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-   -   GWX team on SH5? MAYBE....please (https://www.subsim.com/radioroom/showthread.php?t=198519)

desertstriker 09-17-12 03:02 PM

GWX team on SH5? MAYBE....please
 
well the GWX team was disbanded... but what about coming out of retirement for a small amount of time to build a super mega mod for SH5 very much like they did with SH3. i mean just temporally. yes i know alot to ask but lets just face it it would be interesting and easier on some to have an easily installed super mega mod like GWX

Madox58 09-17-12 03:25 PM

Not gonna happen from my point of view.

Besides, there are GREAT modders already bashing away at SH5!
:salute:

Just check any post in the SH5 mod forum and you'll see them all working like busy little beavers!!
:yep:

You don't need us coming around and mucking things up.
:03:
:har:

CCIP 09-17-12 03:51 PM

Quote:

Originally Posted by desertstriker (Post 1935467)
a small amount of time to build a super mega mod

Well there's your problem right there :88) That's two things that can never be in the same sentence.

Seriously guys, let it go. GWX were a great team with their time to shine, but it doesn't mean they should be looked at as the one and only. Nor are GWX all there was to the SH3 community, and I think a lot of people forget to give credit to all the things that happened before and around GWX that allowed much of it to happen.

While I agree that a full megamod would be a huge boost to the SH5 community, let new guys shine and do things their own way. Modding is not like commercial development, and it's not about how much the community wants a mod. As with GWX, it's a personal and team effort, motivated by modders' passion and not somebody else's wishes. You can wish all you like, but you can't bring back people who've moved on, because if their motivation is not there, it's not there. Instead, give your support to those who are doing the actual work here and now, and let them foster their passion into something new. Stop making the currently-active modders feel like they live in the shadow of the great and all-powerful GWX. Care more about their work, not the supposed second coming of GWX which will never happen.

Madox58 09-17-12 03:57 PM

Quote:

Originally Posted by CCIP (Post 1935489)
While I agree that a full megamod would be a huge boost to the SH5 community, let new guys shine and do things their own way. Modding is not like commercial development, and it's not about how much the community wants a mod. As with GWX, it's a personal and team effort, motivated by modders' passion and not somebody else's wishes. You can wish all you like, but you can't bring back people who've moved on, because if their motivation is not there, it's not there. Instead, give your support to those who are doing the actual work here and now, and let them foster their passion into something new. Stop making the currently-active modders feel like they live in the shadow of the great and all-powerful GWX. Care more about their work, not the supposed second coming of GWX which will never happen.


Very well said!
:salute:

kapitan_zur_see 09-17-12 04:10 PM

Not to mention that by working outside of a GWX team on SH5, modders like TDW and privateer DO actually EXPLAIN how they achieve things for all modders to learn this time... eheh :D:O::O:

Even if it makes it take more time, I for one, prefers a bunch of modders that won't go "silent running", per se

Targor Avelany 09-17-12 04:19 PM

Quote:

Originally Posted by CCIP (Post 1935489)
Well there's your problem right there :88) That's two things that can never be in the same sentence.

Seriously guys, let it go. GWX were a great team with their time to shine, but it doesn't mean they should be looked at as the one and only. Nor are GWX all there was to the SH3 community, and I think a lot of people forget to give credit to all the things that happened before and around GWX that allowed much of it to happen.

While I agree that a full megamod would be a huge boost to the SH5 community, let new guys shine and do things their own way. Modding is not like commercial development, and it's not about how much the community wants a mod. As with GWX, it's a personal and team effort, motivated by modders' passion and not somebody else's wishes. You can wish all you like, but you can't bring back people who've moved on, because if their motivation is not there, it's not there. Instead, give your support to those who are doing the actual work here and now, and let them foster their passion into something new. Stop making the currently-active modders feel like they live in the shadow of the great and all-powerful GWX. Care more about their work, not the supposed second coming of GWX which will never happen.

awesome reply.:Kaleun_Applaud:

desertstriker 09-17-12 04:43 PM

ok so maybe the GWX crew was a bad thought. but a mega mod would be nice.

Sailor Steve 09-17-12 04:50 PM

Quote:

Originally Posted by kapitan_zur_see (Post 1935500)
Not to mention that by working outside of a GWX team on SH5, modders like TDW and privateer DO actually EXPLAIN how they achieve things for all modders to learn this time... eheh :D:O::O:

Even if it makes it take more time, I for one, prefers a bunch of modders that won't go "silent running", per se

That's all water under the bridge, and better left alone, especially when you tacitly insult someone and make it look like a joke. Just let it go, already.

CCIP 09-17-12 07:05 PM

Oh, and as for a megamod, like I said, it'd be a huge boost. If I have the time and energy, I might well get involved in (and suggest to Neal) the idea of a Subsim-sponsored mod collection of some sort. I think Sober's mod list is already a good part of the way there. A lot of the smaller mods that make up that list have matured well by this point. From Subsim's perspective, it'd be a great thing for our community if we could somehow get a complete set of mods in one download, one install. I'm sure it'll happen, just a matter of when and how.

desertstriker 09-17-12 08:20 PM

Quote:

Originally Posted by CCIP (Post 1935562)
Oh, and as for a megamod, like I said, it'd be a huge boost. If I have the time and energy, I might well get involved in (and suggest to Neal) the idea of a Subsim-sponsored mod collection of some sort. I think Sober's mod list is already a good part of the way there. A lot of the smaller mods that make up that list have matured well by this point. From Subsim's perspective, it'd be a great thing for our community if we could somehow get a complete set of mods in one download, one install. I'm sure it'll happen, just a matter of when and how.

:agree:

Webster 09-18-12 05:42 PM

Quote:

Originally Posted by desertstriker (Post 1935467)
what about coming out of retirement for a small amount of time to build a super mega mod for SH5 very much like they did with SH3.

IF everything went perfectly with not a single problem or issue with ANYTHING they modded and IF they were able to even get half of the old group or new modders of equal talent to join them and they had the commitment to be interested in doing such a thing, it would still take a good full year to do anything even remotely near the level of completion of gwx and it wouldnt be anything like gwx because its a completely different game and game engine.

why not just ask for far cry or crysis modders to do it? it makes about as much sense and it has about as good a chance it could happen.

i am sure the modders we have now along with completely new modders to the game will come up with a great super mod for sh5 IF poeople are willing to help rather then just make demands and requests for others to work their azzes off doing it for everyone else to enjoy.

modding these games is too easy to do but it does take long hours of testing to work out the side effects and glitches so everyone needs to stop asking for stuff and start modding stuff yourself :yep:

stop waiting for it to be served to you on a platter and ask how YOU (each and every one of you who uses mods) can mod this or that and join with other modders to make the mega mod everyone keeps asking for.

like a wise man once said "just do it yourself"

Webster 09-18-12 05:52 PM

Quote:

Originally Posted by desertstriker (Post 1935511)
ok so maybe the GWX crew was a bad thought. but a mega mod would be nice.

then why dont you use the mega mods they already have for sh5?

"sobers mod list" is one and the "my mega mod" is another and then there is "magnum opus"

desertstriker 09-18-12 07:15 PM

I mean one that is an easy install and doesnt take a super long time to get running/ downloaded

mookiemookie 09-18-12 07:30 PM

Quote:

Originally Posted by privateer (Post 1935473)
Not gonna happen from my point of view.

Besides, there are GREAT modders already bashing away at SH5!
:salute:

Just check any post in the SH5 mod forum and you'll see them all working like busy little beavers!!
:yep:

You don't need us coming around and mucking things up.
:03:
:har:

See that's what irks me about these posts. I find them to be a tad bit disrespectful of the hard working people who are currently modding the hell out of SH5. "Oh you guys aren't good enough, we need the GWX team"...just comes across bad, in my opinion.

desertstriker 09-18-12 08:19 PM

I did not mean to insult anybody. i just liked the easy install .exe of GWX3 gold... if some of those super mod lists could be turned into an install like that it would be nice. or one large file in the megamod file that is JSGME capable but something that doesn't take an entire month.

personally right now i am running vanilla so i can see how bad it is... and the one thing keeping me from working on the mod lists is that long time sure it should not be easy but then again making it a little easier would make those super mods more appealing.


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