SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-02-12, 09:44 AM   #46
pedrobas
Seasoned Skipper
 
Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
Default

Recived answer from TDW about the SOAN problem.

Quote:
Originally Posted by TheDarkWraith
Quote:
Originally Posted by pedrobas
Here is the link.
Thanks for everything.
http://www.gamefront.com/files/21280252/PEDRO-PC.rar
As I suspected, the ships are not setup correctly to work with SOAN. They are missing country entries in my SOANNames.cfg file and probably there are other errrors:

00002165 169.02920532 [1952] Exception while displaying SOAN ships by country
00002166 169.02920532 [1952] Exception is The given key was not present in the dictionary.
00002167 169.02969360 [1952] TDWSoan Initialize

This means a country was not found


00002290 824.89050293 [1952] Exception while setting SOAN to unit Dithmarschen Supply Ship
00002291 824.89050293 [1952] Exception is The given key was not present in the dictionary.


00002309 889.03558350 [1952] Exception while setting SOAN to unit Parcel Freighter
00002310 889.03558350 [1952] Exception is The given key was not present in the dictionary.


00002315 915.50500488 [1952] unitname to open SOAN to=modern Freighter
00002316 915.50512695 [1952] Exception while setting SOAN to unit modern Freighter
00002317 915.50512695 [1952] Exception is The given key was not present in the dictionary.


And there are more like the above. All these mean the ship's aren't setup correctly
pedrobas is offline   Reply With Quote
Old 02-02-12, 10:04 AM   #47
Silent Steel
Sea Lord
 
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
Default

Quote:
Originally Posted by pedrobas View Post
...i suspect it´s related with my graphics card settings, since i have not seen anyone here talking about that problem.

Hi Pedrobas,

Please tell me what GPU you have + driver + RAM

Do you run the 4 Gb Patch?
Silent Steel is offline   Reply With Quote
Old 02-02-12, 10:27 AM   #48
pedrobas
Seasoned Skipper
 
Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
Default

Quote:
Originally Posted by Silent Steel View Post
Hi Pedrobas,

Please tell me what GPU you have + driver + RAM

Do you run the 4 Gb Patch?
I have an ATI 4850 X2 (dual GPU) in crossfire, driver is the last 12.1, graphic RAM 2 Gb. (not the last but not bad)

I think is just the AA, or Anisotropic filters settings. Also i have to try without Antilag.
And yes, using the 4Gb patch.
pedrobas is offline   Reply With Quote
Old 02-02-12, 10:36 AM   #49
pedrobas
Seasoned Skipper
 
Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
Here are some things to check:

the ship's folder name must match the ship's .cfg file name. i.e: ship's folder name NBB_Littorio. Ship's .cfg file name NBB_Littorio.cfg

the ship's sil image must match the ship's folder name. i.e.: ship's folder name NBB_Littorio. Ship's sil image is NBB_Littorio_sil.dds

Sil image must be DDS type

The classname defined in the cfg file must be found in \data\Roster\country. i.e.: for NBB_Littorio.cfg:

[Unit]
ClassName=BBLittorio

BBLittorio must be found in \data\Roster\country

in the ship's cfg file the RecManualCategory MUST be defined

SOANNames.cfg must contain ALL the countries used. This file also defines all the categories for the RecManualCategory entry in the .cfg files. Here are the current categories:

[SOANCategories]
Freighter=Freighters
LargeWarship=Warships
TroopTransport=Troop Transports
Tanker=Tankers
EscortShip=Escorts
AircraftCarrier=Aircraft Carriers
[SOANCategories_End]


The data\Roster\Names.cfg file should have a name for the ship defined if you want a name to show other than a generic one

Here is a new SOAN DLL that will spit out more debug info. It also gracefully handles the problem posted earlier: http://www27.zippyshare.com/v/17114539/file.html

If a classname is missing or a recmanualcategory was not found you'll see that in the DbgView output. You'll also see a summary of SOAN's database after all the ship's are read in. This is the best place to look to see if the ship is recognized or not.
I have started to work on this said by TDW to see if can solve the problem with the SOAN recognicing mnts ships. I think we should center on just 1 ship which is not recognice at the moment and see if we can solve it to see what the problem is.
pedrobas is offline   Reply With Quote
Old 02-02-12, 12:20 PM   #50
uekel
Seasoned Skipper
 
Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
Default

Quote:
Originally Posted by pedrobas View Post
I have started to work on this said by TDW to see if can solve the problem with the SOAN recognicing mnts ships. I think we should center on just 1 ship which is not recognice at the moment and see if we can solve it to see what the problem is.
I don´t why, but the SOAN is working for me. Same this combination:



I´ve seen you don´t need the "mtns - Fix for Reaper7 UI - recognition manual" because here the pictures resized automatically. Please deactivate it.
uekel is offline   Reply With Quote
Old 02-02-12, 12:51 PM   #51
pedrobas
Seasoned Skipper
 
Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
Default

Quote:
Originally Posted by uekel View Post
I´ve seen you don´t need the "mtns - Fix for Reaper7 UI - recognition manual" because here the pictures resized automatically. Please deactivate it.
Ok i´ll get it off. I think is something related with the lenguage. I´m comparing now the data\roster\names.cfg in OHII and yours and there are a lot of discrepancies. First i´ve notice is that you have a folder named Umwelt, that should be Environmental in the english version, in OHII is like this and also in SOANnames.cfg. Still investigating here.
pedrobas is offline   Reply With Quote
Old 02-02-12, 01:11 PM   #52
uekel
Seasoned Skipper
 
Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
Default

Sorrry that I can´t help in this case. "Umwelt" is for the game not the same like Environmental. Umwelt is the "country" where the fishing boats, tugboats, floating docks... are assigned. For this I havn´t an entry in SOAN.cfg but in names.cfg, it should be the same. I also have added a category called "Other" for this small or unusual vessels.

I remember, you say the regular SOAN work properly. Why you don´t use this?

BTW: with "mtns - Fix for Reaper7 UI - recognition manual" activated, I also have tested, no changes
uekel is offline   Reply With Quote
Old 02-02-12, 01:23 PM   #53
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by uekel View Post
I don´t why, but the SOAN is working for me. Same this combination:

I´ve seen you don´t need the "mtns - Fix for Reaper7 UI - recognition manual" because here the pictures resized automatically. Please deactivate it.
that's not SOAN. That's the stock recognition manual in Reaper7's skin SOAN looks completely different and gives much more information SOAN is not related to stock recognition manual at all, it's a seperate complete entity of it's own.

Here is what SOAN looks like:


I see you enabled the option to have the ship's name appear in the scope. Never seen anyone use that option before besides me
TheDarkWraith is offline   Reply With Quote
Old 02-02-12, 01:46 PM   #54
uekel
Seasoned Skipper
 
Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
Default

Quote:
Originally Posted by TheDarkWraith View Post
that's not SOAN. That's the stock recognition manual in Reaper7's skin SOAN looks completely different and gives much more information SOAN is not related to stock recognition manual at all, it's a seperate complete entity of it's own.
Yes, I know. But I thought hat about this we told.
Quote:
As i also use "NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision_Blac k_Sk in" i have to use "mtns - Fix for Reaper7 UI - recognition manual". The problem here is that the SOAN doesn´t recognice a lot of ships and got an error from TDW python scripts saying "bla, bla...error". Not big issue here since just hitting Enter key it continues without CTD. This is the point where i´m stuck now because i would like the SOAN to work properly with "Identifying" ships. Any help from Reaper7 or any other "guru" from mods would be great !!
Ok, now I see that problem is with SOAN.

In my tests, it also work but, can be an error in the english names.cfg because I test with the german?
uekel is offline   Reply With Quote
Old 02-02-12, 01:49 PM   #55
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Quote:
Originally Posted by uekel View Post

@Trevally

What do you think about that we remove the convoys on the french west coast, or extend their cooldown time? In example that from Brest to La Pallice.

And in Kiel we had start 2 convoys in a small intervall. I think about to limit there maybe till 5th September ´39 (before Kiel can arrived in tutorial). Later no one see there, becase they go to Danzig and Libau. AND perhaps then, with this changes, it is possible again, to play the tutorial.
Yes - Uekel, I think this would be easier and better than moving the convoy spawn gen

With the traffic gen and fishing gen - there is more than enough for the player to see (and harbour pilot to slow down for)

This could also be done on a by the campaign convoy.mis
I will leave OHII as it is because it does not seem to effect it

Anyway - if you want me to help with this - just shout

re: tutorial ctd
Im sure there are issues with the script for the tutorial in keil now that OHII has changed it so much and not to do with traffic
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 02-02-12, 02:03 PM   #56
vlad29
XO
 
Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
Default

My SOAN is OK, and ERM displays the same names/times and values/parameters of the ship as in SOAN, but the ship image differs. F.e. lets say, that in game we've met freighter 2400 tons, then SOAN displays "Freighter 2400 t" with the propper image, ERM - the propper name and parameters, but the image is german 'Pinquin-type' vessel. That is uncomfartable (because we had to open 2 'notebooks' and cannot refer to ship site in ERM only if deciding to enter AOB 'by eye' expression), but not critical for the results of calculation if they are done with 'scientifical' approach
vlad29 is offline   Reply With Quote
Old 02-02-12, 02:08 PM   #57
pedrobas
Seasoned Skipper
 
Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
Default

Quote:
Originally Posted by vlad29 View Post
My SOAN is OK, and ERM displays the same names/times and values/parameters of the ship as in SOAN, but the ship image differs. F.e. lets say, that in game we've met freighter 2400 tons, then SOAN displays "Freighter 2400 t" with the propper image, ERM - the propper name and parameters, but the image is german 'Pinquin-type' vessel. That is uncomfartable (because we had to open 2 'notebooks' and cannot refer to ship site in ERM only if deciding to enter AOB 'by eye' expression), but not critical for the results of calculation if they are done with 'scientifical' approach
I´m comparing the data\roster\names.cfg in OHII and in mnts and they have a lot of discrepancies. I´ve merged both and going to test it now to see what happens.
pedrobas is offline   Reply With Quote
Old 02-02-12, 02:34 PM   #58
uekel
Seasoned Skipper
 
Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
Default

Hi vlad!
Quote:
Originally Posted by vlad29 View Post
My SOAN is OK, and ERM displays the same names/times and values/parameters of the ship as in SOAN, but the ship image differs. F.e. lets say, that in game we've met freighter 2400 tons, then SOAN displays "Freighter 2400 t" with the propper image, ERM - the propper name and parameters, but the image is german 'Pinquin-type' vessel. That is uncomfartable (because we had to open 2 'notebooks' and cannot refer to ship site in ERM only if deciding to enter AOB 'by eye' expression), but not critical for the results of calculation if they are done with 'scientifical' approach
That I can confirm I have just again tested it with the english version. But there is just no script error.

@ Trevally

Hi Trevally!

I think that I do it with the campaign.mis in the Fix. For the Brest-convoy I´m not sure. Before I would say 8days cooldown, but now I think it´s better to remove him.

The tutorial, at lest I can try. If it dont work, I can remove the Kiel convoys also complete, because nobody would miss there.
uekel is offline   Reply With Quote
Old 02-02-12, 02:52 PM   #59
vlad29
XO
 
Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
Default

Quote:
Originally Posted by pedrobas View Post
I´m comparing the data\roster\names.cfg in OHII and in mnts and they have a lot of discrepancies. I´ve merged both and going to test it now to see what happens.
Ok, in ERM the pictures/images of 'mtns' added vessels simply do not exist, there are mostly stock ships.

Re CTD when starting new campaign
This item depends upon what mods and how many of them are enabled. When mixing the modlist and got CTD while starting new campaign I'm going to disable not important mods (usually place them on the bottom of list) or conflicting mods, or mods with double overwriting and figure out which one of them is more critical for successfull loading. After that I'm testing the list and cosider it stable after starting new career several times. F.e., last time 'WoGaDi' mod and 'DBSM music' occured to be critical.

The same method could be used when getting CTD while aproaching to KielHarbour zone. Waiting for several days may not solve the problem. F.e., after I fail with entering Kiel through the channel, I turned round and made a long voyage via Skaggerak to enter the harbour through the sea gate, and got CTD appr. at the same distance (30-50 km) from Kiel as it was in the channel. Meanwhile this voyage took a week to go

If lack of RAM (available memory) is not the reason of CTD (and I'm sure it is not) then could it be issued because of low harddisk data exchange rate? I'm not an expert and I suppose it just because while rating the PC with Win tools this parameter was detected as the weakest link of my PC configuration (I have SATA2 3 Gb/s connection). And as I mentioned very hard data exchange occurs just in pause before bunker scene appears (I usually got CTD in this part and bunker is almost about being visible)
vlad29 is offline   Reply With Quote
Old 02-02-12, 02:58 PM   #60
vlad29
XO
 
Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
Default

Hi Uekel!
Don't bother with tutorial at all. We get used to play it with no mods at fullspeed just in purpose to 'warm up' videoadapter Its a shame for the caleuns to have those pour Polish ships from tutorial being sunk in the captainslog and to get points for them
vlad29 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:44 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.