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Old 09-24-12, 05:16 PM   #46
Webster
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in the days the gwx team were modding you had to write your own tweak files to change things and probably 50-60% of it was still stuff that required hex editing and understanding the code so back then it required skill and talent that today isnt really recessary for the average modder to achieve the same things so those guys were a real talented group.

i think the only difference people had trying to learn modding back then was that things were keep more secret in how things were done and there wasnt as much free transfer of knowledge and willingness to teach others how to do things as there is now. even getting a simple question answered was difficult if not impossible at times back then.
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Old 09-24-12, 05:31 PM   #47
gap
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in the days the gwx team were modding you had to write your own tweak files to change things and probably 50-60% of it was still stuff that required hex editing and understanding the code so back then it required skill and talent that today isnt really recessary for the average modder to achieve the same things so those guys were a real talented group.
Yep, using the tools we have available nowadays, got not big secrets. The hard part is understanding what the many parameters actually do, and how they interact in game.

In some cases simply digging the forum for answers is enough, since many settings are retained from previous games. If not, directly asking on the forum is a costless excercise.


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i think the only difference people had trying to learn modding back then was that things were keep more secret in how things were done and there wasnt as much free transfer of knowledge and willingness to teach others how to do things as there is now. even getting a simple question answered was difficult if not impossible at times back then.
being the little community we are, internal cohesion and knolewledge sharing are both important factors.
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Old 09-24-12, 06:46 PM   #48
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What tool are you using JU_88? I mean for dat editing...
Right now nothing lol, last time i tried was 2010, I used the S3d editor, still that was leaps and bounds ahead of that java based Pack3d which is the is one of the first tools people used to import stuff in to Sh3.

True about the secrecy and competative rivalry between modders back then. It often got way out of hand too.

Some of the newer guys saw some of the older guys as elitist ego maniacs who would harbour the tools they created - by refusing to to share, they were putting themselves first.
While some of the older guys saw some of the newer guys as leecher types, who wanted to exploit there work for an easy ride - or just used there tool as a base for plagerism.
Both were right and wrong on different occasions, but it did make for very unpleasent atmostphere, one that the subsim community is much better without now.
The bickering and drama got so bad at times, that it caused some really good people to simply throw in the towl.

On top of that a war broke out between some ATO and PTO fans. It is with regret that I have to admit that I was apart of that myself, I feel pretty pathetic when i think about it now.

Last edited by JU_88; 09-24-12 at 07:12 PM.
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Old 09-24-12, 07:51 PM   #49
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Right now nothing lol, last time i tried was 2010, I used the S3d editor, still that was leaps and bounds ahead of that java based Pack3d which is the is one of the first tools people used to import stuff in to Sh3.
Though not fully supporting SH5, in some cases s3d is still a valid tool.

Nevertheless, learning to use Goblin Editor and TDW's GR2 editor will greatly extend the range of SH5 aspects you will be able to mod. I suggest you to read this post for further details.

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True about the secrecy and competative rivalry between modders back then. It often got way out of hand too.

Some of the newer guys saw some of the older guys as elitist ego maniacs who would harbour the tools they created - by refusing to to share, they were putting themselves first.
While some of the older guys saw some of the newer guys as leecher types, who wanted to exploit there work for an easy ride - or just used there tool as a base for plagerism.
Both were right and wrong on different occasions, but it did make for very unpleasent atmostphere, one that the subsim community is much better without now.
The bickering and drama got so bad at times, that it caused some really good people to simply throw in the towl.

On top of that a war broke out between some ATO and PTO fans. It is with regret that I have to admit that I was apart of that myself, I feel pretty pathetic when i think about it now.
Interesting story. It explains a lot about the controversy that some time ago blew up between some SH5 and SHIII/GWX supporters. I was sure that there was more behind it than I could understand at that time, given my limited knowledge of the SHIII/IV/5 "extended family".

Hopefully the misunderstandings are worked out now, and the general atmosphere is much more relaxed.
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Old 09-24-12, 07:56 PM   #50
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Originally Posted by gap View Post
Though not fully supporting SH5, in some cases s3d is still a valid tool.
Nevertheless, learning to use Goblin Editor and TDW's GR2 editor will greatly extend the range of SH5 aspects you will be able to mod. I suggest you to read this post for further details.
Id love to but i really dont have time for it at the moment.
50% of time is spent doing free lance work, the other 50% is taking care of my kid.


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Interesting story. It explains a lot about the controversy that some time ago blew up between some SH5 and SHIII/GWX supporters. I was sure that there was more behind it than I could understand with my limited knowledge of the SHIII/IV/5 "extended family".

Hopefully the misunderstandings are worked out now, and the general atmosphere is much more relaxed.
Yeah, thankfully (to the best of my knowledge) those past disputes are dead and buried

Last edited by JU_88; 09-25-12 at 02:59 AM.
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Old 09-24-12, 08:04 PM   #51
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The bickering and drama got so bad at times, that it caused some really good people to simply throw in the towl.
yes, a lot of very talented people walked away back then because of all the drama but i think all those that were involved wether deeply or just as bystanders would feel much different today about the discussions that were had now that some time has past.

egos were much bigger back then and the "look at me" aspect isnt as big a deal to modders today.

back then there were a petty few looking to make a name for themselves no matter what it took even if that meant taking credit for the work of others or they would not be willing to give proper credit or recognition to another modder and i dont think that would be accepted by todays community and they would be properly ostracised for it.

the modders today didnt have that atmosphere to deal with and modders are more willing about sharing with the community and teaching others then worrying about who gets credit for discovering something so there just isnt that individual competativeness between modders to keep everything secret and it has been replaced with cooperation and sharing of ideas and technics

Last edited by Webster; 09-25-12 at 11:48 AM.
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Old 09-26-12, 11:53 PM   #52
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IMO, what we really need is a super-easy mod installer. Not sure how many of you play minecraft or use minecraft mods, but there's a super-easy minecraft instance manager and mod installer called multimc. It's literally drag and drop mod folders and it does the installing for you. If something like that were to be made for sh5, even dumbos like me could install mods no problem.
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Old 09-27-12, 01:00 AM   #53
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IMO, what we really need is a super-easy mod installer. Not sure how many of you play minecraft or use minecraft mods, but there's a super-easy minecraft instance manager and mod installer called multimc. It's literally drag and drop mod folders and it does the installing for you. If something like that were to be made for sh5, even dumbos like me could install mods no problem.
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Old 09-27-12, 03:56 AM   #54
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Default Help with SH5!

I don't know if this is the right thread or not with this. I haven't really been on the forum since earlier this spring, but since I've just purchased SH5 I'm now running into issues that I didn't have with 4 or 3.

I want to know how to rig for silent running? I can't find it anywhere. If anybody could point me in the right direction that would be helpful. Thanks!
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Old 09-27-12, 10:46 AM   #55
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wrong one but if you press F1 it will give you a layout of the keyboard... off of memory it is either F7 or F8 to rig for silent running(with the stock layout)
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Old 10-01-12, 07:43 PM   #56
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Lets see how far the game progresses without TDW . Wait for your GWX team then .
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Old 10-01-12, 07:44 PM   #57
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a no TDW has quite a few mods that are good/great
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Old 10-02-12, 02:01 PM   #58
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The GWX Team is retired.
Only single modders from the Team do anything now.
And some are involved with other Game Companies as Coders or testers now.
So don't have the time to work much on SH5.
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Old 10-02-12, 02:11 PM   #59
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Originally Posted by whyme943 View Post
IMO, what we really need is a super-easy mod installer. Not sure how many of you play minecraft or use minecraft mods, but there's a super-easy minecraft instance manager and mod installer called multimc. It's literally drag and drop mod folders and it does the installing for you. If something like that were to be made for sh5, even dumbos like me could install mods no problem.
Agreed - some of the mod installation procedures can get cumbersome. I really liked Morrowind Overhaul's installer. It actually took over your mouse in certain spots to select the correct options on the setup.
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Old 11-11-12, 01:07 AM   #60
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i am not dead just have not had the time to work on the project of getting the mods together (probably will not be till mid December till i can get back to work). i couldn't seem to reach the dark wraith to get permission on his stuff and since it seems half of sobers list it TDW's without his permission it is a dead project
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