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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
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but only with type VIIC others are fine
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#2 |
Planesman
![]() Join Date: Apr 2011
Location: Trier, Germany
Posts: 187
Downloads: 429
Uploads: 0
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Salute
hydrophone bug ??? When I start a patrol and jump to hydrophone station I can manually search for targets. Save game later and start again next day. Now I can't do what I did the other day. My SO is able to search for sound contacts but I can't. Also it seems that aircraft detection from the bridge is almost useless. danke |
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#3 |
Bilge Rat
![]() Join Date: Jun 2018
Posts: 1
Downloads: 12
Uploads: 0
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hi im just downloaded this mod and it was awesome
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#4 |
Navy Seal
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Just to say how amazing is this mod!!
Still under the visual shock to navigate SH5 U-Boats with SH3 GWX3 ![]() Can’t believe i missed this one... furthermore, the conning tower bridge is better looking than SH5 ones! How can it be? ![]() And the UZO mounting/dismounting feature as well as flags is stunning! Think i couldn’t play SH3 without this wonderful mod anymore... Many thanks to all moders involved in this ![]() Now have to see if i run troubles as others described here ![]() But my first tests are very successful so far. Game is as fluent as before. No FPS drop. Note: at first, i thought we only need one of the compilation part...but was wrong. The two parts are necessary to work properly. And both my downloads were giving corrupted files after unzipping...just ignored that, no problem so far ![]()
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#5 |
Growing Old Disgracefully
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Hi Fifi
As a matter of interest for all of us in your excitement, what mods have you enabled? U-boat compilation is an essential installation to bring the game up to the required version 1.5 Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#6 | |
Navy Seal
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M.E.P v6 M.E.P v6- VisualSensors for GWX3 GWX - Enhanced Damage Effects GWX - No Medals on Crew FM_NewInterior v2.1D LifeBoats&Debris_v4 depth charge noise - v2 - GWX damage texture 1.0 Ahnenerbe WideGui 1920 x 1080 Final GWX Turm Lights fix Rubini´s Underwater dust&plancton v1 Thomsen's Sound Pack V3.2cg RadioMessage - TypewritterOnly New zoom levels (for accurate Binocular and UZO) TMT v2 (GWX3 version) TKSS18 German U-Boats Compilation 1 TKSS18 German U-Boats Compilation 2 New U-Boat Guns Fixed Reworked (for German U-Boats Compilation) FixAllSubGWX 20km MEP (UBoat compil sensors by Izgod) Izgod U-Boat Compilation Waterstream Fix Supplement to V16B1 (JSGME) Game loads in few seconds via SH3 Commander, everything is stable and fluent so far.
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Last edited by Fifi; 07-28-18 at 03:19 PM. |
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#7 |
Navy Seal
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Ok for some reason the 4 mods necessary for u boat compilation to work, make me loose ships flags in GWX
![]() Not all of them, but many (90%) It can’t be in the Gun Fixed Rework though. Maybe in the Fix all Sub mod... or in the 2 compilation parts ![]() Still investigating. That’s very strange because when i deactivate the 4 mods i get the flags back. Have to localize the faulty file inside ![]() ÉDIT: Found the faulty files. Deleted the Flag and FlagS files in Library of both U-Boat Compilation (part 1 and 2) and got back all boats flags! Don’t really know why those U-Boat compilation have to do with boats flags. Thought it was only to get SH5 sub. EDIT2: have to delete also all nationality flags in data/texture/tex...in both part 1&2. Because flags were inverted. Now back with GWX3 stock flags!
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Last edited by Fifi; 07-29-18 at 10:40 AM. |
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#8 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
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Arnold
On the first page,post1,links -German uboat compilation Pictures readme.7z |
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#9 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
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Fifi if IIRC try with FM new interior,but I'm not sure,he,he
![]() For wich boot refers? About periscope |
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#10 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
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But, unfortunately, the food is there too
If for Type 7, try with that-Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on I think there are only bananas, as far as I remember |
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#11 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
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#12 | |
Navy Seal
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![]() For the periscope view rotated, i found the faulty file. It’s only for the VII type. Type II and IX are good. It’s in Data/Interior/NSS UBoat 7/NSS UBoat 7 CT When i delete NSS UBoat 7 CT.dat, all is fine again... But there are plenty things into that file, and can’t locate where is the mistake...(to be able to keep it)
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#13 | |
Navy Seal
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#14 |
Helmsman
![]() Join Date: Apr 2010
Location: Denmark
Posts: 103
Downloads: 511
Uploads: 0
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just installed these mods in following order
im running gwx 3.0 Gold Thomsens sound pack v3 ahnenerbe widegui 1920 x 1080 final tkss18 german u-boat compilation tkss18 german u-boat compilation no eagle new uboat guns fixed rework for uboat compilation german uboat compilation fumo_fix german uboat compilation only viib and viic by wise fix al subs gwx gwx late war sensors supplement to v16B1(jsmge) my problem is that the upper deck of the viic are total black. and the deck gun isnt there and when i go 1943- i get snorkel destroyed when loading game... any fix for this? ![]() |
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#15 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
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Disable gwx late war sensors,try
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