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Old 04-29-08, 09:30 AM   #61
keltos01
Silent Hunter
 
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Default kaidai

It's basically the first tower I made, with a larger base, if you remove the hangar, add that to a type IX hull, there you have one type of kaidai, cause some types had six tubes fore and two aft instead of the four on the bow of the typ IX.

I think the jap fleet is interresting because of the number of different subs they had...
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Old 05-01-08, 06:43 AM   #62
keltos01
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Default tower

two things : i'm currently watching the movie go chin (1943) which depicts the operations of a kaidai type sub :
the tower is open at the back of the covered bridge :

[url=http://g.imageshack.us/g.php?h=128&i=ivivosnap107730wd6.png][IMG]http://img128.imageshack.us/i

whereas on my mods' tower I closed it up... there is a wheel inside ( so they can actually drive the boat from there !)

the plancking on deck is made of long plancks placed lengthwise and not a square mesh or metal (see sen toku ingame)



flying fish caught on deck !

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Last edited by keltos01; 05-01-08 at 06:54 AM.
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Old 05-01-08, 03:35 PM   #63
M. Sarsfield
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Default

That's a big deck gun on that puppy. Looks like the 6 inch guns from the Narwhal on display at the sub school in Groton.

1,000 posts. Woo Hoo!
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Old 05-02-08, 12:43 AM   #64
Takao
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@ M. Sarsfield
Looks like the 12cm/40 installed on the I-153 & I-171 classes and not the 14cm/40 installed on most of the other Japanese submarines.

@ Keltos01
WOW! Just WOW! Your work so far is amazing! It has renewed my interest in playing on the Axis side. I cannot wait to see what more you have in store. I was so giddy about watching the I-boat, and wanted to see what it looked like diving, I crash dove in 80 feet of water and didn't realize it until I plowed into the bottom.

My compliments to you Sir and best of luck in all your efforts!
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Old 05-05-08, 03:33 PM   #65
keltos01
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Default report

I'm still working on texturing the hull, when I thought I had it done it broke up on me : the uv map is done in 3ds, the image map is textured, but I haven't been able to make the two fit yet : it looks at thought the uv map goes back to a piece on top of a piece state whereas in 3ds I had it separated and scled down..


[URL=http://g.imageshack.us/g.php?h=73&i=lastzl9.jpg][IMG]http://img73.imageshack.us/img73/5123/lastzl
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Old 05-06-08, 09:00 AM   #66
keltos01
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Default WIP : occlusion etc

here is the new vw map loaded in S3D (thanks Skwasjer ):

[/
here is the occlusion map (thanks to RODAN54 )



applied to the Jyunsen B mesh :

[url=http://imageshack.us][/

here is the texture map (thanks to all the tutorials I read) :



will try it all in game tonight to see if it works
k
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Old 05-06-08, 01:19 PM   #67
peabody
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Default Two missions

I converted two mission written for the Fubuki, so you can use the Jap sub. You could have used them with no conversion but it puts your sub on the surface and there were surface ships assisting. I deleted the suface ship and put your sub submerged.

Jyunsen B vs Convoy

Jyunsen Carrier Attack.zip"

But your sub will work with most of the German missions that have been posted.
Here is a thread by Syxx_Killer:

http://www.subsim.com/radioroom/showthread.php?t=135971

Just realized I posted this in the wrong thread, meant to post in Mission Designer, had the wrong tab selected on browser when I posted. Will repost in the proper forum.



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Old 05-06-08, 01:29 PM   #68
keltos01
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Default missions

thanks man ! now IF i COULD JUST GET THOSE TEXTURES WORKING !!!

I'll include them in the next mod, thnx again !
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Old 05-06-08, 01:44 PM   #69
peabody
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Default Problem with Depth

I don't know anything about U-Boats so maybe it's something I'm not doing right, but I noticed when I tested the mission the depth changed by itself. I entered the game at -15 All Stop, and the boat went to -10 by itself (very quickly), which exposed the conning tower. Then I went ahead Flank (I think, I can't read German) and it went to -12 1/2 (slowly). Then I clicked on -14 and it said "Dive,Dive" but rose to -11 and stayed there. So I don't know if this is a problem with your MOD or something else. I even tested with other missions-same thing. So it isn't something in my mission doing it.

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Old 05-06-08, 02:49 PM   #70
Captain_AJ
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Default having a IJN sub Ingame

I wish to thank mr kelso for such a great job , I always thought that the add-on should have been a IJN sub instead of a german u-boat . Well I guessing that are some difficulties in using this sub .. It seems that diving below periscope will cause {at least my sub } will cause it 2 dive to the endless bottom . I loaded the missions that were posted, Junsen vs convoy & Junsen Vs Aircraft carriers , When I went below perisocope depth ,, well she started 2 dive without my input . I loaded the sub by means of cipying each file into there individual directories amd crossed my fingers , I have TM 1.5 loaded as well , Is there anything that I may have done incorectly ? Again thank you for such great work , and by the way all of your files do they have instructions on how 2 install ?
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Old 05-06-08, 03:22 PM   #71
keltos01
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Default NEW Jyunsen B mod for download

Here it is, I don't really know how I managed it finally but the textures work, so you have a new mod to download

The propellers and rudders are those of the 9dx2 but at the right place, the deck gun is at the right place too.

There are no torpedo doors at the moment.

starboard side :



port side :




stern :


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Old 05-06-08, 04:48 PM   #72
Captain_AJ
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Default It keeps sinking

Thanks again keltos ,, The sub continues 2 sink and the main pumps get damaged , alos the doors on the foward tubes are missing
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Old 05-06-08, 04:49 PM   #73
skwasjer
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Default

I admire your enthusiasm keltos01. It's a difficult task, creating a new sub, and you even learned 3D modelling, uv mapping, etc., something I tend to stay as far away from as I possibly can. :rotfl:

It's good to see you are making progress...
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Old 05-06-08, 05:26 PM   #74
keltos01
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Default sub sinks

I'll check the ballast value, I had to increase it from the stock typ 9 cause the ship wouldn't submerge at first, I haven't had much time to play it lately...
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Old 05-06-08, 06:20 PM   #75
peabody
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Default

Quote:
Originally Posted by keltos01
I'll check the ballast value, I had to increase it from the stock typ 9 cause the ship wouldn't submerge at first, I haven't had much time to play it lately...
It's playable, that's more than I could do!! Just wanted to let you know there was a bug with the diving, but apparently you knew that, so keep at it. It a GREAT start.

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