SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-15-08, 02:09 PM | #781 |
The Old Man
Join Date: Apr 2007
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Do you have technical difficulties with installing/running it or do you have similarly to clayp problems on how to use it?
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
09-16-08, 04:50 PM | #782 |
The Old Man
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A new release is coming by the end of this week. Below the changelog. It's a long one!
Just one or two things I want to add before release time. I'll probably do another video tutorial to discuss the most breaking changes and additions. v0.9.1 RC2 New
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
09-17-08, 01:30 PM | #783 | |
The Old Man
Join Date: Apr 2007
Location: Netherlands
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Quote:
What about Hide selection and UnHide All in 3D viewer??? It's not entirely the same but:
You've asked the same question a couple of pages back. An entire discussion followed between you, me and DivingDuck Tough crowd
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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09-17-08, 02:08 PM | #784 |
Admiral
Join Date: Jan 2006
Location: Russia ®
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As always ...
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Alex ® Moses said: "Don't create yourself an idol"... |
09-18-08, 10:34 PM | #785 |
The Old Man
Join Date: Apr 2007
Location: Netherlands
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Look, another reason why I was too busy:
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
09-19-08, 03:37 AM | #786 |
Ocean Warrior
Join Date: Jan 2008
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That's brilliant!
Can you use S3D to move 3D objects and have it update in real time on the viewer? That would make it much easier to place 3D objects.
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09-19-08, 05:41 AM | #787 |
The Old Man
Join Date: Apr 2007
Location: Netherlands
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Nisgeis, where have you been lol. This is possible since v0.9
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
09-19-08, 06:21 AM | #788 |
Chief
Join Date: Jul 2005
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skwasjer,
i think, you should update the thread name. it should include the latest version, this will give you more public relation (or public attention?) greetz, Jaeger |
09-19-08, 07:17 AM | #789 |
The Old Man
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True but it requires mod intervention. Can't do it myself. And for this reason I only ask for it every couple of releases. Don't want to bother the busy mods too much
It's understandable that some features are overlooked, but I didn't suspect a major feature like this would (especially since there's a video tutorial linked from within the changelog).
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
09-19-08, 07:47 AM | #790 | |
Captain
Join Date: May 2007
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Nice
Quote:
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Torps Contributor PE for ROW Reflections on Water ROW Sound Effects R.I.P Dave Bunnel aka LeoVampire |
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09-19-08, 04:00 PM | #791 |
Admiral
Join Date: Jan 2008
Location: New York State, USA
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You do fantastic work. I really appreciate all the time and effort that you put into this program. It has made it so much easier for beginners like me. Thank you very much. Peabody
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09-21-08, 08:13 AM | #792 | |
Admiral
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Quote:
... ...
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Alex ® Moses said: "Don't create yourself an idol"... |
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09-22-08, 02:21 PM | #793 |
The Old Man
Join Date: Apr 2007
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Now, if you liked that, here's the next screenshot.
There's still many obstacles to overcome (3rd, 4t mapchannel) and exterior objects must be rendered differently, but hey, if I got this far :rotfl: PS: compare this with my previous screenshot. Man, what a lightmap can do... And i've not even enabled specmap in here (though this already works for exterior objects)
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
09-22-08, 10:34 PM | #794 |
Medic
Join Date: May 2007
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Don't you know? the game engine it's the next step after S3D.
Judging by what can be seen...how amazing it's this program. By the way I'm having troubles with the rendering tool. I can see the origins, the grid, the axes icon and the bounding box, but I can't see the mesh. I got installed the NET. 2.0 and DX9c software. Also got the 3dmax 8 which works correctly...so What I miss? maybe I forgot to configure or installing something? And there are keyboard buttons to zoom out and in, other than the mouse wheel? Last edited by haegemon; 09-23-08 at 11:44 AM. |
09-23-08, 02:08 AM | #795 | |
Admiral
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Quote:
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Alex ® Moses said: "Don't create yourself an idol"... |
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