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06-09-10, 12:23 PM | #76 |
The Old Man
Join Date: Mar 2005
Location: Poland
Posts: 1,500
Downloads: 418
Uploads: 0
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When I try to enable Merchant Fleet Mod I see warning from jsgme:
"NLL_.eqp" has already been altered by the "Rbs1_SH4_Effects_GWX_30_71" mod. "NLL_.val" has already been altered by the "LifeBoats&Debris_v4" mod. What are these files for? What to do - I like these mods but want to try MFP too |
06-09-10, 12:30 PM | #77 | |
Silent Hunter
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Quote:
Let me know how it goes.
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06-09-10, 12:56 PM | #78 |
Medic
Join Date: Jan 2004
Location: Arizona, USA
Posts: 159
Downloads: 294
Uploads: 0
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MFM 3.2 runs fine and looks great with stock SH3. Am running it now. CTD with career if I have GWX 3.0 installed with new career?
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I joined the U S Navy in 1964. Saw the world and a lot more. |
06-09-10, 01:21 PM | #79 |
The Old Man
Join Date: Mar 2005
Location: Poland
Posts: 1,500
Downloads: 418
Uploads: 0
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Works fine during naval school. AK01A ship silhuette is too big for recognition book page. Museum loading time is very very very long and after that I have CTD.
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06-09-10, 01:47 PM | #80 | |
Sea Lord
Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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Quote:
Seeding back up and running after my wife switched off the bloody computer.
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All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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06-09-10, 02:08 PM | #81 |
Silent Hunter
Join Date: Nov 2002
Location: London. UK
Posts: 4,140
Downloads: 278
Uploads: 0
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All running fine and dandy here IABL, using Sundays original upload. Thanks very much mate, it's beautiful
My mods list, if it helps anyone GWX - Captain America's Officer Icons GWX - Integrated Orders GWX - Late War Sensors Snorkel Antennas GWX - No Medals on Crew GWX - VIIC41 Player Sub GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5 WAC4.1 SubPen_animated_18.02.2010 GWX3.0 All_Weather_Guns M.E.P v3 MEP v3 VisualSensors for gwx3 LifeBoats&Debris_v4 GWX_DFa-Flag&Pens_2010 FM30_UpDown_final Conning Tower open Hatch TestFMfood BritishAsdicMkIFinal Depthcharge Shake v2.01 Urfischs_ModStrike_Beta1 Combat Radio Frequency Fubars58 VIIC SH4StyleFlags_GWX Flags_enlighten b25_ConningTower_Mid Torpedo damage Final ver2.0 SH-5 Water for GWX 3.0 V0.8 20 Km Atlantic campaign (default) New Uboat Guns 1.2 Waterstream+Exhaust Combi V2.3 for GWX3 U-Boat Bases Map with New St Nazaire Real Depth Charge Aces' Multimod compatability fix release v1.3 public beta Aces' Multimod compatability fix FM's Turm 7c2 Lightmaps add on Merchant_Fleet_Mod_3 ____________________________ This all on an existing career, just enabled MFM3 whilst in port. Best regards. Fubar2Niner |
06-09-10, 02:10 PM | #82 |
Silent Hunter
Join Date: Nov 2002
Location: London. UK
Posts: 4,140
Downloads: 278
Uploads: 0
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06-09-10, 03:13 PM | #83 |
Sea Lord
Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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Tested on a fresh install of GWX 3.0 and... AWESOME WORK IABL!
I'm gradually adding some more mods and will report back once I find out which one(s) is/are causing the CTDs.
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All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
06-09-10, 03:52 PM | #84 |
Chief of the Boat
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Yep, tis starting to look like it works best on a FRESH INSTALL of GWX3.0.
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
06-09-10, 04:17 PM | #85 |
Sea Lord
Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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It is working fine with bbw's Wilhelmshaven mod as well.
__________________
All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
06-09-10, 07:42 PM | #86 |
Silent Hunter
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Glad to hear some people are having luck with this:
The skin packs have been uploaded yet again. To avoid problems, try using 7zip and not winrar to extract (it shouldn't make a difference, but just as a precaution...) http://www.filefront.com/16699739/MF...in_Packs-1.7z/ http://www.filefront.com/16699881/MF...in-Packs-2.7z/
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06-09-10, 08:08 PM | #87 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 33,684
Downloads: 171
Uploads: 0
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Yes it's working now, thanks.
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Sub captains go down with their ship! |
06-09-10, 10:10 PM | #88 |
Eternal Patrol
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Downloading 3.2 again. I tried the torrent but it said 7-Zip "cannot unzip the archive".
Once I get it I'll try it, and if that doesn't work I'll try the fresh install route. I've gotta have these ships!
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“Never do anything you can't take back.” —Rocky Russo |
06-10-10, 05:03 AM | #89 |
Chief of the Boat
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Rgr that
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
06-10-10, 12:28 PM | #90 |
Silent Hunter
Join Date: Nov 2002
Location: London. UK
Posts: 4,140
Downloads: 278
Uploads: 0
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@IABL
Quick question mate, are the two new skin packs good to use with your original MFM mod released Sunday? Or do I need to d/l 3.2? Also do I just enable all the skins via JSGME and they will show when the appropriate time date comes around, or, do I have to enable only those applicable to the year I am playing? Many thanks. Best regards. Fubar2Niner Last edited by Fubar2Niner; 06-10-10 at 12:54 PM. |
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