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View Poll Results: Shall the PE 2.1 be one big mod with all included or smaller mods?
release the new PE in small mods now, f.ex. clouds, special effects etc. 86 23.56%
release PE 2.1 as one big mod and let me wait for it! 279 76.44%
Voters: 365. You may not vote on this poll

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Old 05-17-08, 05:17 AM   #811
Defiance
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Hiya,

Activate those with JSGME so you have the numbered sequence (just make sure they go up numericaly 1,2d,3b,4,5,6) and sometimes you can leave something out eg 1,2,4,5 etc

Any probs post back, Someones always able to help i've found

Have Fun

Def

PS: In DATA/cfg/GFXSettings.cfg I always change LightShafts=1 to 0

That's in main game directory and also SH4 in docs

Not sure if it cures any fps loss underwater, I just do it as i don't take pics underwater lol

Worth a try i guess, Or in PE3 look in the Options folder, Maybe some fix in there you could try/use

Ciao

Def
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Old 05-18-08, 12:40 AM   #812
akdavis
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I just noticed that in the latest #3a PE3 Submarine bubles and caustics and roll pitch mod folder, the NSS_s42 and NSS_Gar folders are both empty. Not sure if this is intentional, as I would expect this mod to include .sim files for all subs. All the other subs have files in their folders.
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Old 05-18-08, 09:47 AM   #813
Digital_Trucker
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ak, take a look in the equivalent folders in you game install. You'll find that there are no .sim files for those subs. They share files with their "look alikes".
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Old 05-18-08, 10:42 AM   #814
akdavis
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Quote:
Originally Posted by Digital_Trucker
ak, take a look in the equivalent folders in you game install. You'll find that there are no .sim files for those subs. They share files with their "look alikes".
ah, I see.
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Old 05-18-08, 10:46 AM   #815
Nisgeis
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Well, I made a custom smoke particle effect, seperate from the other funnel smoke just for the large freighter (it was a bit embaressed being the only one with magenta smoke). I then moved the particle's co-ordinates, but they seem to be overidden by the funnel position. Sadly, I think attaching the smoke effect to another node will mean the smoke still comes out of mid air when the funnel is blown off.
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Old 05-18-08, 10:51 AM   #816
DrBeast
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I'm still puzzled by why the smoke appears normally for some users, and displaced for others, in just one ship. :hmm:
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Old 05-18-08, 10:58 AM   #817
Nisgeis
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I just tested it with stock 1.5 and the fault is there, so it should be present regardless of using PE3 or stock. I just think people haven't noticed. There's a warship that does the same thing too. Can't remember off the top of my head which one.
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Old 05-18-08, 02:00 PM   #818
akdavis
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Quote:
Originally Posted by Nisgeis
Well, I made a custom smoke particle effect, seperate from the other funnel smoke just for the large freighter (it was a bit embaressed being the only one with magenta smoke). I then moved the particle's co-ordinates, but they seem to be overidden by the funnel position. Sadly, I think attaching the smoke effect to another node will mean the smoke still comes out of mid air when the funnel is blown off.
You could make the funnel indestructable, I suppose. Kinda silly when the "blow up" anyways, as they are just a steel tube.
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Old 05-18-08, 02:17 PM   #819
DrBeast
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Quote:
Originally Posted by akdavis
You could make the funnel indestructable, I suppose. Kinda silly when the "blow up" anyways, as they are just a steel tube.
I *think* that's as easy as setting Destructible=No in zones.cfg.
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Old 05-18-08, 09:23 PM   #820
NKVD-crazyivan
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Just to make it very clear on the install of PE3 this is what i have done....
TMO latest
RSRDC latest
PE3_3
PE3_3 pacth
Then applied
2d pe3 special effects for TMO
3b pe3 submarine bubbles and caustics
4 pe3 ship_debries_with bodies
5 pe3 real reflections for harbour trafic
6 pe3 patch for TM

is this correct ? i am just a bit confused (getting to old)

There is on the forums a problem with shell effects i am still getting no blast effects i have the PE3 Patch when it was first released do i need to apply a later one and do i have to uninstall all mods to do with PE then reapply with new patch...or can i just uninstall PE3 patch...and add the new one

Sorry for the QS just need to make sure i am runing the best of the best correctly thanks for all your help keep up the good work
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Old 05-19-08, 04:44 AM   #821
kriller2
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Quote:
Originally Posted by NKVD-crazyivan
Just to make it very clear on the install of PE3 this is what i have done....
TMO latest
RSRDC latest
PE3_3
PE3_3 pacth
Then applied
2d pe3 special effects for TMO
3b pe3 submarine bubbles and caustics
4 pe3 ship_debries_with bodies
5 pe3 real reflections for harbour trafic
6 pe3 patch for TM

is this correct ? i am just a bit confused (getting to old)

There is on the forums a problem with shell effects i am still getting no blast effects i have the PE3 Patch when it was first released do i need to apply a later one and do i have to uninstall all mods to do with PE then reapply with new patch...or can i just uninstall PE3 patch...and add the new one

Sorry for the QS just need to make sure i am runing the best of the best correctly thanks for all your help keep up the good work
Hi NKVD-crazyivan,

Yes that looks allright To be sure you get the nice shell effect apply patch 3.3a as the last mod, url: http://files.filefront.com/6+PE3+pat.../fileinfo.html

Enjoy the mod.
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Real Environment mod

and Pacific Enviroments 4 mod
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Old 05-19-08, 12:45 PM   #822
Maltro
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Hi, nice mod, colours and water reflexion are very nice but is there any "patch" or mean to solve the problem of "flying sub" when speed wind is 15 m/s ?



Another question, on my Uboat, I can't use anymore the keys to turn the hydrophone wheel. When I press the older key, the wheel turn but camera goes up or down at the same time !

I have other questions but I keep them for later!

Thank you for this nice works!
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Old 05-19-08, 02:58 PM   #823
DavyJonesFootlocker
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Man, I hate that flying sub!
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Old 05-19-08, 04:21 PM   #824
Defiance
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Hiya's,
External view makes it look a bit unrealistic for sure .........................

But with the wave-states as they are now in a good old storm the wave effects buttressing the bridge view is fantastic and the actual wave-riding and ridge/valley effect is amazing especially with the rolls/pitching

I like the motions on high-seas as it is, but if they can be improved i'm for effects over external views any day of the week

Had to pass a large convoy up lastnight due to 14 and 15 storm conditions (just like many situations in real life i guess) might try to shadow it until playable conditions arrise i guess

Also as i'm no sub history buff, i read often heavy seas made surface action almost impossible at best and may of well endangered the boat not to mention the crew so the added dimension of having to run submerged in heavy seas adds to my immersion

Happy Hunting

Ciao

Def
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Old 05-19-08, 04:34 PM   #825
DeepIron
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FWIW... I really think the bridge views of the ocean are excellent. And the externals aren't too shabby either:




I wasn't coming up from a dive. The swell and waves were rolling over me and the sub was pitching and rolling very convincingly... I had to pass up a nice medium freighter due to the rough seas as well.
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