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Old 03-12-10, 05:09 PM   #76
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Quote:
Originally Posted by TheDarkWraith View Post
I'm having a hard time figuring out what you're trying to convey. Are you saying I have a dial wrong? Please clarify.
I edited my post, perhaps that helps. Your dials are working correctly, but they use the wrong background graphics. You shuld just exchange the dial backgrounds. Labeling and functions are fine.

EDIT: Yeah, thank you brinklebrit. That's it. Perhaps my English is not good enough.
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Old 03-12-10, 05:11 PM   #77
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Not sure what you're getting at either.

Those dials are the same as they were in SH3.
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Old 03-12-10, 05:13 PM   #78
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Originally Posted by gutted View Post
Not sure what you're getting at either.

Those dials are the same as they were in SH3.
Yeah, and they were wrong in SH3 as you will see when you look at Hitman's link on the previous page.
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Old 03-12-10, 05:15 PM   #79
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Ahah!!

I just looked at hitman's post.. VERY interesting, and it makes sense.

Though i dont think you could just change the graphic on the gyro indicator, because i dont think the needle is showing track angle.
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Old 03-12-10, 05:18 PM   #80
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So the only thing to do is switching dial bitmaps/tgas or whatever they are.

Oh, and I think I made a mistake in my photoshoped picture. Tracking angle would be an extra dial and should not replace the second from the right. I'm not sure about them, but the left ones are correct.
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Old 03-12-10, 05:18 PM   #81
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Quote:
Originally Posted by gutted View Post
But if you would just use the default torpedo control panel the way it was, you could get rid of like 5 dials on the right side of the screen.

Single/Salvo, Speed, Salvo Torpedo Selector, Impact/Magnetic, Torpedo Depth.

It's just alot of clutter that doesn't need to be there. The only thing we really needed on the new torpedo panel was a way to control the spread and see what the gyro angle was. And that could be worked directly into the new style panel.

Yes.. i know some of you prefer the historical stuff. Even i do!! But if they aren't needed and only serve to clutter up the display. What's the point?
My thoughts exactly. I've come to really like the new torpedo control , aside from "switching to salvo shooting", the big bennfit with the new way is you can pick which tubes you want in a salvo - dynamically on the fly. Your not limited to preset conditions as defined in the sub's CFG file. I also have come to love the minmalistic approach of the new UI. Less clutter is good, it just needs the lacking info and functions. (spread, gyro angle, and maybe stuff for pattern running torpedos)

Please don't take this as unconstructive criticism. Your doing excellent work.
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Old 03-12-10, 05:21 PM   #82
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I also noticed the torpedo doors dont automatically open in salvo mode with this mods controls. I even kept hitting the open/close hotkey and looking in the outside view and saw no change.

Quote:
Please don't take this as unconstructive criticism. Your doing excellent work.
I feel the same way. It's exciting.
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Old 03-12-10, 05:21 PM   #83
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well then can someone make a new .dds file that has the correct graphics for the dials on it?
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Old 03-12-10, 05:23 PM   #84
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Quote:
Originally Posted by TheDarkWraith View Post
well then can someone make a new .dds file that has the correct graphics for the dials on it?
Quote:
Originally Posted by briklebritt View Post

@TheDarkWraith
You only have to change the background for AngleOnBow and TrackAngle
And
You have to bring a new background in DDS-File from my TGA, the bearing, shown above

If u want, i can do it for you and change the DDS-File. Let me know
I think this will be great!!!
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Old 03-12-10, 05:26 PM   #85
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okay so I need to get this straight. The dials work correctly right? But the AOB dial should register in tenths like the bearing dial and the bearing dial should register only in full degrees like the AOB? If the functionality is wrong then my dials are wrong and will need to be corrected.
And the dial in the gyroangle box just has an incorrect background?
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Old 03-12-10, 05:28 PM   #86
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Quote:
Originally Posted by briklebritt View Post
here is the original TGA:
http://www.real-one.de/SH5/TDCCover.tga
someone please translate the German to english so I can try and understand better. A new graphic with english translations would be awesome.
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Old 03-12-10, 05:31 PM   #87
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Quote:
Originally Posted by TheDarkWraith View Post
okay so I need to get this straight. The dials work correctly right? But the AOB dial should register in tenths like the bearing dial and the bearing dial should register only in full degrees like the AOB? If the functionality is wrong then my dials are wrong and will need to be corrected.
And the dial in the gyroangle box just has an incorrect background?
All your dials are working properly and are labeled right! They just use the wrong background graphics. With the ones on the right (gyro) I'm not sure. I think you shouldn't change them. Tracking angle would be a completely new display I think. So the only thing to do is changing the background bitmaps like this (angle on bow in 0 -180 and "Bug links/rechts" text, bearing in 0 - 360 in black):

Quote:
Originally Posted by briklebritt View Post
should be changed like this:

BearingGauge:

Can be found in my TGA which i posted here minutes ago

AngleOnBow


TrackAngle

this dial shows the expected angle at which the torpedo will hit against the target

@TheDarkWraith
You only have to change the background for AngleOnBow and TrackAngle
And
You have to bring a new background in DDS-File from my TGA, the bearing, shown above

If u want, i can do it for you and change the DDS-File. Let me know
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Old 03-12-10, 05:34 PM   #88
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From what i gathered in hitman's post:

The two dials we are currently using for gyro angle are wrong, they should be be used for the bearing. A course & fine readout.

The dial we are using for the bearing, should actually be the AOB.

There should be another dial that shows the track angle of the torpedo as it would impact the target (somewhat like we had in SHIV).. which uses the graphic we are currently using for AOB.

So that just leaves a gyro angle indicator?


In summary:
The TDC we know and love is wrong. Swapping graphics will work on some, but not others because their functionality is wrong.
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Old 03-12-10, 05:39 PM   #89
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I checked it. The gyro indicators should be ok as they are. One 0 - 360 and one 0 - 9. Example: if the first shows 45 and the second 4 it means your torpedo will be fired at 45,4 degrees. Tracking angle is another display.
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Old 03-12-10, 05:39 PM   #90
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Quote:
Originally Posted by Ducimus View Post
My thoughts exactly. I've come to really like the new torpedo control , aside from "switching to salvo shooting", the big bennfit with the new way is you can pick which tubes you want in a salvo - dynamically on the fly. Your not limited to preset conditions as defined in the sub's CFG file. I also have come to love the minmalistic approach of the new UI. Less clutter is good, it just needs the lacking info and functions. (spread, gyro angle, and maybe stuff for pattern running torpedos)

Please don't take this as unconstructive criticism. Your doing excellent work.
I'm really leaning on removing the switches and using the stock SH5 type switches (salvo mode, magnetic/impact, and speed). It would make the display look much cleaner.
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