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Old 02-02-12, 12:20 PM   #1
uekel
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Originally Posted by pedrobas View Post
I have started to work on this said by TDW to see if can solve the problem with the SOAN recognicing mnts ships. I think we should center on just 1 ship which is not recognice at the moment and see if we can solve it to see what the problem is.
I don´t why, but the SOAN is working for me. Same this combination:



I´ve seen you don´t need the "mtns - Fix for Reaper7 UI - recognition manual" because here the pictures resized automatically. Please deactivate it.
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Old 02-02-12, 12:51 PM   #2
pedrobas
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Originally Posted by uekel View Post
I´ve seen you don´t need the "mtns - Fix for Reaper7 UI - recognition manual" because here the pictures resized automatically. Please deactivate it.
Ok i´ll get it off. I think is something related with the lenguage. I´m comparing now the data\roster\names.cfg in OHII and yours and there are a lot of discrepancies. First i´ve notice is that you have a folder named Umwelt, that should be Environmental in the english version, in OHII is like this and also in SOANnames.cfg. Still investigating here.
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Old 02-02-12, 01:11 PM   #3
uekel
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Sorrry that I can´t help in this case. "Umwelt" is for the game not the same like Environmental. Umwelt is the "country" where the fishing boats, tugboats, floating docks... are assigned. For this I havn´t an entry in SOAN.cfg but in names.cfg, it should be the same. I also have added a category called "Other" for this small or unusual vessels.

I remember, you say the regular SOAN work properly. Why you don´t use this?

BTW: with "mtns - Fix for Reaper7 UI - recognition manual" activated, I also have tested, no changes
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Old 02-02-12, 01:23 PM   #4
TheDarkWraith
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Originally Posted by uekel View Post
I don´t why, but the SOAN is working for me. Same this combination:

I´ve seen you don´t need the "mtns - Fix for Reaper7 UI - recognition manual" because here the pictures resized automatically. Please deactivate it.
that's not SOAN. That's the stock recognition manual in Reaper7's skin SOAN looks completely different and gives much more information SOAN is not related to stock recognition manual at all, it's a seperate complete entity of it's own.

Here is what SOAN looks like:


I see you enabled the option to have the ship's name appear in the scope. Never seen anyone use that option before besides me
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Old 02-02-12, 01:46 PM   #5
uekel
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Originally Posted by TheDarkWraith View Post
that's not SOAN. That's the stock recognition manual in Reaper7's skin SOAN looks completely different and gives much more information SOAN is not related to stock recognition manual at all, it's a seperate complete entity of it's own.
Yes, I know. But I thought hat about this we told.
Quote:
As i also use "NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision_Blac k_Sk in" i have to use "mtns - Fix for Reaper7 UI - recognition manual". The problem here is that the SOAN doesn´t recognice a lot of ships and got an error from TDW python scripts saying "bla, bla...error". Not big issue here since just hitting Enter key it continues without CTD. This is the point where i´m stuck now because i would like the SOAN to work properly with "Identifying" ships. Any help from Reaper7 or any other "guru" from mods would be great !!
Ok, now I see that problem is with SOAN.

In my tests, it also work but, can be an error in the english names.cfg because I test with the german?
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Old 02-02-12, 02:03 PM   #6
vlad29
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My SOAN is OK, and ERM displays the same names/times and values/parameters of the ship as in SOAN, but the ship image differs. F.e. lets say, that in game we've met freighter 2400 tons, then SOAN displays "Freighter 2400 t" with the propper image, ERM - the propper name and parameters, but the image is german 'Pinquin-type' vessel. That is uncomfartable (because we had to open 2 'notebooks' and cannot refer to ship site in ERM only if deciding to enter AOB 'by eye' expression), but not critical for the results of calculation if they are done with 'scientifical' approach
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Old 02-02-12, 02:08 PM   #7
pedrobas
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Originally Posted by vlad29 View Post
My SOAN is OK, and ERM displays the same names/times and values/parameters of the ship as in SOAN, but the ship image differs. F.e. lets say, that in game we've met freighter 2400 tons, then SOAN displays "Freighter 2400 t" with the propper image, ERM - the propper name and parameters, but the image is german 'Pinquin-type' vessel. That is uncomfartable (because we had to open 2 'notebooks' and cannot refer to ship site in ERM only if deciding to enter AOB 'by eye' expression), but not critical for the results of calculation if they are done with 'scientifical' approach
I´m comparing the data\roster\names.cfg in OHII and in mnts and they have a lot of discrepancies. I´ve merged both and going to test it now to see what happens.
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Old 02-02-12, 02:52 PM   #8
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Quote:
Originally Posted by pedrobas View Post
I´m comparing the data\roster\names.cfg in OHII and in mnts and they have a lot of discrepancies. I´ve merged both and going to test it now to see what happens.
Ok, in ERM the pictures/images of 'mtns' added vessels simply do not exist, there are mostly stock ships.

Re CTD when starting new campaign
This item depends upon what mods and how many of them are enabled. When mixing the modlist and got CTD while starting new campaign I'm going to disable not important mods (usually place them on the bottom of list) or conflicting mods, or mods with double overwriting and figure out which one of them is more critical for successfull loading. After that I'm testing the list and cosider it stable after starting new career several times. F.e., last time 'WoGaDi' mod and 'DBSM music' occured to be critical.

The same method could be used when getting CTD while aproaching to KielHarbour zone. Waiting for several days may not solve the problem. F.e., after I fail with entering Kiel through the channel, I turned round and made a long voyage via Skaggerak to enter the harbour through the sea gate, and got CTD appr. at the same distance (30-50 km) from Kiel as it was in the channel. Meanwhile this voyage took a week to go

If lack of RAM (available memory) is not the reason of CTD (and I'm sure it is not) then could it be issued because of low harddisk data exchange rate? I'm not an expert and I suppose it just because while rating the PC with Win tools this parameter was detected as the weakest link of my PC configuration (I have SATA2 3 Gb/s connection). And as I mentioned very hard data exchange occurs just in pause before bunker scene appears (I usually got CTD in this part and bunker is almost about being visible)
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Old 02-02-12, 03:13 PM   #9
uekel
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Originally Posted by vlad29 View Post
The same method could be used when getting CTD while aproaching to KielHarbour zone. Waiting for several days may not solve the problem. F.e., after I fail with entering Kiel through the channel, I turned round and made a long voyage via Skaggerak to enter the harbour through the sea gate, and got CTD appr. at the same distance (30-50 km) from Kiel as it was in the channel. Meanwhile this voyage took a week to go
This maybe is sovlved when I remove the convoy respawning in Kiel. There are two, one every day (cooldown 1,0 days) and the other cooldown 1,2 days, a few more. Thats enough that nearly everytime the game try to make a convoy. I make a test-file for you, if you like.
Quote:
If lack of RAM (available memory) is not the reason of CTD (and I'm sure it is not) then could it be issued because of low harddisk data exchange rate? I'm not an expert and I suppose it just because while rating the PC with Win tools this parameter was detected as the weakest link of my PC configuration (I have SATA2 3 Gb/s connection). And as I mentioned very hard data exchange occurs just in pause before bunker scene appears (I usually got CTD in this part and bunker is almost about being visible)
Yes, when the game make the harbour objects visible. In this moment it´s need memory. Try only with the four mods and it´s much lesser data exchange.
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Old 02-02-12, 04:51 PM   #10
uekel
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Quote:
Originally Posted by pedrobas View Post
I´m comparing the data\roster\names.cfg in OHII and in mnts and they have a lot of discrepancies. I´ve merged both and going to test it now to see what happens.
Really true, I´ve forgot the OHII countries....
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Old 02-02-12, 05:17 PM   #11
pedrobas
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Really true, I´ve forgot the OHII countries....
The good thing is that we are progressing as we discover new issues.
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Old 02-02-12, 02:34 PM   #12
uekel
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Hi vlad!
Quote:
Originally Posted by vlad29 View Post
My SOAN is OK, and ERM displays the same names/times and values/parameters of the ship as in SOAN, but the ship image differs. F.e. lets say, that in game we've met freighter 2400 tons, then SOAN displays "Freighter 2400 t" with the propper image, ERM - the propper name and parameters, but the image is german 'Pinquin-type' vessel. That is uncomfartable (because we had to open 2 'notebooks' and cannot refer to ship site in ERM only if deciding to enter AOB 'by eye' expression), but not critical for the results of calculation if they are done with 'scientifical' approach
That I can confirm I have just again tested it with the english version. But there is just no script error.

@ Trevally

Hi Trevally!

I think that I do it with the campaign.mis in the Fix. For the Brest-convoy I´m not sure. Before I would say 8days cooldown, but now I think it´s better to remove him.

The tutorial, at lest I can try. If it dont work, I can remove the Kiel convoys also complete, because nobody would miss there.
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Old 02-02-12, 02:58 PM   #13
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Hi Uekel!
Don't bother with tutorial at all. We get used to play it with no mods at fullspeed just in purpose to 'warm up' videoadapter Its a shame for the caleuns to have those pour Polish ships from tutorial being sunk in the captainslog and to get points for them
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Old 02-02-12, 03:05 PM   #14
Trevally.
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Quote:
Originally Posted by uekel View Post
Hi Trevally!

I think that I do it with the campaign.mis in the Fix. For the Brest-convoy I´m not sure. Before I would say 8days cooldown, but now I think it´s better to remove him.

The tutorial, at lest I can try. If it dont work, I can remove the Kiel convoys also complete, because nobody would miss there.
Yes - I think best to remove as this then will also remove any doubt
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Old 02-02-12, 03:25 PM   #15
uekel
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Originally Posted by vlad29 View Post
Hi Uekel!
Don't bother with tutorial at all. We get used to play it with no mods at fullspeed just in purpose to 'warm up' videoadapter Its a shame for the caleuns to have those pour Polish ships from tutorial being sunk in the captainslog and to get points for them
Hmm... I had played it always very happy, everything was still comfortable, and all begins... also the news traffic was exciting...... And as often as the campaign was changed, I knew it very well.
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