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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Shall the PE 2.1 be one big mod with all included or smaller mods? | |||
release the new PE in small mods now, f.ex. clouds, special effects etc. |
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86 | 23.56% |
release PE 2.1 as one big mod and let me wait for it! |
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279 | 76.44% |
Voters: 365. You may not vote on this poll |
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Thread Tools | Display Modes |
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#811 |
Grey Wolf
![]() Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 673
Uploads: 0
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Hiya,
Activate those with JSGME so you have the numbered sequence (just make sure they go up numericaly 1,2d,3b,4,5,6) and sometimes you can leave something out eg 1,2,4,5 etc Any probs post back, Someones always able to help i've found ![]() Have Fun Def PS: In DATA/cfg/GFXSettings.cfg I always change LightShafts=1 to 0 That's in main game directory and also SH4 in docs Not sure if it cures any fps loss underwater, I just do it as i don't take pics underwater lol Worth a try i guess, Or in PE3 look in the Options folder, Maybe some fix in there you could try/use Ciao Def |
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#812 |
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
Uploads: 0
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I just noticed that in the latest #3a PE3 Submarine bubles and caustics and roll pitch mod folder, the NSS_s42 and NSS_Gar folders are both empty. Not sure if this is intentional, as I would expect this mod to include .sim files for all subs. All the other subs have files in their folders.
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#813 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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ak, take a look in the equivalent folders in you game install. You'll find that there are no .sim files for those subs. They share files with their "look alikes".
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#814 | |
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
Uploads: 0
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#815 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Well, I made a custom smoke particle effect, seperate from the other funnel smoke just for the large freighter (it was a bit embaressed being the only one with magenta smoke). I then moved the particle's co-ordinates, but they seem to be overidden by the funnel position. Sadly, I think attaching the smoke effect to another node will mean the smoke still comes out of mid air when the funnel is blown off.
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#816 |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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I'm still puzzled by why the smoke appears normally for some users, and displaced for others, in just one ship. :hmm:
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#817 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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I just tested it with stock 1.5 and the fault is there, so it should be present regardless of using PE3 or stock. I just think people haven't noticed. There's a warship that does the same thing too. Can't remember off the top of my head which one.
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#818 | |
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
Uploads: 0
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#819 | |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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#820 |
Gunner
![]() Join Date: May 2006
Location: Christchurch New Zealand
Posts: 99
Downloads: 28
Uploads: 0
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Just to make it very clear on the install of PE3 this is what i have done....
TMO latest RSRDC latest PE3_3 PE3_3 pacth Then applied 2d pe3 special effects for TMO 3b pe3 submarine bubbles and caustics 4 pe3 ship_debries_with bodies 5 pe3 real reflections for harbour trafic 6 pe3 patch for TM is this correct ? i am just a bit confused (getting to old) ![]() There is on the forums a problem with shell effects i am still getting no blast effects i have the PE3 Patch when it was first released do i need to apply a later one and do i have to uninstall all mods to do with PE then reapply with new patch...or can i just uninstall PE3 patch...and add the new one Sorry for the QS just need to make sure i am runing the best of the best correctly thanks for all your help keep up the good work ![]() ![]() ![]()
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#821 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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Yes that looks allright ![]() Enjoy the mod. |
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#822 |
Soundman
![]() Join Date: May 2007
Location: Near Lyon, France
Posts: 141
Downloads: 14
Uploads: 0
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Hi, nice mod, colours and water reflexion are very nice but is there any "patch" or mean to solve the problem of "flying sub" when speed wind is 15 m/s ?
![]() Another question, on my Uboat, I can't use anymore the keys to turn the hydrophone wheel. When I press the older key, the wheel turn but camera goes up or down at the same time ! ![]() I have other questions but I keep them for later! ![]() ![]() Thank you for this nice works! ![]()
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#823 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
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Man, I hate that flying sub!
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"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
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#824 |
Grey Wolf
![]() Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 673
Uploads: 0
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Hiya's,
External view makes it look a bit unrealistic for sure ......................... But with the wave-states as they are now in a good old storm the wave effects buttressing the bridge view is fantastic and the actual wave-riding and ridge/valley effect is amazing especially with the rolls/pitching I like the motions on high-seas as it is, but if they can be improved i'm for effects over external views any day of the week ![]() Had to pass a large convoy up lastnight due to 14 and 15 storm conditions (just like many situations in real life i guess) might try to shadow it until playable conditions arrise i guess Also as i'm no sub history buff, i read often heavy seas made surface action almost impossible at best and may of well endangered the boat not to mention the crew so the added dimension of having to run submerged in heavy seas adds to my immersion Happy Hunting Ciao Def |
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#825 |
Sea Lord
![]() Join Date: Aug 2007
Location: Too far from the Pacific right now...
Posts: 1,634
Downloads: 0
Uploads: 0
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FWIW... I really think the bridge views of the ocean are excellent. And the externals aren't too shabby either:
I wasn't coming up from a dive. The swell and waves were rolling over me and the sub was pitching and rolling very convincingly... I had to pass up a nice medium freighter due to the rough seas as well.
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RFB / RSRDC Beta Tester RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529 RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396 |
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