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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 | ||
Ace of the Deep
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If you then read a sentence as in the pdf: Quote:
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#62 | |
Maverick Modder
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Location: England
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#63 | |
Ocean Warrior
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#64 |
Sea Lord
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Location: Texas
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Do they actually say 'Convoy routes" or are we supposed to interpret that? I don't remember reading 250 convoy routes, but I certainly may be mistaken.
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#65 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Give or take Be nice to think of 250 convoy routes but think a bit too much to hope for |
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#66 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#67 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
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One thing I can say. Whatever you do in the game, it will not change the CURRENT REALITY THAT SURROUNDS US.
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#68 | |
Lucky Jack
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Good points! I like your idea behind what you worked to achieve. I can go for changes in your uboat world that affect you the skipper and crew but affect the utlimate outcome of the war? Not so much. Perhaps it was a good idea to stop in 43. ![]()
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#69 |
Captain
![]() Join Date: Dec 2007
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If the game is well balanced and you play with all realism settings at 100%, you should never be able to sink an entire convoy or task force and so the point will be moot. I hope it will be that way.
If you sink one or two ships in a convoy of 20, the only effect you will have is to get more escorts on your back. The net effect of 2 ships lost will be minimal in the overall picture. So you don't change the outcome of the war, but things around you move a tad to build the feeling that you're part of the war, not just an outside element as in SH3/4. In SH3 you can sink several million tons, in a dynamic environment that would be very problematic. If SH5 is made in such a way that you can't expect "Ace" tonnage all the time, then it's going to be a thrill as you'll actually struggle to have any influence to begin with, and any effect you do have will be very rewarding. |
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#70 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#71 |
Ace of the Deep
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With strength I burn... |
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#72 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Esp a game set 60 odd yrs ago Games such as the total war series allow you to alter the course of known history all the time Changes nothing now Just a game after all As is SH5 A game not a sim |
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#73 |
Eternal Patrol
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I would like to thank you elanaiba for dropping by and talking to us.
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#74 | ||
Mate
![]() Join Date: Nov 2009
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![]() Oh, and I have to admit to be (probably) wrong about my earlier assumptions on how hard it will be to (me: impossible) to put a real dent in the outcome of the war. At least the SH5 page suggests under "Campaign" that Quote:
![]() Well, regarding the campaign I personally am open for such new ideas as long as they are not the focus of the game and are pretty hard to accomplish. I draw a strict line between the game and the reality and can live with such a thing. Other games (especially RTS titles) have done similar approaches and I was fine with them as well. However, I do understand that this is a bit ... delicate so I would not be surprised to find a Mod that removes such alterations once SH5 has hit the shelves. (And yes, I hope that such Mods will be possible) |
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#75 |
Mate
![]() Join Date: Apr 2005
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Truth is, when any of us engage as skipper in a U-boat sim, we are checking reality at the door.........
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