SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
02-11-21, 03:29 PM | #856 |
Navy Seal
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I wouldn't recommend that since it can cause some CTD problems. Planes spawning function from the stock game works fine enough...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
02-11-21, 05:41 PM | #857 |
Planesman
Join Date: Jan 2010
Location: Italy
Posts: 196
Downloads: 333
Uploads: 0
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Ok perfect, thanks again mate!
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02-14-21, 01:41 PM | #858 | |
The Analyst
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Quote:
it was poosible to get the Iron Cross 1st and 2nd Class more than one time. I am not sure how often a soldier got the Iron Cross more than one time but for this case it gave the repeat clasps. repeat clasp Iron Cross 2nd Class: repeat clasp Iron Cross 1st Class and repeat clasp Iron Cross 1st Class with Screw washer: So if someone got the Iron Cross twice, that he wear the repeat clasp.
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. Last edited by GrenSo; 02-15-21 at 04:45 AM. |
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02-15-21, 02:17 PM | #859 |
Watch
Join Date: Dec 2012
Location: Birmingham, England
Posts: 21
Downloads: 19
Uploads: 0
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02-17-21, 06:56 AM | #860 |
Watch
Join Date: Sep 2017
Location: Sweden
Posts: 27
Downloads: 24
Uploads: 0
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Radio messages disappear
I am running TWOS 2.2.22 (upgraded from 2.2.19) and I have the following issue.
I started a new campaign, saved in the base first and then exited as per the usual instructions. I receive radio messages just fine, but when I save and exit the game and then load the save again, the radio message dialogue is empty. I can also not browse through the days as there are no entries. The messages are present in the RadioMessagesReceived.ini file. Link to my savegame file. I did a clean install of SH5 and installed the full 2.2.22 pack afterwards, but the issue is still there. |
02-17-21, 10:44 AM | #861 | |
Navy Seal
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Quote:
Yes...This can happen sometimes when you jump between different savegames or different campaigns, maybe even jump from historical missions to campaign ect...If you only use your last manual campaign savegame that shouldn't be happening...
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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02-17-21, 02:51 PM | #862 | |
Watch
Join Date: Sep 2017
Location: Sweden
Posts: 27
Downloads: 24
Uploads: 0
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Quote:
Anyway, I think I can live with it and just continue as is. Best regards. Mud |
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03-06-21, 07:35 PM | #863 |
Swabbie
Join Date: Mar 2010
Location: England
Posts: 10
Downloads: 72
Uploads: 0
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Thanks to this mod, the game just gets better and better, however I have one small quibble - On the load screen with the options "Continue Campaign" etc., the mod that is listed in the top left still shows as v2.2.21 but the latest is 2.2.23 -any idea why the latest mod number is not showing up on screen?
Other than that, Excellent work by all concerned |
03-07-21, 03:57 AM | #864 | |
Medic
Join Date: Jun 2007
Location: Russia
Posts: 163
Downloads: 97
Uploads: 0
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Quote:
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03-13-21, 01:23 AM | #865 |
Engineer
Join Date: Jan 2014
Location: Serbia
Posts: 208
Downloads: 198
Uploads: 0
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About deck guns and flack guns
please help,too bad wiew with deck gun and flack gun and sound for projectiles is bad
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03-14-21, 09:05 AM | #866 |
Duplicate account
Not Allowed Join Date: Nov 2019
Location: Russian Federation Nizhny Novgorod
Posts: 713
Downloads: 2338
Uploads: 0
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TDW_GenericPatcher_v_1_0_168_0 - what function does this patcher perform? What needs to be patched?
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03-17-21, 08:29 PM | #867 |
Watch
Join Date: Jul 2016
Location: North Alabama
Posts: 28
Downloads: 170
Uploads: 0
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So I'm having a rather small (albeit annoying) graphical bug where, after destroying a ship, the smoke goes sideways rather than billowing high up into the air. I'll attach a screenshot below.
I'm not sure if this is a bug or not but I've also seen this with Taff in Exile's SH5 playthroughs so I'm guessing that it's something I'll just have to get used to, but any advice is appreciated. I do understand that this is a really minor complaint but if there's a fix then I'm all ears. With TWoS: Screen Shot 2021-03-17 at 8.27.38 PM.jpg Screen Shot 2021-03-17 at 8.28.20 PM.jpg See how the smoke travels sideways? As opposed to... Screen Shot 2021-03-17 at 8.33.25 PM.jpg vanilla SH5 where the smoke billows into the air. |
03-18-21, 02:42 AM | #868 |
Grey Wolf
Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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03-18-21, 10:13 AM | #869 |
Watch
Join Date: Jul 2016
Location: North Alabama
Posts: 28
Downloads: 170
Uploads: 0
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Oh wow. Thanks for that, I didn't even realize. The problem for me personally is that it happens every single time, which I don't think is realistic. Is there some sort of wind setting in the game that I can alter?
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03-27-21, 11:59 PM | #870 |
Watch
Join Date: Apr 2005
Location: Mariana Trench ______ (depth unknown)
Posts: 25
Downloads: 305
Uploads: 0
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I play at 2560x1440 (fullscreen or windowed) and the pop up map icon (TAI) is located in the upper left area of the screen so then the map is opened it's hidden and off screen. Using the latest version of the mod. Playing vanilla at the same resolution does not have this issue.
Is there a config file someone that I can compare to vanilla map position coordinates so I can get the proper alignment working again? Note: the map is only centered properly when playing at 1080p. EDIT: FOUND SOLUTION, link here. Still not sure how to move the icon so it's back to the default location but at least I can access and see the map now. https://www.subsim.com/radioroom/sho...d.php?t=224315 Last edited by BBwalk; 03-29-21 at 02:09 AM. |
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