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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Rear Admiral
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OK.. fine.. I'll bite. Too many people in this community, are so enthralled with the uboat romance, they are completely out of touch with historical perspective. I'll give 3 quick examples. 1.) A patrol report someone wrote about U-181 during a wolves of war campaign some years ago. This user wrote in such a context that they were PROUDLY and DEFIANTLY flying the swaztika to the end. 2.) Another user putting the smiling happy german captain with the nazi flag superimposed in the background. 3.) another user posting a pic like this: http://yoshi.backupot.com/Silent%20H...d%20Statue.png So enthralled with the uboat romance, that the meaning behind that symbol has been completely erased. Nevermind the regieme, nor the what transpired in the war, nor the allied men, killed in the atlantic. No, instead just look at these poor uboat men in their epic struggle, these are the good guys! The way people lament about them, you'd swear people wish they had won! And if you can change the outcome of the war in this dynamic campaign, now they finally have that chance. This is also the type of schitt neo nazi's, and any others who idolize the 3rd reich would jump at. Don't get me wrong, theres nothing wrong with a Uboat sim, in and of itself, but too many people here take it entirely too far. I played SH3 for a few years, and i always tried to be mindful of the regieme behind it all. And here's a confesson. I, like other uboat fans, had at one point lost perspective. I realized that, when one day, towards the end of a career game, i found myself looking at the swaztika as a flag of a friendly nation. That bothered me alot, and it made me realize just how out of touch with reality this uboat romance is. SO yea, if you can change the outcome of the war, i have problems with that on many levels. |
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#2 |
Seer of visions
Join Date: Mar 2005
Location: Under the surface
Posts: 2,315
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It would have been a good thing if, at the end of a career, a short
resume was displayed what horror the Nazi's have caused. That would put you back into reality again.
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#3 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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Simply, I want it historical. Fantasy can be modded in by a users own taste which, has been done on past sub sims.
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#4 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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#5 |
Ace of the deep .
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Hasnt anyone ever modded a campaign before . If they drop the DRM i dont see a problem in modding it .
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#6 |
Navy Seal
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As usual, Ducimus said basically what I was thinking
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#7 |
Planesman
![]() Join Date: Mar 2008
Location: Gdańsk,Poland
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I just want to survive and take credit for sunken tonage , that is all for me when i thinking about,some fiction it is not a problem in eg. if i get lucky to sink main unit of the home fleet , that unit is off.
So that unit is not longer operational and that impact on the campaign. In future this particural ship do not acomplish mission. Some event because of this is diffirent and change a little shape of the frontline,but whole war? This is just ridiculous, but good material for those epic heroes wannabe rpg fans. |
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#8 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
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Hypothetical question for the 'historical' purists here...
Senario: Your are playing SH3 and HMS Nelson passes in front of your scope What do you do? 1) Attack as did the commander of U-31 (but! if you sink her, that event is 100% fantasy, Nelson was never sunk!.) 2) Ignore her for the sake of historical accuracy. (not what a real Uboat commander would have done under the circumstances) The point is that history happened one way only and it cannot be undone, in a sandbox game with DYNAMIC campaign on the hand... Do you see where Im going with this? A Historically accurate computer game is not actually possible - unless you remove the players free will. SH5 responds to that 'free will' is that a crime? Last edited by JU_88; 02-02-10 at 06:28 PM. |
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#9 | ||
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
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What some people are concerned about is that people can sail out, sink 2 million tons of shipping in a week with their deck gun in pew pew fashion and then RTB, get a little message saying how they have turned the tide and thinking 'Wow! I could have won the war for the Nazis! How tragic I wasn't born back then.'. Other people are complaing that as a single instrument, the U-boats whilst being very effective initially, once counter measures were put in place, they ceased to be as potent and effective as they once were. Having a single captain (the player) being responsible for turning the tide of the war is... quite a stretch, unless tonnage figures are going to be pew pew excessive.
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#10 | |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
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NO, they didn't win the war. When a game has you winning the war, or affecting huge economic and materiel outcomes that are historically innaccurate, then it ceases to become a simulation and becomes a childish, cartoonish, arcade. That's the difference.
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#11 | |
Lucky Jack
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No one stated that the uboat did nothing. Altering the outcome of the war, win/lose, is the issue. I'm all for events changing within my uboat world but not the entire world. Sure, a change of shipping lanes because my presence in a particular part of the ocean is welcomed. I sunk an entire convoy so a large battle never took place as a result is ok. Winning the war or alternate reality does not work for me.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#12 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#13 | |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
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#14 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#15 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
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Well i my impression is that the devs are talking about relativly minor alterations to the Battle of the Atlantic- not a total re-write of WW2 history. You got to apprieciate that some events during of the Battle of atlantic were down to chance. In SH3, you could potentially 'save the Bismark' but game thinks nothing of it. Were you to do that in SH5, maybe the Bismark would be used in another battle? IMO Its no so far fetched that one U-boat can make a difference in this way, it potentially can if its in the right place at the right time. WW2 has already played out and history is cast in stone, now how can you play that out in a sandbox game like silent hunter 5? 100% historical accucuracy is not really compatible with 'computer game' format in this way. Players did unhistorical things in SH3, like raiding Ports, saving the bismark sinking ships that never got sunk in real life etc. The only difference it that SH5 acknowledges these acts, where SH3 totally ignored them. Yet SH3 is somehow deemed superior for it?? ![]() So long as we are not led to feel as though the Battle is being won by the Axis by 1943... I really dont see the problem. |
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