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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#8881 |
Watch
![]() Join Date: Jun 2012
Posts: 23
Downloads: 43
Uploads: 0
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I cannot understand how i can make mods work when multiple mods that do completely different things, alter the exact same files.
If a game has 5 files, and... If mod A alters file 1, 2 and 3... and mod B alters file 3, 4 and 5... but mod A alters the way the game looks and... mob B alters the way the game plays... How does one have both mods enabled when one mod wants a file altered in a different manner than what a different mod wants? |
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#8882 | |
Ace of the deep .
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![]() Quote:
http://www.subsim.com/radioroom/showthread.php?t=192374 |
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#8883 | |
Watch
![]() Join Date: Jun 2012
Posts: 23
Downloads: 43
Uploads: 0
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Thank you for thinking of the lowly noobs. |
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#8884 |
Watch
![]() Join Date: Jun 2012
Posts: 23
Downloads: 43
Uploads: 0
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Sorry! You have exceeded your daily allowed download amount.
As a new Cadet, you are able to post freely and download up to 3 files a day. Once you have made a single post, you are able to download 10 files a day. If you want to graduate to a Captain, feel free to introduce yourself in the Comments to Subsim forum. There is a thread titled XMonth 2011 New Member Sign Up, make a short intro post there and tell the forum how you found Subsim, what your favorite game is, etc and say Hello! We welcome you into our community! Click here to return to the file. |
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#8885 |
Nub
![]() Join Date: Sep 2010
Posts: 2
Downloads: 12
Uploads: 0
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great mod
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#8886 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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![]() Quote:
Even if things sometimes might look weird and incomprehensible, don't despair. You don't have to be som kind of a rocket scientist around here. Don't be alarmed, assistance is just at an arm length away. Almost ![]() Together we'll get it working. Have a look at this pic below. Hopefully it explains at least some of your questions. |
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#8887 |
Watch
![]() Join Date: Jun 2011
Location: CO(USA)
Posts: 20
Downloads: 42
Uploads: 0
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Definite fan here
![]() 1) I'm using your 6_5_1 UI.. I absolutely love the simple interface with the top-bar views and depth buttons, etc... I would like to use things like the Harbor Pilot Mod, etc...; which isn't compatible with this version of the UI? 2)I've tried the 6_9 interface; however, It doesn't seem compatible with my save game and I still prefer the above buttons in 1). 3) I may be mistaken, but I thought your 6_5_1 UI came with scripts... I'm not showing any... no big. Just want to be able to use them ![]() Is there anything I can do? I know you, TDW, mentioned the ability to go into the options file to customize. I've gone in there and can't always tell what things are linked to what buttons, etc. I'd be willing to use 6_9, as it's the 'updated' version, if I can get it to work with my save and most importantly, keep the general 'view', 'depth' and officer buttons I have now. Thank you again for making amazing mods ![]() ![]() P.S. for personal self-accomplishment I can now track/plot enemy ship courses within 100's of kilometers for the lovely 90 degree torpedo kills. (I know many are better than I at it.. just felt like sharing my happiness ![]() Thank You All, Cpt. Mads
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May the waves hide you well and the waters part for your torpedoes! -Cpt. Mads |
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#8888 | |
Black Magic
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![]() Quote:
2) Never heard of compatibility problems with save games ![]() 3) Automation is included in v6.9 just like it is in v6.5.1. I believe there were some changes after v6.5.1 that makes some scripts not compatible. You just need the updated scripts to work in v6.9 How are you editing the options file? Are you using the included app or trying to make changes via Notepad? |
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#8889 | |
Watch
![]() Join Date: Jun 2011
Location: CO(USA)
Posts: 20
Downloads: 42
Uploads: 0
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1) Sounds good
![]() 2) I had gotten the injured game bug... went back to 6_5_1 and my save was fine. 3) I meant that I wasn't sure if your automation already came with scripts, as I hadn't seen any. Yes, I believe the new Kiel Pilot... has to have 6.9. side note: when I used 6.9 I didn't have an automation option on the right side. Perhaps I'm just not remembering correctly. Quote:
![]() EDIT: Here's my mod setup right now Generic Mod Enabler - v2.6.0.157 [C:\Program Files\Ubisoft\Silent Hunter 5\MODS] Real Environment - Revision_3 TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3 (Do you recommend FX instead?) Accurate German Flags DBSM_Music_1_0_4 SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Dark_Interior_V1 Dark_Interior_additional_Sounds NewUIs_TDC_6_9_0_ByTheDarkWraith I've been trying to put in paths, but can't see how to get the tabs. Likewise, do I need to use the editor when 6.9 isn't activated in Gme? Regards, Mads
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May the waves hide you well and the waters part for your torpedoes! -Cpt. Mads Last edited by Cpt.Mads; 06-06-12 at 09:46 AM. Reason: Found the menu options |
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#8890 | |
Black Magic
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3) There are a few scripts included with the mod but nothing you'll probably want to use (mainly for reference for those developing scripts) What do you mean by you didn't have an automation option on the right side? Disable the mod via JSGME. Run the OptionsEditorViewer app to edit the options file. Select File-->Set path to menu.txt and select the mod's menu.txt (in the MODS folder). Select File-->Set SH5 install path and select your Silent Hunter 5 folder. Then select File-->Open and select the mod's options file. You'll now have tabs ![]() |
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#8891 | |
Watch
![]() Join Date: Jun 2011
Location: CO(USA)
Posts: 20
Downloads: 42
Uploads: 0
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![]() Oops, just used the editor with 6.9 activated>< Btw, how can I get the basic snorkel, periscope, etc.. buttons for my depth? (Found the nifty toggle at the end of the speed dial ![]() TY P.S. Going to check it out... be back in a bit ![]() Checked it out... This is what I found. 1) Can't get rid of the big black box.. 2) Talk to deck officer with window coming up blank, except for the red word 'injured' 3) Cannot start patrol 4) Noticed I can't use certain buttons or see certain things... perhaps this is due to me being in dock? using the Fine Crew Mod... 5)Noticed the fuel/CO2, etc.. gauges are overlapping the speed gauge? I do want these in. I can move around in game and npc's move as normal. -how do I make the pic smaller like some others have? Thank you ![]()
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May the waves hide you well and the waters part for your torpedoes! -Cpt. Mads Last edited by Cpt.Mads; 06-06-12 at 11:25 AM. |
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#8892 | |
Black Magic
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#8893 | |
Watch
![]() Join Date: Jun 2011
Location: CO(USA)
Posts: 20
Downloads: 42
Uploads: 0
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Then, I put just your mod in. Same problem. I'll check again this eve. Odd that it worked with 6.5 and not 6.9. It's possible that the game's corrupt somehow. Using the Ubisoft online saves as well.
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May the waves hide you well and the waters part for your torpedoes! -Cpt. Mads |
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#8894 | |
Black Magic
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#8895 | |
Watch
![]() Join Date: Jun 2011
Location: CO(USA)
Posts: 20
Downloads: 42
Uploads: 0
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![]() Quote:
![]() ![]() https://docs.google.com/open?id=0Bzw...l84NTFNQ3c5cUk TY
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May the waves hide you well and the waters part for your torpedoes! -Cpt. Mads Last edited by Cpt.Mads; 06-07-12 at 03:59 AM. |
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Tags |
dbrn, favorite, new ui |
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