SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-03-10, 12:23 PM   #61
ichso
Ace of the Deep
 
Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
Default

Quote:
Originally Posted by Ducimus View Post
OK.. fine.. I'll bite.

Too many people in this community, are so enthralled with the uboat romance, they are completely out of touch with historical perspective.

I'll give 3 quick examples.

1.) A patrol report someone wrote about U-181 during a wolves of war campaign some years ago. This user wrote in such a context that they were PROUDLY and DEFIANTLY flying the swaztika to the end.

2.) Another user putting the smiling happy german captain with the nazi flag superimposed in the background.

3.) another user posting a pic like this:
http://yoshi.backupot.com/Silent%20H...d%20Statue.png

So enthralled with the uboat romance, that the meaning behind that symbol has been completely erased. Nevermind the regieme, nor the what transpired in the war, nor the allied men, killed in the atlantic. No, instead just look at these poor uboat men in their epic struggle, these are the good guys!

The way people lament about them, you'd swear people wish they had won! And if you can change the outcome of the war in this dynamic campaign, now they finally have that chance. This is also the type of schitt neo nazi's, and any others who idolize the 3rd reich would jump at.

Don't get me wrong, theres nothing wrong with a Uboat sim, in and of itself, but too many people here take it entirely too far. I played SH3 for a few years, and i always tried to be mindful of the regieme behind it all. And here's a confesson. I, like other uboat fans, had at one point lost perspective. I realized that, when one day, towards the end of a career game, i found myself looking at the swaztika as a flag of a friendly nation. That bothered me alot, and it made me realize just how out of touch with reality this uboat romance is.

SO yea, if you can change the outcome of the war, i have problems with that on many levels.
I felt practically the same about this.

If you then read a sentence as in the pdf:
Quote:
Originally Posted by SH5 Campaign
Do you have any idea how "your" world will look like in May '43 ?
I know that they're not referring to the world outside of military here but still, this doesn't sound right at all.
ichso is offline   Reply With Quote
Old 02-03-10, 12:36 PM   #62
onelifecrisis
Maverick Modder
 
Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
Default

Quote:
Originally Posted by AVGWarhawk View Post
No one stated that the uboat did nothing. Altering the outcome of the war, win/lose, is the issue. I'm all for events changing within my uboat world but not the entire world. Sure, a change of shipping lanes because my presence in a particular part of the ocean is welcomed. I sunk an entire convoy so a large battle never took place as a result is ok. Winning the war or alternate reality does not work for me.
"I sunk an entire convoy so a large battle never took place" is an "alternate reality".
__________________
Freedom of speech - priceless. For everything else there's Mastercard.
onelifecrisis is offline   Reply With Quote
Old 02-03-10, 01:47 PM   #63
Safe-Keeper
Ocean Warrior
 
Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
Default

Quote:
only 250 convoys?
You do realize they mean 250 convoy routes.
Safe-Keeper is offline   Reply With Quote
Old 02-03-10, 01:51 PM   #64
Iron Budokan
Sea Lord
 
Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
Default

Quote:
Originally Posted by Safe-Keeper View Post
You do realize they mean 250 convoy routes.
Do they actually say 'Convoy routes" or are we supposed to interpret that? I don't remember reading 250 convoy routes, but I certainly may be mistaken.
__________________
"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner

http://kennethmarkhoover.com
Iron Budokan is offline   Reply With Quote
Old 02-03-10, 01:56 PM   #65
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Quote:
Originally Posted by Iron Budokan View Post
Do they actually say 'Convoy routes" or are we supposed to interpret that? I don't remember reading 250 convoy routes, but I certainly may be mistaken.
If its anything like previus SHs will probably have around 30 diff convoy routes with the convoy lasting for a period of around 6 months
Give or take

Be nice to think of 250 convoy routes but think a bit too much to hope for
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 02-03-10, 01:56 PM   #66
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,257
Downloads: 90
Uploads: 0


Default

Quote:
Originally Posted by onelifecrisis View Post
"I sunk an entire convoy so a large battle never took place" is an "alternate reality".
Yes, but not a historical reality. Historically the German lost. Historically the uboat up to 1943 played a large roll. Anything other than that is not reality. Looking to win the war via the game play is an alternate reality. I do not care if an entire convoy was sunk. Alternate or not, it does not change history in the real sense...if that make sense At any rate, changing the game to have the Germans win is not what I'm looking for. For others perhaps. Just my thoughts on the matter.
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 02-03-10, 01:58 PM   #67
elanaiba
Ace of the Deep
 
Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
Default

One thing I can say. Whatever you do in the game, it will not change the CURRENT REALITY THAT SURROUNDS US.
__________________
With strength I burn...

elanaiba is offline   Reply With Quote
Old 02-03-10, 02:02 PM   #68
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,257
Downloads: 90
Uploads: 0


Default

Quote:
Originally Posted by elanaiba View Post
What you will be able to change or not in the game, you will see. What we are trying to do is give the player a believable context to his actions.

I have 2 things to say about dynamic campaigns in the context of games placed in World War 2 - in other words "known history".

The first one is this - consider the aspect of the victorious allies. Would I be playing the good guys (US Submarines in Pacific for example), should they win no matter what?

If I were the Swordfish pilot hitting the Bismarck, should history continue unaltered if I miss my shot? Would that be believable?

Or substitute yourself for this man: http://en.wikipedia.org/wiki/Malcolm_David_Wanklyn. If I don't live up to his actions, should that not matter?

The second aspect is this:

If the consequences of my actions - regardless of the role I play in the game - do not matter, why do I bother playing my part?

We aim to teach players history by showing the REASONS and the possible CONSEQUENCES for engagements.

Take the example of the Bismarck. That ship was not just cruising to serve as target practice for the Royal Navy. They were trying to break out in the Atlantic and wreak havoc on British Trade. Would their success have mattered to any extent?

Good points! I like your idea behind what you worked to achieve. I can go for changes in your uboat world that affect you the skipper and crew but affect the utlimate outcome of the war? Not so much. Perhaps it was a good idea to stop in 43.
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 02-03-10, 02:02 PM   #69
Mikhayl
Captain
 
Join Date: Dec 2007
Posts: 485
Downloads: 64
Uploads: 0
Default

If the game is well balanced and you play with all realism settings at 100%, you should never be able to sink an entire convoy or task force and so the point will be moot. I hope it will be that way.

If you sink one or two ships in a convoy of 20, the only effect you will have is to get more escorts on your back. The net effect of 2 ships lost will be minimal in the overall picture. So you don't change the outcome of the war, but things around you move a tad to build the feeling that you're part of the war, not just an outside element as in SH3/4.

In SH3 you can sink several million tons, in a dynamic environment that would be very problematic. If SH5 is made in such a way that you can't expect "Ace" tonnage all the time, then it's going to be a thrill as you'll actually struggle to have any influence to begin with, and any effect you do have will be very rewarding.
Mikhayl is offline   Reply With Quote
Old 02-03-10, 02:02 PM   #70
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,257
Downloads: 90
Uploads: 0


Default

Quote:
Originally Posted by elanaiba View Post
One thing I can say. Whatever you do in the game, it will not change the CURRENT REALITY THAT SURROUNDS US.

__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 02-03-10, 02:07 PM   #71
elanaiba
Ace of the Deep
 
Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
Default

http://www.usmm.org/capacity.html
__________________
With strength I burn...

elanaiba is offline   Reply With Quote
Old 02-03-10, 02:19 PM   #72
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Quote:
Originally Posted by elanaiba View Post
One thing I can say. Whatever you do in the game, it will not change the CURRENT REALITY THAT SURROUNDS US.
Wells thats pretty obvious as a game altering the course of history has no bearing on real life now
Esp a game set 60 odd yrs ago

Games such as the total war series allow you to alter the course of known history all the time
Changes nothing now
Just a game after all
As is SH5
A game not a sim
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 02-03-10, 02:32 PM   #73
FIREWALL
Eternal Patrol
 
Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
Default

I would like to thank you elanaiba for dropping by and talking to us.
__________________
RIP FIREWALL

I Play GWX. Silent Hunter Who ???
FIREWALL is offline   Reply With Quote
Old 02-03-10, 02:46 PM   #74
MercurySeven
Mate
 
Join Date: Nov 2009
Posts: 53
Downloads: 15
Uploads: 0
Default

Quote:
Originally Posted by FIREWALL View Post
I would like to thank you elanaiba for dropping by and talking to us.
+1

Oh, and I have to admit to be (probably) wrong about my earlier assumptions on how hard it will be to (me: impossible) to put a real dent in the outcome of the war. At least the SH5 page suggests under "Campaign" that

Quote:
The most important supply routes pass through the North Atlantic. Coming from Nova Scotia or Gibraltar, they reach England through South Western Approaches. These supplies allow the British to wage war against Germany. Strong and in high numbers, the British can’t go down in one swift blow, but without supplies, their war effort will be diminished, their people’s will tested and it will be only a matter of time until they’ll break down.
Soooooo ... sounds like it will be at least POSSIBLE to have Britain surrender. Or thats just another piece of marketing rpg.

Well, regarding the campaign I personally am open for such new ideas as long as they are not the focus of the game and are pretty hard to accomplish. I draw a strict line between the game and the reality and can live with such a thing. Other games (especially RTS titles) have done similar approaches and I was fine with them as well. However, I do understand that this is a bit ... delicate so I would not be surprised to find a Mod that removes such alterations once SH5 has hit the shelves. (And yes, I hope that such Mods will be possible)
MercurySeven is offline   Reply With Quote
Old 02-03-10, 03:20 PM   #75
subsimlee
Mate
 
Join Date: Apr 2005
Posts: 55
Downloads: 47
Uploads: 0
Default

Truth is, when any of us engage as skipper in a U-boat sim, we are checking reality at the door.........
subsimlee is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:11 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.