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Old 12-07-09, 02:01 PM   #61
Méo
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If you don't get what you're looking for, please remember that:

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Originally Posted by maerean_m View Post
The thing is that if Silent Hunter would include everything you guys have requested, it would truly be a WORLD simulation, which would be fine by me, but would take forever to implement. The only possible approach is to take it one step at a time. And as you can already see, SH5 is a way bigger step than SH4.
Your idea, which is not a bad one, is probably not a priority.

I agree with Steve, there's already a thread on this subject.
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Old 12-07-09, 02:06 PM   #62
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The original point has somewhat drifted, I originally was sayign how I wanted to see crew members 'fall over dead' to put it bluntly. I hope now we can walk around the sub, we won't suddenly see our crew members vanish into thin air. That would take you right out of your immersion zone.
exactly, but as i said we already have that feature in SH4. Your crewmembers do 'fall over dead' and stay there for a while. I can think of no good reason why UBI would suddenly drop that feature.
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Old 12-07-09, 02:15 PM   #63
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It's not that much of a problem, Ideally we wouldn't have any casualties. It can't be too much of a time consuming thing to have a quick burial cinematic/seeing crew members die during an attack. If you're like me and play using 1x only, then it's makes no difference, it only adds to the experience.


It's these little things that make the game.

The original point has somewhat drifted, I originally was sayign how I wanted to see crew members 'fall over dead' to put it bluntly. I hope now we can walk around the sub, we won't suddenly see our crew members vanish into thin air. That would take you right out of your immersion zone.
my sentiments exactly, i posted deceased crew members, as a casual off the record topic, and even expressed it so. The sad thing is pepole will rip into you wether or not they agree, just to get there ebb in. if you read my op on the thread, then it suddenly gets ripped into disected, and iam suddenly a morbid butcher with crew members limbs, blood spurts everywhere, etc i laugh now at the time it got heated as they swayed the thread so much with the mention of deceased. Besides all that i entirely agree with you, and golden rivet, with some kind of small caption with a sheet covered ,may i be allowed to say corpse!! as for the point of death, iam not really intrested, but having that slight extra responsibility during the so called quiet times, on 1 compression, makes it that little bit more special, i applaud your tact and wording on this idea toward responses, i wasnt so cool, bravo, if you intrested read my thread on page 2 called Promotion And Medal Presentation, it brings up some very good and valid points, once again giving that extra little special encentive in this super sim. but once again the old cleche pops up, there ace card, the devs have more to do with there time.

Last edited by Lord Justice; 12-07-09 at 02:51 PM.
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Old 12-07-09, 02:27 PM   #64
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If the Captain's log was interactive, then you could make a log entry of a death aboard the sub and leave it at that.
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Old 12-07-09, 02:37 PM   #65
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another good point.
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Old 12-07-09, 03:02 PM   #66
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if you read my op on the thread, then it suddenly gets ripped into disected, and iam suddenly a morbid butcher with crew members limbs, blood spurts everywhere, etc i laugh now at the time it got heated as they swayed the thread so much with the mention of deceased.
Well your post was a bit morbid as it asked the question of what to do with the bodies and if morale would drop if we kept them in the hot and humid air. However not everyone there made fun and as I said there, in going the FPS way, the devs need to have a solution for crew deaths, injuries and burial at sea. Since their purpose is to make you work with your crew and trust them in war, their deaths also play a role in immersion. I for one can't stop showering my Watch officer and Sonar guy with medals and promotions after each patrol. And sometimes I even care about the engine guys and forward torpedo loaders. I sure put them to work . I hate to loose them.
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Old 12-07-09, 03:36 PM   #67
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"in SH3/4 we drive for weeks on end with a "red" dead crewman in a bunk."

I thought I remembered a burial at sea option if you clicked on dead crew in SH3? Or perhaps I am remembering AotD?
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Old 12-07-09, 03:36 PM   #68
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Originally Posted by Sevrin View Post
If you are having substantial crew casualties
in the entirety of my SH3 experience... I have probably lost 10 or 12 crewmen in the line of duty.

(excluding of course those patrols which resulted in all hands lost)

In each of those cases, it was almost always a case of air attack.

still, thats 10 to 12 times you would be required to deal with something like this.
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Old 12-07-09, 03:49 PM   #69
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Quote:
Originally Posted by Pacific_Ace View Post
"in SH3/4 we drive for weeks on end with a "red" dead crewman in a bunk."

I thought I remembered a burial at sea option if you clicked on dead crew in SH3? Or perhaps I am remembering AotD?
yes but he just vanishes.

would be nice to witness some sort of fanfare... anything.

also when the actual death occurs in SH3... the 3d rendering of the crewman just vanishes into thin air.

would be nice to see them slump at their stations etc. (nice in the way of eye candy, not nice in the way if their demise)
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Old 12-07-09, 04:13 PM   #70
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Originally Posted by GoldenRivet View Post
yes but he just vanishes.

would be nice to witness some sort of fanfare... anything.

also when the actual death occurs in SH3... the 3d rendering of the crewman just vanishes into thin air.

would be nice to see them slump at their stations etc. (nice in the way of eye candy, not nice in the way if their demise)

BINGO, give this man a cigar!

I'm talking full frontal seeing them die, we are in the control room during an attack, suddenly a shell rips though and a crew member next to you gets thrown to the floor dead. To compromise I'm willing to accept blood and gore is not needed If it runs the risk of raising the game rating.

That combined with the new FPS would make this game insanely immersive.

Without it there would be a lack of immersion with your crew, we all get attached to certain crew members, especially those who have made it through so many patrols, when so many others may have not come back. To have the game tell you that the guy you have grown attached to as your faithful navigator has just vanished into thin air, is a slap in the face to the immersion the player would have found himself in prior to this.

Maybe I'm an old softy but I have to admit I do get attached and I enjoy promoting my men, knowing who's best at what etc...

Again to have an old sea dog who you have promoted through the ranks, trained and have served with since your first patrol to suddenly just disappear with no mention, or regard for his death is also a slap in the face. I don't mind him dying, but I want there to be some kind of memorial or something. They go to all the effort of animating the crew, then we go to all the effort of promoting then and upgrading their skills, then its just, 'sorry he died, you didn't see it, but it happened... carry on'.

I have been rude and havn't acknowledged a previous poster who mentioned that the ability to see deaths was already implemented in SH4.
If this is true then I am hopeful they will carry it on to SH5, and I hope these deaths were not just viewable on the deck, I hope you could see men die inside the sub as well.

In the end we'll all have to wait and see what the devs implement. It's probably too late in the development for them to change it, but I hope they read this thread and take people's opinions onboard.

Last edited by Sky999; 12-07-09 at 04:24 PM.
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Old 12-07-09, 04:18 PM   #71
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of course its not that we want to see our men die.

its just that - in the event that they do die during patrol... its incredibly detracting from the sense of realism for them to just suddenly be GONE without a trace.

imagine all the call of duty games - if the soldier next to you takes a hit - he doesnt just go *POOF* into thin air.
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Old 12-07-09, 05:05 PM   #72
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Flipping heck folks. This is about WAR. People die.

From this and another similar thread, some people seem to think that you sail about launching bunches of flowers at ships, there's an explosion of petals and everybody gets whisked away in an invisible silver cloud to a paradise.

A u-boat simulator should simulate war. If I go on a war patrol I expect my men may get wounded or killed, although I hope they will not and I will work hard to make sure they stay healthy. The reality is that in this theatre of war, as most of us know, three quarters of the crews did not return. I doubt it was pleasant for them to see their comrades and friends having bits blown off them and getting washed overboard and countless other horrors.

Death should be in the game. It's the whole purpose of being at war. You're out to kill the enemy or be killed.

And I am not an eye candy, X-box junkie that needs gore .(Currently about to start replaying Elite FYI ). Still I'd also say it's not a MAJOR fault if a bit of 'Oh hell Frehnsenn just got his head removed by shrapnel' was missed out. I just think it would be more immersive with it in.

Phew!! Rant over!
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Old 12-07-09, 05:10 PM   #73
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Flipping heck
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Old 12-07-09, 05:16 PM   #74
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I'll tell you this: if that idiot watch officer doesn't get his ass out of the rack and get up on deck when the boat surfaces, we won't have to simulate his demise.
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Old 12-07-09, 05:16 PM   #75
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here here, a theatre of war.
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