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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#736 |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
Uploads: 0
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Hello Racer Boy,
Thanks a lot for that. Will try it out ASAP. Finally got a little time to play around ![]() One thing I encountered yesterday left me thinking about the bodies tied to the explosions. I torpedoed a small chemical freighter (approx 2000 tons) and it went up like it was loaded with nitroglycerin. The complete deck housing simply disintegrated in a great fireball and only the smokestake was left standing and a few bodys lay in the water. So far so good. But after a while several secondary explosions occured and with each the ship started to spew bodies like a volcano spews pumice. Looked quite comical. The result being that when the ship finally sank more than 50 bodies littered the sea around the ship. Maybe you could have a look into that once more. In addition I would prefer it, if there were an option to NOT install the bleeder body as I really think it's unrealistic to see a bloodstain in the sea (see my previous post in this thread) AND I would like to ask whether the lifeboats are still on you list? Thanks ![]() |
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#737 | |
Watch
![]() Join Date: Jul 2007
Location: The Netherlands
Posts: 30
Downloads: 0
Uploads: 0
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@Racerboy: fantastic news adds and fixes! Great! Thank you, looking forward to 2.03. About the horns: i think it's a great effect, but is it realistic this way? |
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#738 |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
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FYI, I haven't noticed any engine sound problems since using your mod.
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![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#739 | |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#740 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 276
Uploads: 51
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Racerboy:
Last night I have been reading carefuly this thread, and all I have to say is that this mod is going to be more than exceptional.!!! ![]() ![]() ![]() ![]() I hope we can have it available soon. I am dying to try it. Is there a place where I can d/l the latest available version? or should I wait until your next release? Thanks a lot and congrats!! CapZap
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#741 | |
Black Magic
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#742 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 276
Uploads: 51
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Got it, RB.
Thank you very much!! ![]() One more question: Are there any other mods I can use, like Improved Wave Textures, Sobers 3D waves or others that could enhance your mod? or are these included in yours? Would any of these cause any negative effects? CapZap
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#743 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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Thank you very much my friend!!
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#744 | |
Black Magic
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v2.03 will have a new TGA devoted solely to the funnel smoke of ships. This way you can customize the look of the funnel smoke to your taste. As far as negative effects it's hard to say. This mod makes extensive use of TGAs so you can try new TGAs in \data\Textures\TNormal\tex and if you don't like them then simply delete to use the ones I included in the mod. If you want to try a new TGA for an effect then simply put it in \data\Textures\TNormal\tex and see if you like the effect it brought or not. |
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#745 | |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
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__________________
![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#746 |
Watch Officer
![]() Join Date: Apr 2005
Location: Near U-995 (Kiel, Germany)
Posts: 337
Downloads: 5
Uploads: 0
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CapZap, one moment... I look for it. its the 2.021...
Here you go. All of RC... http://www.subsim.com/radioroom/showthread.php?t=122221
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Gute Jagd und fette Beute! |
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#747 | |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 276
Uploads: 51
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![]() CapZap
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#748 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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Hi Racerboy! Great mod
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#749 | |
Black Magic
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#750 |
Black Magic
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okay, I tested deep depths, shallow depths, basically all different depths while being DC'd. I was unable to recreate what you experienced.
How many bodies did you see on the surface? What kind were they (were they all the gunner with the yellow lifejacket and helmet)? What I'm surmising happened is you were at shallow depth in your sub, the ship set their DC's to a very shallow depth and basically they ignited as soon as they hit the water. This caused an explosion on the ship which thus caused the bodies. Can you tell me what kind of ship that was DCing you? And what depth you were at? |
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