old 02-18-13, 03:13 PM   #56
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The only problem i have noticed with the vanilla version is sometimes looking at the smoke from diffrent angles the smoke stops animating . I think its a problem with the Camera Any one else have this ?
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Old 02-18-13, 05:06 PM   #57
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In my SH5, Volodaya's mod version of the animation doesn't stop. The ol smoke just keeps on rollin until the ship is completely underwater.
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Old 02-21-13, 12:22 PM   #58
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The only problem i have noticed with the vanilla version is sometimes looking at the smoke from diffrent angles the smoke stops animating . I think its a problem with the Camera Any one else have this ?

Yes. Sober....the same thing "the smoke stops animating" 50-60 sec. cut
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Old 02-22-13, 03:47 PM   #59
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Amazing mod this one, thanks Sober and all concerned.
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Old 02-24-13, 08:12 PM   #60
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Smoke is always animated here, but get some strange fire glitch on boats.
When looking at boat in fire (even with binoculars) and slightly moving sideways, some fire disappear and re-appear
Annoying
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