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#1 | |
Seasoned Skipper
![]() Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
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![]() Quote:
![]() I´ve seen you don´t need the "mtns - Fix for Reaper7 UI - recognition manual" because here the pictures resized automatically. Please deactivate it.
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#2 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
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#3 |
Seasoned Skipper
![]() Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
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Sorrry that I can´t help in this case. "Umwelt" is for the game not the same like Environmental. Umwelt is the "country" where the fishing boats, tugboats, floating docks... are assigned. For this I havn´t an entry in SOAN.cfg but in names.cfg, it should be the same. I also have added a category called "Other" for this small or unusual vessels.
I remember, you say the regular SOAN work properly. Why you don´t use this? BTW: with "mtns - Fix for Reaper7 UI - recognition manual" activated, I also have tested, no changes
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#4 | |
Black Magic
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![]() Quote:
![]() ![]() Here is what SOAN looks like: I see you enabled the option to have the ship's name appear in the scope. Never seen anyone use that option before besides me ![]() |
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#5 | ||
Seasoned Skipper
![]() Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
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![]() Quote:
Quote:
![]() In my tests, it also work but, can be an error in the english names.cfg because I test with the german?
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#6 |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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My SOAN is OK, and ERM displays the same names/times and values/parameters of the ship as in SOAN, but the ship image differs. F.e. lets say, that in game we've met freighter 2400 tons, then SOAN displays "Freighter 2400 t" with the propper image, ERM - the propper name and parameters, but the image is german 'Pinquin-type' vessel. That is uncomfartable (because we had to open 2 'notebooks' and cannot refer to ship site in ERM only if deciding to enter AOB 'by eye' expression), but not critical for the results of calculation if they are done with 'scientifical'
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#7 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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#8 | |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
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Re CTD when starting new campaign This item depends upon what mods and how many of them are enabled. When mixing the modlist and got CTD while starting new campaign I'm going to disable not important mods (usually place them on the bottom of list) or conflicting mods, or mods with double overwriting and figure out which one of them is more critical for successfull loading. After that I'm testing the list and cosider it stable after starting new career several times. F.e., last time 'WoGaDi' mod and 'DBSM music' occured to be critical ![]() The same method could be used when getting CTD while aproaching to KielHarbour zone. Waiting for several days may not solve the problem. F.e., after I fail with entering Kiel through the channel, I turned round and made a long voyage via Skaggerak to enter the harbour through the sea gate, and got CTD appr. at the same distance (30-50 km) from Kiel as it was in the channel. Meanwhile this voyage took a week to go ![]() If lack of RAM (available memory) is not the reason of CTD (and I'm sure it is not) then could it be issued because of low harddisk data exchange rate? I'm not an expert and I suppose it just because while rating the PC with Win tools this parameter was detected as the weakest link of my PC configuration (I have SATA2 3 Gb/s connection). And as I mentioned very hard data exchange occurs just in pause before bunker scene appears (I usually got CTD in this part and bunker is almost about being visible) ![]() ![]() |
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#9 | ||
Seasoned Skipper
![]() Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
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Quote:
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#10 | |
Seasoned Skipper
![]() Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
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__________________
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#11 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
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#12 | |
Seasoned Skipper
![]() Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
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Hi vlad!
Quote:
@ Trevally Hi Trevally! I think that I do it with the campaign.mis in the Fix. For the Brest-convoy I´m not sure. Before I would say 8days cooldown, but now I think it´s better to remove him. ![]() The tutorial, at lest I can try. If it dont work, I can remove the Kiel convoys also complete, because nobody would miss there. ![]()
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#13 |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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Hi Uekel!
Don't bother with tutorial at all. We get used to play it with no mods at fullspeed just in purpose to 'warm up' videoadapter ![]() ![]() |
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#14 | |
Navy Seal
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#15 | |
Seasoned Skipper
![]() Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
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__________________
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